Tavernking
Don't believe his lies
Going the sterotypical RPG route - with warriors, archers, mages, etc.
Warriors are easy - the player just clicks on adjacent enemies and they roll to attack.
Archer even easier, no need to be adjacent anymore, maybe code in a nice little arrow object to go from the shooter to the target.
MAGES - god I hate them. You're supposed to write up 50-100 magical spells each with their own unique effects, and unique animations. You might get away with reusing some spells, but you know you're supposed to make some of them truly epic and game-changing. It's driving me nuts. And these animations need to look COOL, you can't just make an arrow go from one place to another, no they need to sparkling glowing shit and go all over the place depending on the spell. Need to learn shaders and particle stuff just for these damn spells. I'm going to take all my revenge out on this by making the mages in my game puny little ants just waiting to get squished. Rant over.
Warriors are easy - the player just clicks on adjacent enemies and they roll to attack.
Archer even easier, no need to be adjacent anymore, maybe code in a nice little arrow object to go from the shooter to the target.
MAGES - god I hate them. You're supposed to write up 50-100 magical spells each with their own unique effects, and unique animations. You might get away with reusing some spells, but you know you're supposed to make some of them truly epic and game-changing. It's driving me nuts. And these animations need to look COOL, you can't just make an arrow go from one place to another, no they need to sparkling glowing shit and go all over the place depending on the spell. Need to learn shaders and particle stuff just for these damn spells. I'm going to take all my revenge out on this by making the mages in my game puny little ants just waiting to get squished. Rant over.