Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
It's good.
- the game is closer to build-engine games than to Q1. Barely any verticality, the levels are designed to look kinda like real places and there are a ton of interactable objects - you can flush toilets, use phones, break garbage cans, etc.
- despite the grey-brownish palette, all enemies have a very distinct look so you instantly know who is who in a gunfight.
- each gun takes its own niche and all of them are useful, even the starting pistol. The sound design is kinda weak, but the guns themselves are functionally good and meaty.
- the combat is fast-paced and challenging.
- there are no bulletsponge enemies, even the fat guys with grenade launchers can be killed with just one well placed rocket/couple of shotgun shots.
My only gripe is that the levels lack environmental assets. For example, one of the levels is a "Palace of Culture", but it's just an empty building - no cultural exhibits, barely any communist propaganda. I don't know if the developer wanted to send a message that life in communist country was grey and drab, but come on.
- the game is closer to build-engine games than to Q1. Barely any verticality, the levels are designed to look kinda like real places and there are a ton of interactable objects - you can flush toilets, use phones, break garbage cans, etc.
- despite the grey-brownish palette, all enemies have a very distinct look so you instantly know who is who in a gunfight.
- each gun takes its own niche and all of them are useful, even the starting pistol. The sound design is kinda weak, but the guns themselves are functionally good and meaty.
- the combat is fast-paced and challenging.
- there are no bulletsponge enemies, even the fat guys with grenade launchers can be killed with just one well placed rocket/couple of shotgun shots.
My only gripe is that the levels lack environmental assets. For example, one of the levels is a "Palace of Culture", but it's just an empty building - no cultural exhibits, barely any communist propaganda. I don't know if the developer wanted to send a message that life in communist country was grey and drab, but come on.