AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 322
How is this game shaping up ? is it worth to give a shot? is it half as good as Homeworld: Deserts of Kharak
That is a completely different type of RTS. DoK was attempt at making a more classing RTS like C&CHow is this game shaping up ? is it worth to give a shot? is it half as good as Homeworld: Deserts of Kharak
There was no complete pause but just very very slow-motion speed which was practically the same.(can't remember whether we had this in HW1).
Steam forums hate it. Apparently bad control schemes or something?
A what?no fuel though
A what?no fuel though
Played the demo's roguelite mode twice, failing the on the third mission (which seems to be the same map always and kind of a boss fight) both times.
Main gripe with the controls is that I would expect right-clicking on RUs etc. to move units close to them, but it seems for instance for the carrier it doesn't register the order. Also the mouse scroll seems to be really slow, it's a lot faster to zoom in/out the other way using keys. Also I have no fucking clue how to salavage wrecks of shit I blew up, with support frigates maybe?
Finally the sensor view is not a global/strategic map view mode anymore, but local. I know they needed it to also help when inside the "megaliths, to actually fucking see what is occluded behind terrain, but I would like to have an option where it automatically zooms out and gives that birds eye view I know and love.
Still besides that game does look decent, I like that they managed to implement the megaliths that got axed during the development of HW2. I once got a map where there was a massive flat ice "sandwich" below me that covered almost the whole map, you could fly between the two surface layers through a few entrances and find plenty of open space inside, guard the entrances etc. And the scale of the thing was just amazing. Artifacts (basically unit specialization bonuses paired with some minor drawbacks) are a decent gimmick for the roguelite mode, but I'm hoping there's more variety to them in the full game.
In general the terrain and the 3d gameplay work well together and I found myself positioning my carrier and resource escort in ways to take advantage of it and the newtonian strikecraft movement for defense. Hugging a surface behind a corner is a good way to get a few seconds of free potshots at enemy ships, and since the roguelite mode marks incursion points you roughly know the attack direction and can position accordingly.
One nitpick I have is that I heard fuck all music despite it being one of the iconic elements of the series besides 3d space fleets and general art style. Surely the actual campaign is going to use the same composer as always doing the good shit, since he also worked on the music in deserts of kharak?
Weird, I don’t remember any. Was it in the remaster as well?A what?no fuel though
HW1 had a fuel system for smaller craft which some people hated but I liked as a mini-tactical layer. They didn't bring it back for HW3 but I suppose that was a given since they also axed it for the HW1 remake.
Weird, I don’t remember any. Was it in the remaster as well?A what?no fuel though
HW1 had a fuel system for smaller craft which some people hated but I liked as a mini-tactical layer. They didn't bring it back for HW3 but I suppose that was a given since they also axed it for the HW1 remake.
They did. I think every ship that you could dock to could refuel.Weird, I don’t remember any. Was it in the remaster as well?A what?no fuel though
HW1 had a fuel system for smaller craft which some people hated but I liked as a mini-tactical layer. They didn't bring it back for HW3 but I suppose that was a given since they also axed it for the HW1 remake.
Can confirm it was in HW1. All it did was basically limit strike craft to carrier/mothership range. Did the healer ships refuel as well? Don't remember.
No, it wasn't in the remaster.Weird, I don’t remember any. Was it in the remaster as well?A what?no fuel though
HW1 had a fuel system for smaller craft which some people hated but I liked as a mini-tactical layer. They didn't bring it back for HW3 but I suppose that was a given since they also axed it for the HW1 remake.
It’s been a while but I recall seeing strike craft refueling off the support frigates.Weird, I don’t remember any. Was it in the remaster as well?A what?no fuel though
HW1 had a fuel system for smaller craft which some people hated but I liked as a mini-tactical layer. They didn't bring it back for HW3 but I suppose that was a given since they also axed it for the HW1 remake.
Can confirm it was in HW1. All it did was basically limit strike craft to carrier/mothership range. Did the healer ships refuel as well? Don't remember.
With the resource gathering unit. Just send it to the debris field and tell to gather stuff.Main gripe with the controls is that I would expect right-clicking on RUs etc. to move units close to them, but it seems for instance for the carrier it doesn't register the order. Also the mouse scroll seems to be really slow, it's a lot faster to zoom in/out the other way using keys. Also I have no fucking clue how to salavage wrecks of shit I blew up, with support frigates maybe?