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Anime How much do you hate consoles? (PC master race sentiment)

How much do you hate consoles and at what age did you drop them?


  • Total voters
    93

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
Tomb Raider is slop, Crash is just plain fun. Sure it's not a deep game, but the whole point is that it's a 2D platformer viewed from behind the character, in 3D.

Lol. JC Denton's Barber is not big into games I see. Stick to cutting some augmented Gen Beta kid's hair! Crash is fun and solid for what it is, but if you think it's notable late 90s gaming then you need more XP. It's not in the same league as the greats of the golden age.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,191
Never played Crash Bandicoot before, aside from one level in Uncharted 4. Always looked lame. Just played it until the level Native Fortress, the original version of the game, not the remake, of course. It's lame. It's mediocre. Don't like the character at all, don't understand what his appeal is supposed to be. Way he raises his eyebrows before getting on the hog makes me dislike him more. Music is lame. Movement is too basic and lame. Too linear for a 3D game. Ash is right, you're wrong, you lose. Tomb Raider and Spyro kick its ass. The first Spyro. Only briefly played Spyro 2 because I didn't care for the addition of locked abilities and locked areas and the excessive talking.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
It's a nice challenge (later levels get ball-bustingly hard), and fundamentally solid. Praise ends there though, it truly is nothing special in the realm of platformers, 2D or 3D. The gameplay is rudimentary even if executed well enough, the art is OK, the soundtrack highly unremarkable which really stands out as game soundtracks kicked so much ass in the 90s...and that's all there is to say.

Anyway, this thread is supposed to be about hating over half of gaming history including tons of top quality games, so let us leave them to it.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,831
PCtards shall play, ideally via emulation:

Platformer: Tomb Raider 1 (1996), Castlevania: Symphony of the Night, Mario Bros 3. All three are TOP QUALITY.
Survival Horror: Resident Evil 2 (1998), Call of Cthulhu: Dark Corners of the Earth, Silent Hill 1. All three come with disclaimers, but have mature themes and tone PC gamers will find comfortable.
Wasn't Dark Corner of Earth a typical PC game? I mean it is a fps (without popamole mechanics) tailored to be played with mouse and keyboard. I played it on a PC. Even If there is a console port, it is not representative of console gaming.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
Oh ffs. Here we go again. It was released on consoles first, and a botch job port to PC was done half a year later by one guy after the company was mostly disbanded. It's like in your mind a game can't possibly be good if it isn't a PC game :roll: What if I told you "popamole mechanics" mostly came from PC developers more so than they did console? Objective markers, regenerating health, two weapon limits in FPS and all manner of shit decline was largely popularized by PC devs on their shit trash sellout campaign. For example Halo & Call of Duty. The root of most decline came when PC devs abandoned the PC like slimy scumbags and started targeting the consoles with utterly retard-tier cash cows marketed out the ass. This shit did NOT exist in console games prior. There are not many great old games I have not played. Can't tell ya one shooting game in the 90s with regen health. Two weapon limits? Unheard of in any FPS or TPS. Can't think of any notable game with objective markers except GTA1 (PC dev). And I'm not finished, since the retardation is too strong you need more schoolin'. Microtransactions, achievements and other modern decline? Also PC devs during their invasion of the console market. This lack of understanding of gaming history will never not be annoying. Your average console game was more hardcore than your average PC game in the 90s. Not so much in complexity, but definitely in challenge. PC devs alongside microsoft made popamole the modern standard. They set that precedent.

I bet you wouldn't even be able to handle many 90s console games. Go beat Silent Bomber (1998), see how that goes for you. Give Turok (1997) a try for one of the most hardcore FPS ever made, with savage platforming & towering verticality, massive levels requiring serious navigation ability, constantly respawning enemies as the default difficulty and no casual gamer infinite game saves in combination with an old school lives system. Popamole braindead gameplay is PC-born. Prior to their decline in the 2000s, console gaming was a hardcore gamer's paradise, whereas you'd go to PC for easier but marginally more complex fare (on average).
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,831
Oh ffs. Here we go again. It was released on consoles first, and a botch job port to PC was done half a year later by one guy after the company was mostly disbanded. It's like in your mind a game can't possibly be good if it isn't a PC game :roll: What if I told you "popamole mechanics" mostly came from PC developers more so than they did console? Objective markers, regenerating health, two weapon limits in FPS and all manner of shit decline was largely popularized by PC devs on their shit trash sellout campaign. For example Halo & Call of Duty. The root of most decline came when PC devs abandoned the PC like slimy scumbags and started targeting the consoles with utterly retard-tier cash cows marketed out the ass. This shit did NOT exist in console games prior. There are not many great old games I have not played. Can't tell ya one shooting game in the 90s with regen health. Two weapon limits? Unheard of in any FPS or TPS. Can't think of any notable game with objective markers except GTA1 (PC dev). And I'm not finished, since the retardation is too strong you need more schoolin'. Microtransactions, achievements and other modern decline? Also PC devs during their invasion of the console market. This lack of understanding of gaming history will never not be annoying. Your average console game was more hardcore than your average PC game in the 90s. Not so much in complexity, but definitely in challenge. PC devs alongside microsoft made popamole the modern standard. They set that precedent.

I bet you wouldn't even be able to handle many 90s console games. Go beat Silent Bomber (1998), see how that goes for you. Give Turok (1997) a try for one of the most hardcore FPS ever made, with savage platforming & towering verticality, massive levels requiring serious navigation ability, constantly respawning enemies as the default difficulty and no casual gamer infinite game saves in combination with an old school lives system. Popamole braindead gameplay is PC-born. Prior to their decline in the 2000s, console gaming was a hardcore gamer's paradise, whereas you'd go to PC for easier but marginally more complex fare (on average).
Ok, but you derailed a bit. I just observed that Dark Corner of the Earth is a standard old-school fps like they were made originally for the PC and this kind of game plays better on the PC. The fact that it was developed for a console too is not relevant.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
"Dark Corner of the Earth is a standard old-school fps"

Lol no, couldn't be any further removed. The game is 30% a FPS. You go long stretches at a time with no guns. There's plenty walking sim bits, puzzles, stealth, and investigation, among other things like sanity management. Old school FPS is Doom-likes. It's not that, and it's hard to even call it an FPS at all given it's not even half of the game. Your kill count by firearms at the end of the game is probably like 50.

PC gaming does not have a monopoly on good game design, camera perspectives, or themes of realism. Claiming it as a PC game just shows you know nothing about gaming history beyond such a spectacularly narrow spectrum (one platform only). We're at the point of argumentation now where every game is a PC game, because they're made on PCs. So there!
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,831
"Dark Corner of the Earth is a standard old-school fps"

Lol no, couldn't be any further removed. The game is 30% a FPS. You go long stretches at a time with no guns. There's plenty walking sim bits, puzzles, stealth, and investigation, among other things like sanity management. Old school FPS is Doom-likes. It's not that, and it's hard to even call it an FPS at all given it's not even half of the game. Your kill count by firearms at the end of the game is probably like 50.

PC gaming does not have a monopoly on good game design, camera perspectives, or themes of realism. Claiming it as a PC game just shows you know nothing about gaming history beyond such a spectacularly narrow spectrum (one platform only). We're at the point of argumentation now where every game is a PC game, because they're made on PCs. So there!
The investigative parts are present only in the very first part of the game, the rest is just a shooter, so I would say the game is 70-80% a fps. I remember that, when I played it at the beginning, I was hoping it to be something more than a simple shooter, with more interactivty other than shooting monsters, something like a Deus-ex or a Thief (in particular like in the scary levels of Thief), but it was not. Maybe you are right to put it in the console category.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
Fake news. I've played the game multiple times. There are multiple 1-2 hour long stretches at a time with no combat, but stealth, puzzles, or other.

I put it in the console category because it's a console game. By your logic, every single first person game would be classified as a PC game merely because it's First Person and PC did that first with Mazewar in 1973...or something.
 

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