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I like Halo! It has a great story!

denizsi

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So the game is that much deep and complicated that if you don't pay attention to the "intermissions", you'll never find your way around and get to advance in the game?
 

Shoelip

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That video does a great job. I always find it funny when people do things like complaining about games being too linear but also that they don't force feed you the story.
 

sheek

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The Walkin' Dude said:
G man is just an illusion of good story telling. You can create an infinite number of wacky bizzaro stuff without giving a real explanation. And then the fanboys will go crazy over the "excellent" "creativity". That's how King's Dark Tower works, btw.
You're rite.
 

crufty

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re halo-3, sometimes I think folks get plot, setting and story confused. I thought, anyway, that halo 3 had an interesting setting. I liked Gears of War plot/setting as well, even if it was culled straight from wh40k. But as stories go, w/beginning, middle end, etc-- on technical merits, they were a little iffy--not exactly a lot of character change / development in either case.
 

obediah

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DarkUnderlord said:
So I should expect that the Fallout 3 story is going to touch me deeply and move me on an emotional level that I've never felt before?

I don't know about you, but I already have trouble sleeping because of worry for my poor pa, alone out in the wastes. And I will surely not find it lame or see it coming when it turns out he isn't the innocent, caring man I knew growing up.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
Maybe the twist is that he will be the innocent, caring man you knew growing up and Bethesda is playing tricks with your mind.
 

kingcomrade

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I don't think it's culled straight from 40k just because it had chainsaws. I actually got to play it last weekend for the first time, it seemed more like Post Apocalyptic Varsity Squad.
 

DefJam101

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MasPingon said:
DefJam101 said:
Jaime Lannister said:
Half-Life 2 had a story?

Yes, it's just not told through cutscenes... or dialog... or anything, for that matter.

Half Life is well known for having the best plot in it's genre. That's right - you won't see any cutscenes, everything is "real time". You actually have to pay attention to what is going on on the screen!! I know, it's terrible

The Half Life series is odd. Usually videogames have good/decent subject matter with a TERRIBLE presentation. (Halo/Mass Effect [kinda])

Half Life is relatively boring subject matter (weird guy in a suit, aliens, portals) but the way the story is 'told' is unique. Characters give small hints in dialog you might miss, posters on walls give background information, small names hint and connections between people, events give you hints as to what time they occurred... etc.


It's not masterful, but it's different.. at least. Just wish they would give it the dark atmosphere it deserves, HL1 came close, but HL2 just f***'ed it all up, badly.
 

DraQ

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DefJam101 said:
Half Life is relatively boring subject matter (weird guy in a suit, aliens, portals) but the way the story is 'told' is unique. Characters give small hints in dialog you might miss, posters on walls give background information, small names hint and connections between people, events give you hints as to what time they occurred... etc.
I'd say it's the way to go when using the medium where you basically become the protagonist.

Just wish they would give it the dark atmosphere it deserves, HL1 came close, but HL2 just f***'ed it all up, badly.
Nah. The atmosphere was different, but I wouldn't say that it was a fuck-up. If you want to see genuinely fucked up atmosphere, play Unreal II. Just try to avoid actually buying it, it doesn't deserve purchase.
 

MetalCraze

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hmmm now I remember what Mass Effect reminds me of.
Unreal II


HL1 had a good way of story telling - yes. but HL2 was just a ride without any explanations and lots of unneeded shit falling down on Freeman's head.
 

kingcomrade

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Why do people suck Half Life's cock so much? I can understand adoration from people who thought Final Fantasy 7 was deep, but from anyone else...
 

ghostdog

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Neither HL1 or 2 have a really good story. What they have is atmosphere and interesting FPS gameplay. All the G-Man shit is fubar but their other qualities make up for it.
 

elander_

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First they call LARPING role-playing. Now they complement Half-Life 2 for it's great story and their awesome cut scenes. What will they do next, call cut scenes dialog?
 

Annonchinil

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The part in Episode 2 where you come out of the mine and you see the Combine troops moving towards White Forest with the Striders movments making a war drum sound was awsome.

Oh and I second that the ending in Stalker sucked.
 

DraQ

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Annonchinil said:
Oh and I second that the ending in Stalker sucked.
It's not even the ending itself, rather how it removed the shroud of mystery and revealed the (so far masterfully concealed) void beneath.

elander_ said:
Now they complement Half-Life 2 for it's great story and their awesome cut scenes. What will they do next, call cut scenes dialog?
What. Since when does HL have any cut-scenes?
 

DraQ

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Black said:
DraQ said:
]What. Since when does HL have any cut-scenes?
Immobilizing player or making him unable to do any actions sounds like a cut-scene to me.

Like here http://pl.youtube.com/watch?v=uXjw2M5Pl28
You can't really progress without hearing what characters have to say, watch something etc.
That's about as innovative as calling virtua-LARPing roleplaying.
 

Black

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Hey, we're living in a time when real time with pause is called innvoation

Besides, what the hell do you expect from bethesda or game journalists, to actually know something? Wake up princess! Wake up and smell the ashes.
 

DraQ

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Black said:
Hey, we're living in a time when real time with pause is called innvoation

Besides, what the hell do you expect from bethesda or game journalists, to actually know something? Wake up princess! Wake up and smell the ashes.
Do I, at least, get a miraculous protection suit and a crowbar?
 

MetalCraze

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the moment when they threw Gordon that crowbar was like the most retarded moment in the whole HL2.

edit> come to think of it - I take my words about HL1 storyline back. it was shitty. a story where scientific nerd takes lots of weapons and goes saving the world and not even specops guys can stop him - you can see for whom that game was from a mile away.
 

Soulforged

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Black said:
I liked Half Life, Half Life 2 also. But fuck me if this http://pl.youtube.com/watch?v=T4k82o1MxGk is complicated
You don't really believe that do you?
ghostdog said:
Neither HL1 or 2 have a really good story. What they have is atmosphere and interesting FPS gameplay. All the G-Man shit is fubar but their other qualities make up for it.
They do have a real good story, is just not very long or complex, but the simbolism behind it is. The game tries to present profound ideas through the frenetic triggering of an automatic.

Would you call "The Trueman Show" a bad movie or Christopher a fubar?

The thing is that (sorry for the off topic) the G-Man is necessary for the setting and it works great with it. The developers could have used other instruments to justify the lack of freedom of Freeman, they could just have him warped around over an over, no explanation, no justification, no reason... You'd have felt the same as you do with the G-Man, except that, that's why the G-Man works perfectly, he puts a face to the mistery, generating whatever feelings it generates, and a motive to solve the fate of the character you control. The G-Man is no fubar it's the necessary element to complement the irony of Half-Life's plot and to move the story forward...

But as I said before the key of Half-Life's success is its direction and its characters, and on the gameplay department, the great set pieces of action.
 

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