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Hogwarts Legacy - Harry Potter open world action RPG prequel set in the late 1800s

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Codex Year of the Donut
If an advisor is busy with one task, they can't take on another. With the mod, you can just wipe out all the tasks with a single person in one go.
But there's no penalty for just letting the advisor finish then doing that task. The tasks even keep ticking while the game is closed.
It's not that much of a difference unless the timer still works when the game is off which has its own pros and cons (a definite pro for growing things in Nier).
How many hours does irl time advance when you travel between locations, rest, wait at the sundial, etc., in pillars of eternity?
 

NJClaw

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It's not that much of a difference unless the timer still works when the game is off which has its own pros and cons (a definite pro for growing things in Nier).
I wish I had known this sooner. If it's not that much of a difference, I would have preferred clicking the "skip time" button instead of working 8 hours each day while wageslaving.
 

Roguey

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I can quit game and when i return task will be finished?
That's one way to play sure. But you're playing it less than perhaps you'd like to, that's a trade-off. :M

How many hours does irl time advance when you travel between locations, rest, wait at the sundial, etc., in pillars of eternity?

It varies. But I made a mistake, while building things takes in-game days, the stronghold adventures only advance when you gain experience and complete quests, unlike Kingmaker where an adventure or research takes x days.
 

NJClaw

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It varies. But I made a mistake, while building things takes in-game days, the stronghold adventures only advance when you gain experience and complete quests, unlike Kingmaker where an adventure or research takes x days.
Roguey, an adventure or research doesn't take "x days" IRL. You can click the "skip day" button x times and it's done. They can't sell you a "click skip day faster" booster pack. Instead, they have to resort to selling you broken features and romanceable tieflings.
 

Reinhardt

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Making task not short but not full day either but just few hours real time is especially predatory. Basically you need to check in few times each day to not "miss" progress. It's full mobile shit tier.
 

Roguey

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Roguey, an adventure or research doesn't take "x days" IRL. You can click the "skip day" button x times and it's done. They can't sell you a "click skip day faster" booster pack.

Kingmaker is on a time limit, so you can really screw yourself over if you keep doing that.

Anyway the timer in HL seems sensible enough to me.

In Hogwarts Legacy's case, the timer is to keep you from filling up your inventory with whatever you want. There are other ways to accomplish that, but they chose this one.

Why are you clamoring to have a bunch of items that you don't even know you'll even need? :lol:
 

Reinhardt

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That's one way to play sure.
Nah, if i quit right after ordering advisor new task in kangmaker i will return at the same stage even year of real time later. If i quit after ordering 9999999999 battlecruisers in starcraft i won't have them all built if i load game tomorrow.
 

JarlFrank

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Building timers in older games were always somehow gameplay related.

Building a wonder in Age of Empires takes time, but the more villagers you assign to it the faster it goes. Even then it takes 5 minutes max, and assigning villagers to build the wonder means they won't be available for other jobs, so it's a gameplay tradeoff. Yes, RTS games have "real time timers" but usually those range from a couple of seconds to a minute, and not 20 minutes to an hour.

4x games like Civ also have timers that can get pretty long, such as 30 turns to build the Pyramids. But that's a strategic decision and turn time is pretty quick so 30 turns in game ends up being something like 5-10 minutes in real time. And since there's only one building slot per city it means that you can't produce anything else while the wonder is in the works. And if another nation constructs the same wonder first, your production is canceled! Ouch.

Games other than strategy games never had timers, especially not long ones. Crafting items in those games that had crafting systems was instantaneous. City builders, RTS, 4x games etc are games where you control an entire nation and not just a single character so a couple of your villagers spending 5 minutes on a single building doesn't mean you have to wait for it to finish, you can still assign the rest of your villagers to other jobs. It's all part of the same gameplay loop (assigning production tasks to your units).

Modern games with real time waiting times for crafting a resource in an action RPG aren't part of the gameplay loop. You play as one character or a small adventuring party. Assigning labor to them isn't part of the core gameplay loop.
Especially in a single character game, what is the actual gameplay involved in this?
You go to a crafting bench or whatever, put in the resources, then the process starts and it takes 20 minutes.
Then when it's done you come back and can collect the result.
It's a very passive and boring element of gameplay. You can set up several of those crafting processes (depending on how many benches exist for you to use) and then you set your clock for the time they finish at. Optimizing the process means running back and forth at just the right time (whoops, 21 minutes and 43 seconds have passed, that means the potion is done, time to go there and brew the next one to optimize my use of time!), which is annoying busywork.

There's nothing gained in the gameplay department by having such real time timers. A better solution would be to have the crafting table work once per day so you're still limited in how often it can be used, but it doesn't turn into an autistic time management nightmare.
 
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Kingmaker is on a time limit, so you can really screw yourself over if you keep doing that.
But it's not a real-life timer, it's a game timer.
These are fundamentally completely different mechanics.

The DAI timer doesn't even required your computer/console to be on let alone the game be active for it to continue ticking. It's based on the real life time it was started at. It's completely untethered from the rest of the game.
 

NJClaw

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Anyway, this discussion is pointless:

Q: Will you see Harry Potter, Hermione Granger or Ron Weasley in the game?
A: No, Hogwarts Legacy is set in the 1800s, before the time period of J.K. Rowling’s original stories.
We won't be able to fuck Hermione in this game. I repeat: we WILL NOT fuck Hermione in this game.
 
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Codex Year of the Donut
You go to a crafting bench or whatever, put in the resources, then the process starts and it takes 20 minutes.
Then when it's done you come back and can collect the result.
It's adapted from MMOs where the real-life time is an actual tradeoff you have to think about because real-life time and game time is 1:1 (for all intents and purposes, excluding story-specific sections.)
A decent version in an RPG would be if you knew an invasion was coming and you had to forge arms/armor in a set amount of time, balancing quality with difficulty of obtaining materials(a resource) & it taking more of your (in-game) time(your other resource) to create finer armaments.
 
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Codex Year of the Donut
Anyway, this discussion is pointless:

Q: Will you see Harry Potter, Hermione Granger or Ron Weasley in the game?
A: No, Hogwarts Legacy is set in the 1800s, before the time period of J.K. Rowling’s original stories.
We won't be able to fuck Hermione in this game. I repeat: we WILL NOT fuck Hermione in this game.
Crispy you can remove it from your wishlist now
 

Reinhardt

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A decent version in an RPG would be if you knew an invasion was coming and you had to forge arms/armor in a set amount of time, balancing quality with difficulty of obtaining materials(a resource) & it taking more of your time(your other resource) to create finer armaments.
Older atelier games. Time is your main resource. Travels, gathering resources, alchemy - all costs time. Do you want to make really strong bombs with handpicked traits to make next location much easier or make huge pile of regular ones and spam them or clear location in 2 expeditions instead of one.
 

JarlFrank

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A decent version in an RPG would be if you knew an invasion was coming and you had to forge arms/armor in a set amount of time, balancing quality with difficulty of obtaining materials(a resource) & it taking more of your (in-game) time(your other resource) to create finer armaments.

Yeah in-game time is totally fine. Like taking an in-game day, or being finished by in-game midnight. Actions like traveling across the map would take in-game time, not real time, and then everything makes sense within the context of the game.
Disco Elysium has time progress during dialogs in instances of a minute or so per dialog option you pick, so the more you ask an NPC, the longer the dialog takes, which makes sense. In-game action = in-game time progresses. But the game doesn't care about the amount of real time you spend within a dialog window. All the game logic is based on game time, not real time.

I do wonder how Hogwarts Legacy is going to handle its timers. Do they respect game time, or are they purely real time based like Dragon Age Inquisition?
If the timer says 30 minutes and you go to bed and sleep for 8 hours, will the crafted object be ready or will it still take 29 minutes because only one minute of real time passed? That's the important question here.
 
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On the topic of timers, it is worrying given the habits of Western AAA games, but there are also examples of games that didn't had timers to grow herbs that couldn't circumvent with microtransactions (ie, WoW with the Halfhill farm and the garrisson). I think the idea might be that you plant seeds in the green house, and then go do a dungeon or something and come back to harvest the seeds. We shall see.

Look JK Rowling is a hack. The moment someone was like 'huh Hogwarts isn't really diverse is it' she came up with a character literally called Jewy Goldstein or something.

I she still pandering though? IIRC she stopped after she realized that no amount of pandering to the SJWs is enough.
 

Delterius

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Look JK Rowling is a hack. The moment someone was like 'huh Hogwarts isn't really diverse is it' she came up with a character literally called Jewy Goldstein or something.

I she still pandering though? IIRC she stopped after she realized that no amount of pandering to the SJWs is enough.
If anything she doubled down on her pro slavery and awkwardly racist positions.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The game might play around limited time per day. Basically you have certain amount of time during the day that you use to accomplish goals that increase certain skills or give certain rewards, so you need to plan how to spend time every day.

You have a homework you need to do today, it takes 5 hours to finish all the experiments and studying but that would leave you limited time to go adventuring and searching for artifacts or training a certain skill you think you will need in the future.

I think implementing this might work gameplay wise, problem is that I personally have little hope for modern day developers doing anything right.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Look JK Rowling is a hack. The moment someone was like 'huh Hogwarts isn't really diverse is it' she came up with a character literally called Jewy Goldstein or something. The goblins being the magical world's second class people who control finance is what makes them a Jewish analogue. The fact that they look like Nazi caricatures of Jews is the weird Freudian act.
You're just being ironic, right?
 

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