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Game News How about some more Fallout 3 insanity?

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
This was posted on Gen RPG Discussion:
http://boards.gamefaqs.com/gfaqs/genmes ... c=36173560
It has all the questions.

Q: Will Fallout 3 be as open-ended as Oblivion?

A: In many ways, Fallout 3 is being designed to be more open-ended than Oblivion, offering choices to players that alter the course of the game world in dramatic ways. In Oblivion, for instance, you either do the Dark Brotherhood missions or not. But imagine if you had the choice to either become the leader of the Dark Brotherhood, or infiltrate it and bring it down from the inside. Alternately, pretend you had an unstable nuclear bomb, and you put it outside the Dark Brotherhood hideaway and blew it up. That’s the level of open-endedness they’re shooting for with Fallout 3.
Sounds good, but Oblivionish dialogue supersedes it.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
franc kaos said:
from what I've heard and understood about Fallout3, it's gonna be Oblivion with guns (was that ever in doubt), but it's gonna be a hundred times deeper
I doubt it.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
franc kaos said:
from what I've heard and understood about Fallout3, it's gonna be Oblivion with guns (was that ever in doubt), but it's gonna be a hundred times deeper

x * 0 is still 0 isn't it?
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Ander Vinz said:
franc kaos said:
from what I've heard and understood about Fallout3, it's gonna be Oblivion with guns (was that ever in doubt), but it's gonna be a hundred times deeper
I doubt it.
Actually, it's quite plausible. Anyone, even Bethesda can make a game that's one hundred times deeper than Oblivion.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
schlongrider50ai3.gif
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I must say I am pleased that Bethesda is being at least somewhat honest and coming straight out and confirming that they are making Oblivion with guns. They aren't making a fallout game, they're making a game set in the fallout world, and from what we've seen so far their understanding of that world is pretty poor, so the game will suck on all levels.

The thing that annoys me the most is that when this piece of crap is released, the gaming press will be fawning all over it, with multiple 95%+ reviews, and quotes like "Revolutionizes RPG's" and "a whorty sequel to Fallout".
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,629
So do you guys think this sorry excuse for a game will actually be well received? Of course it will sell well, but I just can't believe the general vibe will be as positive as with Obv, if nothing that just because of the disappointed fans.

What's the reaction back at ESF and NMA? Are the guys liking what they read?

EDIT: Wow, the first reactions to the article at gamespot are overwhelmingly negative.

I think Beth made a mistake with purchasing the FO licence. They might get quite a bit of backlash from the fans, and could have achieved the same benefits if they just made a post-apoc game and said FO was their "inspiration", and used their clout to get raving reviews.

At the same time, the article says that there are actual choices in the game, like with blowing up that city. This gives me some hope that the game will not be horrid, although it is not fallout, definitely.

One guys at gamespot puts it quite well:

"To me it isn't so much about the Fallout theme (i.e., post-apocalyptic) but about the Fallout premise. What I'm saying is I'd rather have a high fantasy or steampunk CRPG premised on Fallout, rather than a Fallout-themed or even Fallout-named action RPG by Bethesda. I'm pretty sure most veterans here could easily describe Fallout without mentioning it's theme/storyline. That's kinda why I loved Arcanum. It was made by the three devs who created Fallout and it oozed that look and feel, even though it was steampunk."
 

serch

Magister
Joined
Mar 13, 2006
Messages
1,392
Location
Behind mistary, in front of conspirancy
Dialogue a la Oblivion, I can't wait to see the minigame related to it. Pfffffffffffffttt.

PC:Wasteland?
NPC: I don't trust you enough
PC: Suck, Bite, Penetrate, Hit.
PC: Wasteland?
NPC: The wasteland is dangerous. You should really be armed with a nuculear catapult when you travel through it.
PC: Roofles.
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
i also think they fucked up even from a money-making perspective.

really, anyone who will buy fallout 3 would have also bought it if it was named:
Nuclear Holocaust 2129 and featured any home-grown post-apoc setting, either because s into Bethesda or because he s into post-apoc games and doesnt mind beths interpretation of "cRPGs".

yet they payed 6 million for a license which gains them absolutely nothing.

even if Fallout 3 is a major success in sales (and i have no doubt of that seeing the media bitches lack of anything resembling serious journalism) its still 6 million behind what it could have been - i hope anyone in Beth/zenimax/whatever realizes that and gets todd and pete fired, not because they suck at making games and excel a lieing.... but because they just wasted 6 million for nothing.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
Stop being so negative!

They might be lying about Oblivionesque dialogue and the sucky combat system, just like they did with the "hardcorest RPG" thing in the case of Oblivion... right?



Ah well, it could be worse. I hope Bethesda doesn't intend to prove me frighteningly right on that, though.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
ricolikesrice said:
i also think they fucked up even from a money-making perspective.

really, anyone who will buy fallout 3 would have also bought it if it was named:
Nuclear Holocaust 2129 and featured any home-grown post-apoc setting, either because s into Bethesda or because he s into post-apoc games and doesnt mind beths interpretation of "cRPGs".

yet they payed 6 million for a license which gains them absolutely nothing.

even if Fallout 3 is a major success in sales (and i have no doubt of that seeing the media bitches lack of anything resembling serious journalism) its still 6 million behind what it could have been - i hope anyone in Beth/zenimax/whatever realizes that and gets todd and pete fired, not because they suck at making games and excel a lieing.... but because they just wasted 6 million for nothing.

I don't think Todd Nor Pete had anything to do with buying the IP from Interplay.
Todd once said in an interview that one of the 'upstairs' people (lawyers, suits etc.) just came one day and handed them the IP - and said - 'have fun'. But it seems stupid :roll: :?: to buy the Fallout license, and then make a generic :shock: post apoc game - instead of Fallout game...

Anyway, I don't think Todd will get fired. In the interview with Escapist Magazine (I think?) I distinctly remember him saying that he's not been in to office politics and didn't have any opinions on anything related to the whole financial thing in Zenimax/Bethesda fallout with Bethsoft's creator in the late 1990's. And that's the way to get promoted, I guess.

The main problems with promotions is this: you can have a guy (or girl) who is very good at his job in QA, and be an outstanding lead QA boss for his QA department. But then, he's been with the compnay for maybe 2 years and somone thinks he needs a promotion. And then he gets promoted, and then it happens again after the end of the next 2 years - and suddenly we have a person like Todd Howard (or any other person for that matter) in the position as Lead Executive Producer - in Bethesda. (or in any other game company). A position he maybe really isn't qualified at all to do, but just has gotten because of damn sheer luck or because some of the old more experienced devs. left, and he was the only (and at the time) most qualified person for the job as Lead Executive Producer. The point is this: You can be quite a good QA person, but very bad at management. And I think (or feel) that Todd Howard might just be one of these persons.
 

The_Pope

Scholar
Joined
Nov 15, 2005
Messages
844
I think buying the licence was a mistake. Children love to be with the cool kids, and the 0ldsk00l h4rdk0r are trashing it. There's a good chance it will be one of those games where you lose epenis points if you admit to liking it, and the gaming press will disown it 20 minutes after giving it OVER NINE THOUSSSAAAAAAAAANNNNNDDDDD out of 10. Much like DX2.
 

Lingwe

Liturgist
Joined
Jun 11, 2007
Messages
519
Location
australia
Q: Will porting the game to consoles hurt the PC version?
A: Hmm... Well, the game’s not really being ported anywhere. It’s being built from the ground up for Xbox 360, PlayStation 3 and PC. [...]

I'm sure.

Finger: Is the Xbox 360 version of Oblivion going to have essentially the same interface as the PC version, or will some things be streamlined more towards play on a TV screen or towards the Xbox 360's controller?


Todd Howard: The two interfaces will be different. We designed the Oblivion interface with TVs in mind as well, unlike Morrowind where we really had to shoehorn it in about halfway through the project. Both versions will have a much more streamlined and easier-to-use interface than before

I believe that most people refer to Oblivion as a console port to PC, not a PC port to console.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
I do agree with the purchase of the license being pretty stupid. They could have done the "spiritual successor" thing just fine and spent half the license budget on more viral marketing and palm greasing.

Something that really sucks about all of this is that cult licenses would be great for making small budget, low profile games that are designed to make a profit at a mainstream '90s scale of sales without the risk of a complete flop that scares publishers away from that kind of production. If you're going to shell out for a marketing bonanza anyway what's the point of a self-marketing cult license?
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Brother None said:
Damned youtube.
You mean "praised be our mighty tube" right?


serch said:
Dialogue a la Oblivion, I can't wait to see the minigame related to it. Pfffffffffffffttt.

PC:Wasteland?
NPC: I don't trust you enough
PC: Suck, Bite, Penetrate, Hit.
PC: Wasteland?
NPC: The wasteland is dangerous. You should really be armed with a nuculear catapult when you travel through it.
PC: Roofles.
:lol:
 

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