You're rite.The Walkin' Dude said:G man is just an illusion of good story telling. You can create an infinite number of wacky bizzaro stuff without giving a real explanation. And then the fanboys will go crazy over the "excellent" "creativity". That's how King's Dark Tower works, btw.
DarkUnderlord said:So I should expect that the Fallout 3 story is going to touch me deeply and move me on an emotional level that I've never felt before?
MasPingon said:DefJam101 said:Jaime Lannister said:Half-Life 2 had a story?
Yes, it's just not told through cutscenes... or dialog... or anything, for that matter.
Half Life is well known for having the best plot in it's genre. That's right - you won't see any cutscenes, everything is "real time". You actually have to pay attention to what is going on on the screen!! I know, it's terrible
I'd say it's the way to go when using the medium where you basically become the protagonist.DefJam101 said:Half Life is relatively boring subject matter (weird guy in a suit, aliens, portals) but the way the story is 'told' is unique. Characters give small hints in dialog you might miss, posters on walls give background information, small names hint and connections between people, events give you hints as to what time they occurred... etc.
Nah. The atmosphere was different, but I wouldn't say that it was a fuck-up. If you want to see genuinely fucked up atmosphere, play Unreal II. Just try to avoid actually buying it, it doesn't deserve purchase.Just wish they would give it the dark atmosphere it deserves, HL1 came close, but HL2 just f***'ed it all up, badly.
It's not even the ending itself, rather how it removed the shroud of mystery and revealed the (so far masterfully concealed) void beneath.Annonchinil said:Oh and I second that the ending in Stalker sucked.
What. Since when does HL have any cut-scenes?elander_ said:Now they complement Half-Life 2 for it's great story and their awesome cut scenes. What will they do next, call cut scenes dialog?
It is role-playing, of the "Live Action" kind.elander_ said:First they call LARPING role-playing.
Immobilizing player or making him unable to do any actions sounds like a cut-scene to me.DraQ said:]What. Since when does HL have any cut-scenes?
That's about as innovative as calling virtua-LARPing roleplaying.Black said:Immobilizing player or making him unable to do any actions sounds like a cut-scene to me.DraQ said:]What. Since when does HL have any cut-scenes?
Like here http://pl.youtube.com/watch?v=uXjw2M5Pl28
You can't really progress without hearing what characters have to say, watch something etc.
Do I, at least, get a miraculous protection suit and a crowbar?Black said:Hey, we're living in a time when real time with pause is called innvoation
Besides, what the hell do you expect from bethesda or game journalists, to actually know something? Wake up princess! Wake up and smell the ashes.
You don't really believe that do you?Black said:I liked Half Life, Half Life 2 also. But fuck me if this http://pl.youtube.com/watch?v=T4k82o1MxGk is complicated
They do have a real good story, is just not very long or complex, but the simbolism behind it is. The game tries to present profound ideas through the frenetic triggering of an automatic.ghostdog said:Neither HL1 or 2 have a really good story. What they have is atmosphere and interesting FPS gameplay. All the G-Man shit is fubar but their other qualities make up for it.