1. Nothing was moved out of the review.
Who said something was moved from the review? I said that this thread posts were moved from your review thread in order to make it seem nice and your subjective opinions more clean.
2. Yes, I liked the game, which is why I gave it a positive review. Isn't this how such things work?
No it isnt. Your subjective views are not a review material.
Arent we criticizing the "game media" for that same kind of approach and hypocrisy?
If you are not able to objectively talk about features of the game - which is evident and you just admitted it - then your "review" of your personal fucking feelings should be written on your forums or your blog or facebook page.
At the very least it should say so at the start of the review. So everyone knows what garbage they are reading.
4. I've explained various mechanics, cited my reservations, and made clear warnings:
You explained shit, skipped over most of the game content and made lip service comments about a few issues that you worded in a way where they dont seem much of a problem, which your overall conclusions confirm.
If Fallout was about exploring the ethics of a post-apocalyptic world, Wasteland is all about having fun.
Fun? What fucking fun?
Playing - that unimaginative waste of opportunity - is fun for you?
...
For instance, the main issue I have with it is that the skills are completely disconnected from the stats. The stats don’t determine the starting values of skills (which would have made the stats more useful), don’t give bonuses to skills and don’t play any role in non-combat activities. ... Another issue is that not all stats are created equally....
Stats not affecting skills was known years ago and it was never planned and its quite pointless to argue what kind of faults that brings or how it could do something better - hypothetically.
What we can see and discuss is what the game contains.
Not some theoretical hypothetical problem.
One of the issues I have with the game is random loot. Every time you open a trapped strongbox, a well-locked safe protected by a state-of-the-wasteland-art alarm system or dig out someone’s stash, invisible dice will be rolled, determining which pile of crap to reward you with this time. ... Basically, it’s a good example of a minor decision undermining the character system instead of strengthening it the way everything else does.
The way everything else does?
The combat system is fairly straightforward: attack until you run out of action points... Thus, your choices are limited to positioning and weapons.
...
Design-wise, the true power comes not from skills (they boost your accuracy and critical chance) but from better weapons and having enough hit points to match the ever-increasing damage coming your way.
...
The biggest problem is that the AI is often at odds with itself – enemies act as (suicidal) individuals rather than as a group. It cannot form cohesive strategies, like maintaining positions or targeting individuals, which means that the game needs to rely on increasingly larger numbers – more damage, more hit points, more enemies – instead of smarter strategies.
And you still call the game awesome and great, and combat something you "enjoyed".
Unfortunately, the skill checks are fairly sporadic and stat checks are extremely rare.
No shit?
Unfortunately, quite often, the quests feel like uncomplicated, post-apocalyptic versions of the TV show Cops. You're instructed to do something – save the AG Center, set up the radio, clean up the prison, save the L'eve Lupe Mines (nobody needed this pun FYI). ... In many cases, these well-worn formulas aren’t used in new or interesting ways, but merely occupy game space, giving you ‘stuff to do’. The contrast with truly exceptional areas couldn’t be starker.
You phrase this to make it seem as these mistakes were nothing but small, inconvenient but otherwise negligible details - contrasted with "truly exceptional areas" - which would be what the fuck areas, exactly?
You are the same guy who praised Highpool and its idiotic purposeless quests!
Never mentioned dozens and dozens and hundreds of examples of utter uncreative shit sprayed all over that serves as actual content of the game.
Does it mean that you’re going to like it? It depends entirely on your expectations. If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised.
False. A blatant lie or another proof of how fucking stupid you are. Probably both at the same time.
If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
Oh... so one can be only disappointed in this game that "lets you chart your own course" and possesses "truly exceptional areas" - none of which is ever explained or proven at all, and in fact does not exist in the game at all as anything actually real or relevant -
- IF one had unhealthy and unrealistic expectations!
5. It's not a glowing review. It's a review where I explained that even though the game had numerous issues, I liked it because for me the good outweighed the bad.
It is incorrect and superficial and wholly ignorant review made by someone who played the game once (if at all) before writing this mewling sycophantic garbage and cannot even tell the difference between meanings of words Strategy and Tactics anymore.
It's not good enough for you (nothing short of stomping the game into the mud will be good enough for you),
Is this supposed to be some kind of argument you are making? Or just another stupid strawman-ad hominem because you actually have no relevant points to make about the game, except that you liked it because you liked it?
so you've been foaming at the mouth ever since.
Strawmaned ad hominem. The usual response when you have nothing of value to add. You resort to cheap strawmans and ad hominems.
Not to mention other fallacies which number in dozens in your posts.
PS. It's just a game, bro. Let it go.
Im not your bro,
But this last line really proves everything anyone needs to know about what a fucking cheap hypocrite you are.
Something to remember, anytime anyone sees any kind of post of yours trying to desperately criticize Fallout 2 (for being too funny, presumably) or Baldurs Gate 2 or any other game you ever criticized.
You have no system of value at all. You are the same as any fucking biodrone or bethesda/bioware/EA moron. What you like is great, what you dont isnt.
Thats how your brain works.
Thats why, a whole game practically based on non-logic and several lousy features, with practically no story, no good combat and hilariously bad quests doesnt bother you at all. You enjoyed it.
- now, dear audience, watch as VD performs his greatest trick - shifting goal posts! -