Nutmeg
Arcane
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I mean we're talking about a versus fighter. The point of a versus fighter is to defeat your opponent by hook or by crook and AFAICS, in this particular game you've brought up, there are no style points (to acknowledge non win or lose player actions, to use the vocab we developed earlier) or anything like that which would make it otherwise
I'm not even saying that it wouldn't be a fun simulation to mess around (play pretend) in, or even that without some house rules (playing pretend the game was actually well designed) you couldn't turn it into a fun competitive game for yourself, indeed it might be a serviceable versus fighter without any of that (though I doubt it). All I'm doing is (yet again) explaining the difference between the game and the simulation and drawing attention to the fact that your attraction to this product is almost certainly for the playing pretend possibilities the simulation is offering, rather than the complexity of the actual game that arises from the simulation on its own terms. I doubt you'd even disagree with this, even though you might think I'm autistic or whatever for constantly making this distinction.
I'm not even saying that it wouldn't be a fun simulation to mess around (play pretend) in, or even that without some house rules (playing pretend the game was actually well designed) you couldn't turn it into a fun competitive game for yourself, indeed it might be a serviceable versus fighter without any of that (though I doubt it). All I'm doing is (yet again) explaining the difference between the game and the simulation and drawing attention to the fact that your attraction to this product is almost certainly for the playing pretend possibilities the simulation is offering, rather than the complexity of the actual game that arises from the simulation on its own terms. I doubt you'd even disagree with this, even though you might think I'm autistic or whatever for constantly making this distinction.