JarlFrank
I like Thief THIS much
The only reason to play a game is a female protagonist.
Fixed.
This game doesn't seem worth playing in that case
The only reason to play a game is a female protagonist.
Too many flashy lights and metallic bits in this game. Like some moron who customized his car or gaming PC. I wish they'd tone this down a bit.
Yes, but he left Guerrilla Games in June, joining (co founding?) new AAA studio in Spain, so if they plan this series as a trilogy, third game is now susceptible to a dip in writing quality.Is this game written by John Gonzalez (F:NV writer) too?
Yes, but he left Guerrilla Games in June, joining (co founding?) new AAA studio in Spain, so if they plan this series as a trilogy, third game is now susceptible to a dip in writing quality.Is this game written by John Gonzalez (F:NV writer) too?
Narrative Director
New AAA Open World Studio
Jul 2020 – Present
Barcelona, Catalonia, Spain
I'm off to the magical land of Gaudí and calçots to build an original open world IP with a new cadre of like-minded, crazy-ambitious devs. Details to follow.
From LinkedIn. I finished the first game today, and wanted to check if John Gonzalez works on the sequel.Where'd you learn this?
The only reason to play a game is a female protagonist.
Fixed.
This game doesn't seem worth playing in that case
Yes, but he left Guerrilla Games in June, joining (co founding?) new AAA studio in Spain, so if they plan this series as a trilogy, third game is now susceptible to a dip in writing quality.Is this game written by John Gonzalez (F:NV writer) too?
Oh, that's new. I think I checked his LinkedIn not too long ago.
https://www.linkedin.com/in/johnrgonzalez/
Narrative Director
New AAA Open World Studio
Jul 2020 – Present
Barcelona, Catalonia, Spain
I'm off to the magical land of Gaudí and calçots to build an original open world IP with a new cadre of like-minded, crazy-ambitious devs. Details to follow.
Where'd you learn this?
Smilegate opens new Barcelona studio
Spanish office to be focused on AAA titles, beginning with an open-world console game
Seoul-based developer and publisher Smilegate has announced the opening of a new studio in Barcelona as part of its ongoing global expansion.
Smilegate Barcelona will be focused on developing AAA titles, initially working on an unannounced open-world console title.
"As open-world games will continue to dominate the video game industry, we are well-positioned to build upon our team's experience with talent from around the world, and are ready to create a AAA experience from our new studio in Barcelona," said Smilegate Barcelona CEO Yongil Kim.
Smilegate currently has offices in the US, China, Southeast Asia, and Europe alongside its South Korean headquarters. It opened a Berlin office back in 2017, but closed it just over a year later.
All games should have dinosaursToo many flashy lights and metallic bits in this game. Like some moron who customized his car or gaming PC. I wish they'd tone this down a bit.
Not an RPG
Alloy is uglier than in the first game! Hahahah!
who the fuck wants to play a video game where the main character is a menopausal fat woman? wtf
apparently it's entirely intentional, she's supposed to be like 50? how did this even get past sony's marketing team?
who the fuck wants to play a video game where the main character is a menopausal fat woman? wtf
apparently it's entirely intentional, she's supposed to be like 50? how did this even get past sony's marketing team?
Aloy was around 18/19 in the original game, which make her around 45 years old in this sequel.
It's the desperation to be taken seriously that's causing all this shit. AAA devs think they're too good for light-hearted fun and will make token attempts like this to prove it. It's especially a shame for Horizon because it means not playing to its strengths. A pretty female mc would fit the game nicely, if you ask me.who the fuck wants to play a video game where the main character is a menopausal fat woman? wtf
apparently it's entirely intentional, she's supposed to be like 50? how did this even get past sony's marketing team?
Funny you mention this, it was seen as a powerful portrayal of a woman at the time. Now it would be criticized for being sexist and misogynistic and other buzzwords.
Dan Goldberg: "We really liked the idea of a woman with a sword who could use it. Who took no shit."
John Bruno: "We did want to have this woman be the ultimate woman warrior. Not only does she not have a name or a voice, she's very focused on what she's going to do: she's just going to kill the bad guys."
Mike Gross: "This story makes up for every frame of the film which might be thought to have a sexist bias against women. In 'Taarna' the heroine cuts a path of vengeance unparalleled in the history of animation."
ps5 is a potato, fog requires less geometry to be renderedWhat's up with all the fog? Horizon: Fogridden West.