How large was Homeworld I crew?
And how large was HW 2 crew?
Frankly there might be some weird inefficiency and cost creep.
In an interview in 2022, Cunnigham said that over 40 people were working on Homeworld 3.
In August 2023, Blackbird Interactive laid off 41 people. In their statement, Blackbird didn't specify which people were laid off (because BBI have about 3 or 4 different teams), but we know for sure that from the Homeworld team, Quinn Duffy, one of the designers of the original Homeworld, was laid off.
Looking at Mobygames, it seems that 20/30 people worked on the original Homeworld as designers/programmers/artists (if we count everyone, we have 130+ people + 40 thanks)
My theory
First build of game was ok
Embracer/Gearbox hired some influencers who mostly play COD or MOBA as Q/A testers.
Influencers said "nooooo, too complex, scale down, like COD or LOL".
Embracer fired all the old Homeworld developers, demoted Cunnigham as art director and promoted
Andrew Ritchie, a developer/designer with more experience in arena shooters than RTS (
my theory is that he was originally hired to develop the server side of the game).
Embracer/Gearbox also forced Blackbird to change the game's narrative style, from the minimalism of the original to this new "anime style" with cutscenes and actors.