razvedchiki
Magister
I very much liked the icewind dale games as it allowed me to create plenty of character types curing my restartitis.
Remember the kobolds at the end of Spellhold and orcs in Firkgraags dungeon? Laughably rare and unchallenging attempts. In IWD they are everywhere and can seriously kick your butt. I loved it.
Past level 10, I do 60+ damage per round, and most of the enemies at that point do as well. So 3 hitpoints per level is indeed nothing, even accumulated after a bunch of levels. You making faces won't change that.
Well, let's see: I've completed BG1 + Exp, BG2 + Exp, PS:T, NWN1, NWN2 + Mask of the Betrayer, played ToEE, but no, I don't know anything about D&D.
And the half attack is kinda useless at level 13. By that point, I am doing 7/2 attacks per round with a 2-hander, so the half attack just means the next attack will come slightly sooner. Since most enemies don't live past a round with me, the time it takes to click on the next enemy pretty much negates whatever little bit of time you save.
No, you butthurt lil man, by level 10, my THAC0 is already in the negatives (strength bonuses, grandmastery bonuses, weapon bonuses, gear bonuses, etc), so the difference between THAC0 -1 and -10 is pretty minimal. I haven't noticed it, since I am hitting everything in both cases.
Sorry if this is public domain and everybody knows, but... how do you know so much about sawyer? Are you his secretary or something?
This is what a pure popamole retard is like. RPGs are not really your genre are they? Why keep trying?Also known as "larping" on the codex.
This is what pure autism is like. Imagining things in a game which it does not respond to. If you make a party of Paladins, no one in the game comments on that.
If you make a party of Paladins, no one in the game comments on that.
Indeed. On the codex, that is what we mean by larping. Which is why it's in the quotes. People imagining all sorts of things which are not in the game.
Indeed. On the codex, that is what we mean by larping. Which is why it's in the quotes. People imagining all sorts of things which are not in the game.
The last part basically turns into "collect 6 mcguffins to create the key to see the last in the chain of utterly unremarkable villains".
I agree the game becomes bogged down when you arrive at the Severed Hand and especially Caves of Dorn.
No it doesn't. Wtf does "bogged down" even mean?
Lots of trash combat with the same foes. Collecting the pieces from Larrel's astrolabe is a chore. Killing ettins, myconids and drow in Dorn is boring.
But hey, that's what the game is about. Still you have some nice fights like Yxunomei and Poquelin.
I am not criticizing party compositions. I am criticizing imagining them to have any imaginary character. How do I care what suboptimal composition people use.
Er... I think the ettins respawn, that's what makes them annoying.
Trash mobs with the same foes, with that I meant mostly those spectres in the Hand. Very annoying, and the Hand has a lot of areas... could be considered a plus, only that it's boring and makes you waste time.
Collecting the pieces from Larrel's astrolabe is a chore.
My point is that killing ettins, doesn't matter if it's once or three million times over, is boring, they're just HP bloats. That's for me, of course.
Trash combat traces back as early as the goblins in the prologue, or the skeletons and undead in Shadow Vale. It goes on with lizardmen, yuan-ti, etc. In this kind of game you HAVE to include trash combat, you can't make every encounter memorable.
The spectres are the black shadows (not the goblin, orcs, and ogres spirits). You encounter them halfway through the Hand's lower levels. There's quite a bunch of them.
If it feels like trash combat to the players, then it is trash combat. Your definition is strange. If I design a skeleton habitat and fill it in with low level skeletons, what am I going to call that, awesome gameplay.