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I am playing Dragon Age Origins

Prime Junta

Guest
Some interesting, and fair, opinions above, but let's cut to the chase.

Non-ironic respect. It takes some gonads to actually like a game around here, especially a BioWare game. Nevertheless, here are my counterpoints -- why I think DA:O is more of a disappointment than a gem.

Dragon Age: Origins........is fucking brilliant. No two ways about it. It's fucking awesome. Flawed brilliance for sure, but it gives SO much more than most CRPG's have done in the past 15 years.

This is more of a commentary on the generally sad state of cRPGs over the past years than DA:O, and even so I disagree. I won't list games I think succeed better here because that would likely result in a typical "which is better and why" derail.

The "annoying" thing doesn't stack up for me. Don't want to hear much from your characters? Take Dog, Sten & Wynn who's like your mum/nan along.

If the best companions are the silent ones, that alone says quite a lot about the companion writing. Also I'll give you Dog and Wynn is fairly harmless, but Sten is really bloody irritating, an unimaginative take on your ruthless, silent, totally-not-Moorish warrior fanatic.

Part of the fun for me was said "annoyance". These people can be idiots, but you can duly put them in their place. Alistair & Morrigan are fucking superb reflections of modern male fags & modern clueless women who have power, but are still green as the emerald isles. Both have a satisfying redemption ark which sees both their personalities balance somewhat, and if anything their transition reflects how modern SJW's need to fall back in line with "normal".

OK, fair, if you actually like annoyance, then I suppose you'll like the companions. You do you, I don't kink-shame.

The C&C is stunning,

This is indeed one area in which DA:O excels. They did go above and beyond with C&C and should rightly be commended for it.

the companion banter brilliant,

I disagree. I barely remember any of it. Hell, even Pillars of Eternity did it better with "Does it bite? – Yes. – Can I pet it? – It's your hand. – How's your hand? – Turning purple, might have to cut it off."

the companions interesting (again they may be annoying, but they've plenty of character),

Strong disagree here. In my view the companions are one-dimensional and entirely predictable. You know everything there is to know after the first five minutes. Leliana is an idealistic waifu. Alistair is a smartass with self-esteem issues. Sten is stoic. Wynne is kind. Morrigan is a ruthless bitch. Zevran is a perv. Oghren is a drunk. Sure each of them has a character arc with a predictable bit of character development, but that's all 100% paint by the numbers. It's near the bottom tier of BioWare's companion writing – there's nothing like the Tuchanka arc from Mass Effect, or Cassandra's or Blackwall's arcs from DA:I.

the story serviceable,

Yes, serviceable is the word for it.

the combat I personally thought was mint on harder levels (and with the right class - either DW Rogue or Mage, Warrior is dull as fuck),

Another strong disagree. The combat is rote, repetitive, and the difficulty is based on MMOesque aggro management, with a few designed-in exploits that trivialise just about everything. It's in a really uncomfortable place, like it can't make up its mind if it wants to be an aRPG or a tactical RPG or a single-player MMO or what. The character system is also extremely unbalanced and opaque: the only way to make informed character-building choices is to read spoilers, because they refuse to actually say what the abilities, passives, and what have you do: they do say that something affects something, but they don't tell you by how much, for how long, what your success percentage is, and what that hangs on. Again, you do you but I do not find it fun to pick abilities blindly when building a character, I want to know what I'm doing.

This is in huge contrast to the D&D games it's emulating: there you could look up exactly what any little thing did, which made character- and party-building that much more fun.

Oh, and tiered loot. With stat requirements. Joy.

and the game's pacing is absolutely fucking spot on.

Again, strong disagree. The Deep Roads for example are a giant slog. The endgame in Denerim is almost as bad. What is good though is that you get to control the pacing, by choosing which order to do the hubs in.

In these days of 100+ hours games I usually tend to get fed up around 60 hours, but DA:O kept me thriving well past the 100+ mark, and 5 full playthroughs.

Good on you, man.

Even the romances are done well, and add depth to the actual story.

Okay now I'm pretty sure you're shitposting.

I do have to say that Morrigan's proposition was a really good twist. Whoever thought of that one deserves an extra point. But the actual romances, ew. (Or OK maybe there are some soul-rendingly beautiful moments in gay Alistair romance or something but I didn't try those; truth told is I only ever explored the Leliana and Morrigan ones, and they were cringe AF.)

Finally: lest this come off as too negative, I don't hate the game. I've finished it twice and played about 2/3 through several times; I've probably sunk a good 100 hours into it too. It has many redeeming qualities, not least a thoroughly fleshed-out setting, great C&C, lots of unique and pretty interesting locations to explore, and as you said, a perfectly serviceable story. And the origins really are cool, although somewhat disappointingly supported in the actual game, with people just commenting on things a bit. But the meat and potatoes of the genre – character-building mechanics and combat – are downright bad, and companion writing falls a good deal short of BioWare's usually high standards.

And once more, I respect your opinion and your courage for stating it. It takes balls to like a RPG here.
 

Falksi

Arcane
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Obviously I don't agree with all that, but never the less I think you make some fair counter points, a lot of which really come down taste and individual preference.

Sten for example I found funny as fuck. The brutally sharp "fuck off" answers made me chuckle.

Oh and I'll concede that the Deep roads are paced poorly. I liked them because they made me feel like I was properly delving into the depths, but I can more than see why most folk need a breather from them.

Also, the game contains a romance which
allows you to survive, ends up with you totally changing the ending and fathering a God.
. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.
 
Last edited:

Prime Junta

Guest
. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.

I did mention that, and it does deserve a commendation. Even better, it doesn't even have to be a romance, just all business.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,771
Part of the fun for me was said "annoyance". These people can be idiots, but you can duly put them in their place. Alistair & Morrigan are fucking superb reflections of modern male fags & modern clueless women who have power, but are still green as the emerald isles. Both have a satisfying redemption ark which sees both their personalities balance somewhat, and if anything their transition reflects how modern SJW's need to fall back in line with "normal".

It's true that Alistair becomes much less annoying near the very end. To be honest, I found the change a bit sudden : when he receives his new responsibilities, he starts whining loudly about them... and then, very shortly afterwards, he decides to shoulder them and behave like a responsible adult, becoming an almost completely different character.
 

bec de corbin

Educated
Joined
Sep 21, 2020
Messages
207
For me, the most damning thing about DAO is the masses of trash encounters. The combat isn't fast enough for it to be a non-issue, or difficult enough to require much management. Some encounters are cool and require strategies or careful fighting, but usually they don't.

Of course, this only became worse with each sequel, culminating in Inquisition's horrible wave-based rift things that make me long for death. I think Origins is the last Bioware game I actually managed to finish, even though I don't really feel a need to replay it.
 

Semiurge

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Sten for example I found funny as fuck. The brutally sharp "fuck off" answers made me chuckle.

eb5.jpg
 

Piotrovitz

Savant
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Paris, Texas
Not sure if this is a bug, or some retarded feature introduced with DLCs, but the gnomes at the campsite are selling shitload of gifts for free - shouldn't those be found through the game randomly?

Thanks to that, Alistair and Wynne already got their two extra talents, and Morrigan got three. Isn't that too early?
I'm so fucking mad at myself for falling into this - some of the gifts provided whooping +50 to NPCs disposition and gave them several related talents right off the bat, which makes hunting for world-scattered minor gifts and navigating correct dialogue trees redundant. Fuck this shit.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Bulgaria
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
It gates hate on a replay,the first time is fine.


. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.

I did mention that, and it does deserve a commendation. Even better, it doesn't even have to be a romance, just all business.
Ahh that is not much of a secret,it is pretty much the cannon. There was a bunch of dlcs that dealt with it and it was reference in the other games. Also Morigan was really ugly in inquisition :(.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,578
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
It gates hate on a replay,the first time is fine.


. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.

I did mention that, and it does deserve a commendation. Even better, it doesn't even have to be a romance, just all business.
Ahh that is not much of a secret,it is pretty much the cannon. There was a bunch of dlcs that dealt with it and it was reference in the other games. Also Morigan was really ugly in inquisition :(.
Canon! CANON!!!

This is cannon:
b93c38e818edbfb5a56e5c30376babb0.jpg
 

Prime Junta

Guest
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.

I don't mind it either, even on subsequent playthroughs. There's a nice flow to changing shape to deal with shit. Deep Roads is the slog I really detest.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,578
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
The Fade is ok. I rate it worse than the Deep Roads, but then again, I liked the Deep Roads. The feeling of descending into madness made it creepy and fun.

To be honest, I found the game to be pretty good overall. There weren't anything I specifically hated. My biggest gripe was that the class specialisations were not balanced at all, and there wasn't really any reason to take some of them other than because you didn't have any other specialisation that will fit your character. For example what is an archer Rogue going to do with a Duellist, or even an Assassin, spec? But since Ranger is so annoying, you had to choose one of them.
 

anvi

Prophet
Village Idiot
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Kelethin
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
Did you agree with what I was babbling about in my post? That the forms you get are supposed to be played like an action game and they are not just for the puzzles. Like the fire form is immune to fire so you can use that to reach some skill points etc. But it can also shoot fireballs and breath fire or whatever. So you run into a room and go full twisted firestarter on all the enemies, and then when they get to you, you can switch to the big tanky form or the crowd control guy. So it lets you play it like a Shang Tsung type of action game for a while.

My theory is that a lot of people only used the different forms to solve the various puzzles they are necessary for. Rather than also using them to make the whole Fade a fun and quite easy action packed diversion. I know this seems condescending but I think it is mostly the fault of the game for not making it clearer that you can do it.
 

Piotrovitz

Savant
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Yeah, agree - that's exactly how I played it.

Though the fact that different forms can/should be used not only to get through the puzzles, but also for fights, seemed kinda obvious and natural for me.

Game is already dumbed down enough - can't imagine it going full retard and spam you with pop up tips saying 'hey, you should shapeshift for this segment, it will make things much easier!!1'
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,578
Yeah, agree - that's exactly how I played it.

Though the fact that different forms can/should be used not only to get through the puzzles, but also for fights, seemed kinda obvious and natural for me.

Game is already dumbed down enough - can't imagine it going full retard and spam you with pop up tips saying 'hey, you should shapeshift for this segment, it will make things much easier!!1'
The Spirit Form's Crushing Prison is pretty vital to several fights, and especially the final boss there. I liked using the Burning Man, though, because of its speed. The Golem is good for emergency healing and disrupting the enemy. Switching between them to win fights is what made the Fade memorable to me.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
It gates hate on a replay,the first time is fine.


. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.

I did mention that, and it does deserve a commendation. Even better, it doesn't even have to be a romance, just all business.
Ahh that is not much of a secret,it is pretty much the cannon. There was a bunch of dlcs that dealt with it and it was reference in the other games. Also Morigan was really ugly in inquisition :(.
Canon! CANON!!!

This is cannon:
b93c38e818edbfb5a56e5c30376babb0.jpg
She knows how to handle my cannon :smug:
images
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,578
Anyway, just finished the Fade - it was pretty okay, I don't get so much hate it gets here.
It gates hate on a replay,the first time is fine.


. If you follow the right romance path you get that ending, if not then you're never forced to know anything about it. If that isn't a well woven romance, I don't know what is.

I did mention that, and it does deserve a commendation. Even better, it doesn't even have to be a romance, just all business.
Ahh that is not much of a secret,it is pretty much the cannon. There was a bunch of dlcs that dealt with it and it was reference in the other games. Also Morigan was really ugly in inquisition :(.
Canon! CANON!!!

This is cannon:
b93c38e818edbfb5a56e5c30376babb0.jpg
She knows how to handle my cannon :smug:
images
Son, stand closer.
That's a pistol in your hand, not a Winchester.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Just finished mage tower and Redcliffe, and I'm already starting to feel worn out. With each passing hour I just wish I should've start BG2 with fully cranked SCS instead.

Most of the fights look exactly the same (maybe except bosses) and with the combat scripts and the MMO-style gameplay, it seems like the game could play itself lol
 

Prime Junta

Guest
Just finished mage tower and Redcliffe, and I'm already starting to feel worn out. With each passing hour I just wish I should've start BG2 with fully cranked SCS instead.

Most of the fights look exactly the same (maybe except bosses) and with the combat scripts and the MMO-style gameplay, it seems like the game could play itself lol

Yeah the combat does become a grind. That and the opaque and wildly unbalanced character-building mechanics are my main beefs with the game -- it stops being fun and becomes a chore.

BioWare is really wildly uneven when it comes to gameplay. How the same company could produce something as brilliant as BG2 and something as atrociously bad as DA:I mystifies me, even given the timespan between the two. DA:O isn't their worst but it's a long way from their best.
 

Falksi

Arcane
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Messages
10,590
Location
Nottingham
Just finished mage tower and Redcliffe, and I'm already starting to feel worn out. With each passing hour I just wish I should've start BG2 with fully cranked SCS instead.

Most of the fights look exactly the same (maybe except bosses) and with the combat scripts and the MMO-style gameplay, it seems like the game could play itself lol

It's essential you find combat which you enjoy to enjoy the game mate. I loved DW Rogue, but if it 'aint doing it for you I'd consider restarting as a mage, and taking a different approach.

Although with that said, combat as a whole - like most games - is far more enjoyable when you've got a fair few levels under your belt. Cone of Cold combos were when the combat clicked for me.
 

Piotrovitz

Savant
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Paris, Texas
The point is, I went for the most satisfying build for me - DW rogue requiring lots of micro and positioning.
Also, switched off NPCs combat scripts, so I have full control over everything - with party of four it's not much of a hassle anyway.

Had a blast with such build in PoE, but the thing is, here it somehow doesn't click with me, probably because most of the fights are playing out in almost the same way - tank is tanking, mage is starting most of close combat fights with cone of cold and occasionally throwing some CC debuffs like stun/paralyze, second mage is for auto-heal and constant haste buff etc. There's just not that much going on, and the spell/skills synergies are getting old pretty fast, which is direct way to getting burned out.

Then again, I'm pretty early in the game (1/3 maybe?), so the combat may get better with new spells/skills.

Other thing that pisses my off is MMO itemization with that takes out all the fun out of the finding new loot.
 

Prime Junta

Guest
Then again, I'm pretty early in the game (1/3 maybe?), so the combat may get better with new spells/skills.

Not really IMO. There are a few spell combos and tactics involving spells that are kind of neat-o, as well as a few spells that kind of bypass some of the grind altogether (Mana Clash, Inferno from beyond LoS where applicable), but once you've discovered them and used them a few times, it's back to same-ol', same-ol'. Most of those will already be available at that point, you only have a couple more to discover. The combat is what it is, don't expect it to dramatically change later in the game.

IMO the only at all enjoyable way to play it is with spell combos. Fighters are highly useful as tanks but not that exciting, rogues do need a lot of micro but ultimately they're quite rote too; spells and spell combos can be fun however. Unfortunately both Wynne's and Morrigan's initial spell selection is really meh so the only way to really enjoy the magic is to build a mage yourself and then team up with one or both of the others.

My preferred party is mage MC + Wynne + Leliana/Zevran + Alistair/Dog/Sten/Oghren/Shale (built as tanks). Morrigan's spell list and specialisation aren't as useful as Wynne's, and while juggling three mages is perfectly doable it gets a bit hectic and also I like having a rogue in the party to get at locks and traps, and playing without a tank gets mega micro-y because keeping them off your squishies gets really hard.

(Note: you can build the mage MC as Arcane Warrior in which case you can do without a tank and go 3 mages + rogue; however even so keeping aggro off the others is too fiddly to be enjoyable IMO.)
 

Sarathiour

Cipher
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Jun 7, 2020
Messages
3,264
(Note: you can build the mage MC as Arcane Warrior in which case you can do without a tank and go 3 mages + rogue; however even so keeping aggro off the others is too fiddly to be enjoyable IMO.)

Been some times since i finished, but i remember that fireball as an opening move + wearing heavy armor was enough to draw aggro. Most fight are very short, and MC was using a 2H, arcane warrior is already the superior tank by a huge margin.
 

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