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Icewind Dale I & Icewind Dale II Mod Thread

0sacred

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I remember loading up Icewind Dale (complete edition) in the old days and realizing that it looks noticeably better than the original base game. I don't remember what in particular it was that left that impression, but I wonder why someone would think the original game looked better.
 
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I remember loading up Icewind Dale (complete edition) in the old days and realizing that it looks noticeably better than the original base game. I don't remember what in particular it was that left that impression, but I wonder why someone would think the original game looked better.
The Complete Edition uses BG2's paperdolls and icons - people think they don't look as good as the ones from BG1. This change also brought a bug in combat sounds: you can only hear sword swings and clashing sounds are never heard.
 

d1r

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[...]introduces more than 110 completely new spells, 170 new magic items and 30 new feats, and allows several of IWD2's NPCs to join the party, from Veira the ghost to Vrek Vileclaw the river troll to Xhaan the white abishai to Zack Boosenburry and his spider mount, Aocha.[...]
This reads like something out of an oldschool BG1 mod from 2001 (and that one had not a reputation of being fairly balanced).
 

ghostdog

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[...]introduces more than 110 completely new spells, 170 new magic items and 30 new feats, and allows several of IWD2's NPCs to join the party, from Veira the ghost to Vrek Vileclaw the river troll to Xhaan the white abishai to Zack Boosenburry and his spider mount, Aocha.[...]
This reads like something out of an oldschool BG1 mod from 2001 (and that one had not a reputation of being fairly balanced).
Yeah, it would be better to wait and see some reviews. Auril's Bane, a similar mod for IWD1, was pretty unbalanced.
 

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