Lucumo
Educated
- Joined
- May 9, 2021
- Messages
- 998
Because Sega paid for a timed exclusive. It's utterly irrelevant.Tomb Raider is very much a PC game. It's also where it sold most copies. I guess this is one of the better examples of historical revisionism.PCtards shall play, ideally via emulation:
Platformer: Tomb Raider 1 (1996), Castlevania: Symphony of the Night, Mario Bros 3. All three are TOP QUALITY.
Yeah, you're engaging in one of the better examples of historical revisionism, fake news and stolen valor for sure.
First released on a console:
Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn,
Developed with a console as the target platform from the very start:
It was proposed by Gard to company head Jeremy Heath-Smith during a 1994 brainstorming session for game concepts for the then-upcoming PlayStation console.
As for sales figures, I can't find any concrete data either way. Did you pull that one out of your backside? Not that sales means anything at all here.
Why you and every retard that agreed with you would take issue with this, I don't fucking know. If a game released on PC first, any game, I would have thrown it under the PC gaming category. Console-first, then console category. That's generally how this works.![]()
Apart from that sentence being based on a garbage article from Eurogamer, 20 years after (pretty ironic) the fact. It even has a nugget like this:
"That's how I remember it."Jeremy Heath-Smith is clear in his mind how Tomb Raider came to be.
And in general, the article seems to really put words into other people's mouth.
Anyway:
The "32X Sega Mega Drive add-on and the Atari Jaguar", eh? Clearly a console developer."Tomb Raider came out of my trip to the States," he says, "where Ken Kutaragi showed me the PlayStation.
"I got back on a plane, flew home, and called an off-site meeting of the company."
In 1994, Core was a relatively small developer of around 25 people who were all squeezed into a converted Victorian house on the Ashbourne Road in Derby. At the time, the developer focused on making 2D games for the 32X Sega Mega Drive add-on and the Atari Jaguar. The leap to 3D had yet to happen.
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...or not. Who would have thought Eurogamer would distort history like that. One might even be tempted to call it...historical revisionism.
Non-relevant but interesting nonetheless, from a 2001 BBC interview:
How did Lara's creation first come to you?
I was a big fan of an old first person game called Ultima Underworld and I wanted to mix that type of game with the sort of polygon characters that were just being showcased in Virtua Fighter.
I thought by mixing that up we could make it a sort of real-time interactive movie and that was basically the concept for Tomb Raider.
And more, in contrast to the garbage from Eurogamer:
Why did you provide Lara with larger than life physical attributes?
I think exaggeration is the key to making clearer, more recognisable characters. Caricature, for instance can often communicate an idea faster and more clearly than a realistic representation can. Lara is a caricature of a feisty attractive women.
Anyway, we had this whole Tomb Raider sales discussion before on this forum. Pretty sure it was mentioned in the German edition of Retro Gamer which would then also mean that it was certainly in the British edition. IIRC, the series really started selling more on the Playstation with the third game (maybe even the second already but I'm doubtful on that) which makes sense, considering Sony heavily advertised the series (like it did with Gran Turismo or Final Fantasy VII) while PC players had obviously a lot more options when choosing what to play.
The point is that this...
...is just retarded.PCtards shall play, ideally via emulation:
Platformer: Tomb Raider 1 (1996)
As a note for people who don't know better: Sony's DualShock Analog Controller was still a whole year off by the time of Tomb Raider's release. Their controller looked like this:
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