villain of the story
Arcane
Half-Life ~= Unreal > Quake 2+3+4
Be sure it's the CD versionJust downloaded it out of morbid curiosity...
So far it froze on me on startup under dosbox, not sure if want to go any further.Be sure it's the CD versionJust downloaded it out of morbid curiosity...
Also, do post impressions.
Probably not.And let us know if it is better than Quake 2
What mods are there for Q2 BTW?Eh. You played quake 1 for the SP challenge, doom for the level design, duke nukem for the "atmosphere", quake 2 for the mods and UT for the multiplayer.
What mods are there for Q2 BTW?
Half-Life ~= Unreal > Quake 2+3+4
They are all SPP games and the MP in each is arguably better than the entirety of MP exclusive Q3 shit.
I only know good SP mods for U1 and UT.This conversation makes me want to ask :
What are the best single player mods for DN3D/Q1/Q2/Q3/HL1/HL2 ?
Only multiplayer seems to be getting the talk.
Jesus fucking Christ, this game is scary - I actually got killed because I couldn't coordinate my movements after getting startled by 3 cyborgs with chainguns
Not to mention about Quake 2 fantastic design of maps. These guys were unholy good professionals.
However "bad" you think Quake 2 was, Unreal was far, far worse.
John Romero wants to make an old-school FPS.
"I got this idea for years, it's about these big badass monsters with boobs that are gonna invade Earth and steal our chicks or something, but there's definitely gonna be boobs, that's for sure."
More like four years later his own boobs have grown even larger.John Romero wants to make an old-school FPS.
"I got this idea for years, it's about these big badass monsters with boobs that are gonna invade Earth and steal our chicks or something, but there's definitely gonna be boobs, that's for sure."
<four years later> Awildfailed kickstarter appears!
our computer when I grew up could only render Q2 in software so that's how I remember it. if I would play it of nostalgia reasons I would definitely go for software instead of openglWhy play it in software mode when it was designed from the start to use 3D acceleration? When it was presented to the public, a few developpers felt that they had to scratch what they had done until then to switch to the new engine because everything looked suddenly dated. I could understand using software for the first Quake, which is what I do, because that's how it was designed and some effects like underwater distortion do not work with a 3D accelerated port, but not Quake 2, unless something escapes me.