If you don't like a particular strategy, have some fucking self control and just don't use it in your game.
I had matches online where a player would pretend to know all of the external rules and then proceed to ignore them all and go full retard, which is a waste of time for everyone involved. Yes, those raisins are weeded out of the community. No, it's not worth spending a 2-3 hour match with a retard just to find out he can't follow the most basic rules.
HotA is going down the route of "we're just going to fucking ban spells we don't like from the game completely".
Except no spell is banned in HotA according to the newest changelog.
As a single player fan, I don't have any fucking say in being able to play things after they completely remove features from the game, but as a multi player fan, I could instead just use the map designer and house rules to not use certain parts of the game and have the same result instead of being an upright faggot who thinks my perfect balance vision of the game should be forcibly imposed on everyone who plays the mod.
See my point #1. Even then, having to agree to a cumbersome set of rules is much more difficult and self-restriction has a pretty stupid and arbitrary effect on people who just enjoy playing their faction. Nerfing baseline across the board means that anyone can jump into MP without having to learn a set of arcane rules that govern MP. Russians either outright banned Necro or forced a ruleset where Isra, Vidomina and Galthran can't be picked, you can't make Transformers and Necro Amplifiers. Right now, Necro still maintains its core tenet of being a faction that becomes unstoppable once it gets rolling, but it's simply much more difficult to get there before anyone can contest you, which makes for more interactive gameplay.
That, and "upright faggot's perfect balance vision" is actually supported and embraced by the community to the extent no other mod was provided with. Entire tournaments are now run on the thing. The mod is also pretty much a collabortive effort of the community, and actual good players are involved in the design process, so it's not like it's just one dude, but a fairly competent committee with some democracy here and there.
And on top of that, I'm fairly certain you can simply unban Mullich, Galthran, Orb of Inhibition and Recanter's Cloak, and add whatever features that no longer naturally spawn to the RMG templates. Many maps, even in HotA itself, still have the "banned" artifacts placed on the map. It takes some fiddling with what amounts to variables in text files, or in case of fixed custom maps, simply setting the right flags in the map editor. It's a bit unwieldy, admittedly, but you can customize. Complaining about heroes being ripped away also makes little sense to me when Castle by default lost Lord Haart to Necropolis between expansions, for example (and you still can bring LH back if you want, he's just no longer default).
I'm simply not sure why it's not considered a worthwhile tradeoff to no longer have some broken features (or have to make the slightest effort to unlock them) in favor of some features that are implemented with a 20 year old understanding of how the game actually works. It was Restoration of Erathia that had already removed one of the strongest strats in the game that was already plenty strong in HoMM2 (namely, constantly buying heroes and getting fresh armies from every one of them in the early game) I wouldn't go back to RoE 1.0. just because it had some minutiae shit whose removal was inconsequential in the grand scale of things, and nobody is pining for the return of that mechanic either. At its core, HotA is still Heroes 3 (which is more than what can be said about full-install WoG), and it's more Heroes 3 than less Heroes 3 because the things it actually adds are overall higher quality.
Like, I'm happy, for instance, that negative Luck in HotA actually does something other than "jack shit". It indirectly buffs underappreciated Archdevils and adds a whole new layer to the gameplay. For that change, I can live without the stupid fucking Orb of Inhibition a.k.a. that one uninteractive piece of shit artifact that fully cements the "Heroes of Might and Might" metagame of HoMM3.