TheImplodingVoice
Dumbfuck!
I can't even remember much of the story.
Trials of Numanuma is a storyfag game, and as such I am interested in playing it. What is the overall codex consensus on the quality of its story/characters/atmosphere/setting/writing/dialogue/etc etc etc?
If you're such a special snowflake that you can't possibly fit your ultra-sophisticated ppinion into any of my oppressive and narrow-minded options, then post it as a comment!
Much like Spielberg's practiced craft in Indiana Jones 4
I more or less remember the squid, the clock and some other stuff from the first city, like a girl playing flute? I stopped playing around the time you collect Avellone's NPC (nothing against him).
I liked the merecasters, and I liked the idea of being able to use them to tinker with the past.
Can't quite remember if it was stated bluntly that you'd be able to actually alter reality by using them, but that's probably something that should be hidden from the player until they realize what happened.
Then you play the end fight, and all the characters you killed in Meres come back with no explanation other than "You messed with me memuries brah" so it defeat the whole point of the procedure
The one part of NumaNuma that doesn't make me SEETHEI liked the Endless Gate, like, realy liked.
Can you even permanently kill other castoffs? There are gaps in my memory now, but I'm under the impression only the Sorrow or extreme damage could permanently end them, otherwise they just wake up again later.Then you play the end fight, and all the characters you killed in Meres come back with no explanation other than "You messed with me memuries brah" so it defeats the whole point of the procedure
It is both hilarious and sad that I cannot even remember what that is.I liked the Endless Gate, like, realy liked.
I don't remember the specifics, but Matkina's mindfog and its resolution can fairly easily be explained with mindfuckery in the context of the nonsensical setting, not necessarily altering reality.I liked the merecasters, and I liked the idea of being able to use them to tinker with the past.
Can't quite remember if it was stated bluntly that you'd be able to actually alter reality by using them, but that's probably something that should be hidden from the player until they realize what happened.
The first mere you enter is Matkina's and the idea that you change reality in them is immediately apparent when going into it fixes Matkina's brain fog (you can't not fix it).
It is both hilarious and sad that I cannot even remember what that is.I liked the Endless Gate, like, realy liked.
I don't remember the specifics, but Matkina's mindfog and its resolution can fairly easily be explained with mindfuckery in the context of the nonsensical setting, not necessarily altering reality.I liked the merecasters, and I liked the idea of being able to use them to tinker with the past.
Can't quite remember if it was stated bluntly that you'd be able to actually alter reality by using them, but that's probably something that should be hidden from the player until they realize what happened.
The first mere you enter is Matkina's and the idea that you change reality in them is immediately apparent when going into it fixes Matkina's brain fog (you can't not fix it).
That said, it's made fairly obvious that it does alter reality, at least later.
I don't even see the relation.Its pretty weak compared to Dakkon/TNO arc though
I don't even see the relation.Its pretty weak compared to Dakkon/TNO arc though
I don't even see the relation.Its pretty weak compared to Dakkon/TNO arc though
Compare "interacting" with Matkina by merecasting and interacting with Dakkon by Unbroken Circle of Zerthimon and all these things that happen, and you see how doomed we are.
don't remember the specifics, but Matkina's mindfog and its resolution can fairly easily be explained with mindfuckery in the context of the nonsensical setting, not necessarily altering reality.
The other meres have different consequences. You can fail a great many of them.Also, I think "(you can't not fix it)" sums up so much as to why Numanuma is bad in so many ways.
I don't even see the relation.Its pretty weak compared to Dakkon/TNO arc though
Compare "interacting" with Matkina by merecasting and interacting with Dakkon by Unbroken Circle of Zerthimon and all these things that happen, and you see how doomed we are.
I can't also forget the fact that you can broke Dakkon's will by being an abusive assshole and he becomes evil....aaaand gets bonus to fight skills!
I don't even see the relation.Its pretty weak compared to Dakkon/TNO arc though
Compare "interacting" with Matkina by merecasting and interacting with Dakkon by Unbroken Circle of Zerthimon and all these things that happen, and you see how doomed we are.
I can't also forget the fact that you can broke Dakkon's will by being an abusive assshole and he becomes evil....aaaand gets bonus to fight skills!
There’s another way to play the nameless one besides being an absolute asshole?