I can't remember single remarkable encounter from IWD. But that might be my memory being rusty. Anyone care to remind me?
Yeah man, getting a response out of people on here is like prodding a sandbag with fossilised turd sometimes. I'll write some crap for you, give you something to type about while you wonder why your bothering to type anything.
!!!Warning!!! Wall of text incoming !!!Warning!!!
The main problem with misconceptions about Icewind Dale is that people approach it in a hack and slash frame of mind. The people who came from Diablo found it too slow and clunky whereas the people who came at it from Balder's Gate found it too quick and slog-festy (BGers rushing the combat to get to the story mentality). Both parties completely miss all of the hundreds of tiny subtleties which amass into something much more fulfilling than a few extra NPC convos.
For those of us who were blessed with not having played either BG or Diablo before playing IWD, we were more likely to play the game as it was meant to be played, an extremely light hearted but also technically challenging Dungeon
crawl. In terms of story and general narrative/tropes, it quite literally took the piss, in a good way, but in terms of combat scenarios it forced you to play
intelligently and the entire game was structured
intelligently.
Let me explain:
Light hearted - In chapter one, you're primary Go Fetch starter quest is getting a retarded old drunk another bottle of wine. When you enter chapter 2 your first quest is to find a cure for an Ogre's headache. If you stand around for too long your player characters will start yawning and berating you for the tediousness of standing around "C'mon C'mon I've places to go to people to see". And this general sense of humour pervades every corner of the game, even the game structure:
It's a hack and slash - then it gives you an entire two dungeons where you can work things out peacefully.
It's a designated loot game - then it gives you occasional random loot.
There is no monster regeneration - then it gives you one dungeon full of regenerating monsters and one solitary group of monsters outside the mouth of one cave who regenerate.
It does not have any trash mobs - then it gives you one screen of trash mobs.
It doesn't have any alignment dialogues - but then it changes one very important in-game event if you lead your party with a Paladin.
It doesn't have any fluff atmosphere NPCs - but then stick a pointless fluff NPC bard in one of the room in one of the dungeons.
There aren't any non-combat related puzzles - then there's this one puzzle to move between dungeons.
I could go on and on about all these little jokes, in-jokes and self-references, but for a lot of people, they just fly right over their head. Missed like hitchhiker next to the fast lane of the autobahn.
But at the same time the game is deadly serious - There were no difficulty sliders, if you didn't know your chestnuts and couldn't work it out, you were dead, repeatedly. All of the primary quest givers talk and act as though the world is actually coming to an end and that some thing must be done... right now... like... urgently. When you do finally get to hear Nym's story, if you've even only been half-reading the narrative, you actually realise just how scummy the guy is, how incredibly seriously this guy had upset the applecart for purely selfish reasons, and it resonates very strongly. And this also pervades the entire game structure:
The only point in the game where you are refused access back to your home/base is during the one dungeon where you can choose to settle the quest peacefully and fight the onl real trash mobs in the game.
You don't ever find OMG amazing loot to fill every inventory slot of your adventurer, in fact, most characters will finish the game with some blank spaces. This also helps limit having too many of one type of character in your party, because there's simply not enough loot to go round. This makes magic items actually feel magic.
The music fits like a glove.
The combat is paced/levelled with almost pristine precision, always keeping you guessing and just one or two missteps from party annihilation.
And again, I could go on and on.
But, yeah, mages are overpowered and the pathfinding is crap... and it's not Diablo or Balder's Gate... so it loses, apparently...
Your Turrrrrrn