Grotesque
±¼ ¯\_(ツ)_/¯
- Joined
- Apr 16, 2012
- Messages
- 9,030
Ground control imo is what Desert of Kharrak devs should look at when design their game
The most important thing is that the player should be limited by resources in the mission and some units to transfer from mission to mission.
I don't have a clue what resource is available for harvest. Ground Control gave you a set number/type of units but as long there is no scarcity in, the game will suffer.
Since 2010 when production started for this game, it changed titles and direction. Personally I am glad where it is now instead of the "social strategy" the devs had in mind first.
The game has exquisite artistic direction though and the dumbfucks that shout that this is a moneygrab are hilarious. I dreamed the day Rob Cunningham will be involved in another Homeworld title and this is the day. The snobs that shout that there is not enough hype for this game so they (devs etc.) don't care about it/must/will be shit are the same that on the other hand shout that they plastered the Homeworld logo just for the hype.
- The game is not set in space!!
- Bu-Huu... now suck my cock.