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Icewind Dale I & Icewind Dale II Mod Thread

0sacred

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I remember loading up Icewind Dale (complete edition) in the old days and realizing that it looks noticeably better than the original base game. I don't remember what in particular it was that left that impression, but I wonder why someone would think the original game looked better.
 
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I remember loading up Icewind Dale (complete edition) in the old days and realizing that it looks noticeably better than the original base game. I don't remember what in particular it was that left that impression, but I wonder why someone would think the original game looked better.
The Complete Edition uses BG2's paperdolls and icons - people think they don't look as good as the ones from BG1. This change also brought a bug in combat sounds: you can only hear sword swings and clashing sounds are never heard.
 

d1r

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[...]introduces more than 110 completely new spells, 170 new magic items and 30 new feats, and allows several of IWD2's NPCs to join the party, from Veira the ghost to Vrek Vileclaw the river troll to Xhaan the white abishai to Zack Boosenburry and his spider mount, Aocha.[...]
This reads like something out of an oldschool BG1 mod from 2001 (and that one had not a reputation of being fairly balanced).
 

ghostdog

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[...]introduces more than 110 completely new spells, 170 new magic items and 30 new feats, and allows several of IWD2's NPCs to join the party, from Veira the ghost to Vrek Vileclaw the river troll to Xhaan the white abishai to Zack Boosenburry and his spider mount, Aocha.[...]
This reads like something out of an oldschool BG1 mod from 2001 (and that one had not a reputation of being fairly balanced).
Yeah, it would be better to wait and see some reviews. Auril's Bane, a similar mod for IWD1, was pretty unbalanced.
 

cretin

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Just thought I'd throw a heads up to anyone trying to play IWD in 2023. There is a somewhat popular mod - 1pp animation fixes for TOTLM - that restores BG1 animations (sprites) as the expansion packs for IWD forcibly introduced BG2 sprites. Unfortunately I have noticed it makes all the swords use the incorrect (same) sprite, so whether its a two handed sword or a short sword, it appears as the longsword sprite. I'm unsure if this is a bug with the mod or this is what the BG1 sprites were like but I think it is a bug. Other weapons may also be affected, but the swords were most readily noticeable.

The animation fixes is a separate component and should probably be installed regardless, because without it the characters play their idle animations during combat when not actively making an attack roll and it looks really fucking stupid.
Long shot - did anyone ever find a fix for this?

IWD gets no love, none.
 

Melcar

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Those old sprites lack the animations of the newer ones. Forcing the older sprites often leads to broken animation sequences when dealing with newer effects (weapons and spells). One would have to redo the animations in the original sprites if you want 100% consistency. Even the old 1pp mods for BG2 had a few minor bugs with animations and incorrect sprites. The sprites and animations for two handed weapons in the original BG and IWD were rather different than in latter games (and in my opinion looked better). I suppose one could "fix" it, but by these point I think most would just be content with the newer sprites and animations.
 

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