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The difference between DA:O and Fallout is that Fallout doesn't force you to go through the same encounter 1000 times.
You CAN have a great game even with low enemy variety, of which JA2 is perfect proof.
The problem with DA:O is that it barely varies its encounter design. It's been over a decade since I played it but if my memory doesn't fool me, the majority of encounters looked like this:
- You enter a room.
- The room contains a gang of 3 melee fighters, 2 archers, 1 caster.
- You enter another room.
- The room contains the same gang of enemies.
- You enter another room...
And so on, and so forth. Little variation in enemy constellation: it's always a similar ratio of melee to ranged to caster. No environmental variety: just the group of enemies in a square room, or an open field in case of outdoors areas.
There's nothing like what some Baldur's Gate 2 encounters did: the first encounter in Firkraag's dungeon had a bunch of melee orcs attack your party while archer orcs shot from behind elevated parapets. To reach the archers you first had to get past the melee fighters and open a door.
DA's encounters don't do anything like that. They don't vary the environment for more interesting combat situations. It's always the same copypasted encounter in the same copypasted environment.
If you saved before the first encounter of any given DA dungeon, fought it out, reloaded, and repeated that process a dozen times, it would give you the same experience as actually fighting through the entire dungeon. Because the dungeon consists of fighting the same encounter a dozen times. Yawn.