bussinrounds
Augur
- Joined
- Jun 9, 2011
- Messages
- 484
Also Verbeegs are great enemies and I can't help but smile when I see them, so IWD gets points for including them.
It involved going to dungeons and fighting the same battles again and again. Remember that dungeon full of verbeegs?
I feel like you seem to attribute coherency issues as a "sense of humour" when in reality I think it was likely different designers working on different sections and a relatively short development cycle.
So many inaccuracies, errors and assumptions, and can't even spell Baldur's Gate...
Yeah man, getting a response out of people on here is like prodding a sandbag with fossilised turd sometimes. I'll write some crap for you, give you something to type about while you wonder why your bothering to type anything.
Played...IWD and at first couldn't get over how restrictive it felt - just march from one battle to another without anything else to do.
I guess if you use BG2 as a benchmark for other games you should expect to be disappointed a lot.
I tried that on a "no spellcasters" party run and it was indeed interesting. As opposed to many here, I don't care much about mages in IE games anyway, "hack and slash" is more my thing than "freeze and burn".but I suggest not taking a Wizard
Half-elf fighter/mage/thief
Half-elf fighter/mage/cleric
Gnome cleric/thief
Half-elf ranger/cleric
And a half-elf bard to keep that shitty crew alive.
I'll probably add a sixth character when I reach the HoW areas, it's fun to have a level 1 character in the late game. He gets fully geared immediately (provided you kept some of the loot for this very purpose) and levels up fast
I don't know, I played one on my first playthrough, a long time ago in a galaxy far far away, and I wasn't impressed. It being an IE game, having a ranger without a bow (because cleric) is a huge handicap and a cleric doesn't really benefit from the lousy spellcasting abilities of the ranger (you get your fist measly level 1 druid spell on your sixth level of ranger). As it is, I think the two classes are hurting each other more than they are helping. Cleric/druid would be closer to what you suggested if it could be done.Ranger/Cleric is pretty potent, with spells from cleric and druid domain,
I heard of this several times, it's just ID converted to BG2 rules, kits and all that, right ? Not the mod that puts an insanely difficult version of ID in BG2 (via the teleporter of Irenicus starter's dungeon) ?.I installed "ID in BG2" mod and trying to mess up with inquisitors, kensais and other OP classes (pretty easy so far).
I don't know, I played one on my first playthrough, a long time ago in a galaxy far far away, and I wasn't impressed. It being an IE game, having a ranger without a bow (because cleric) is a huge handicap and a cleric doesn't really benefit from the lousy spellcasting abilities of the ranger (you get your fist measly level 1 druid spell on your sixth level of ranger). As it is, I think the two classes are hurting each other more than they are helping. Cleric/druid would be closer to what you suggested if it could be done.Ranger/Cleric is pretty potent, with spells from cleric and druid domain,
Baldur's Gate with SCS beats Icewind Dale any time of the day when it comes to tactical fights.You'd think it's a no brainer because I said I like tactical fights and Icewind Dale clearly is more tactical in nature based on the reviews I've read.
Baldur's Gate with SCS beats Icewind Dale any time of the day when it comes to tactical fights.
I'm currently replaying Icewind Dale 2, and it's HARD. Reload-20-times+rest-after-every-other-fight hard, and more frustrating to me than Jap Wizardry beheading simulators. In BG if you were having trouble with certain encounters, there were often other places to go and ways to get strong. In IWD you have to suck it up and git gud, because you're balls deep in a remote fortress. Most of the time you don't just hack through trash either- there's archers everywhere, enemy mages/clerics debilitating your party, warg riders hopping past the frontline to eat the mage etc. It's tense and you have to use every resource at your disposal. I've been using nearly every scroll and potion I find. In how many games does that ever happen?IWD2 is supposed to be even harder combat-wise than IWD1.
I liked they all had a personality.
Very. SCS is a wonderful thing.Somehow I don't think modding BG1/2 would make it better than IWD series, tactically speaking, but I could be wrong.
Hyperbole, but yeah, it's probably the toughest vanilla IE game. Shame most of the best bits are in chapter one then you have long periods of mostly dull encounters for 2 chapters. Still a very good game, one of the better IE games imo.I'm currently replaying Icewind Dale 2, and it's HARD. Reload-20-times+rest-after-every-other-fight hard ... It's tense and you have to use every resource at your disposal. I've been using nearly every scroll and potion I find. In how many games does that ever happen?
I tried that on a "no spellcasters" party run and it was indeed interesting. As opposed to many here, I don't care much about mages in IE games anyway, "hack and slash" is more my thing than "freeze and burn".
As for my game, I finally went with the stupidest multiclassing I could find, so :
Half-elf fighter/mage/thief
Half-elf fighter/mage/cleric
Gnome cleric/thief
Half-elf ranger/cleric
And a half-elf bard to keep that shitty crew alive.
I'll probably add a sixth character when I reach the HoW areas, it's fun to have a level 1 character in the late game. He gets fully geared immediately (provided you kept some of the loot for this very purpose) and levels up fast
Because fuck balance that's why (and i'm playing a game not reading a book).
Right. Balance and linearity are for those who are fed by a spoon. They used to have an artefact called television they stared at, drooling like hell in the same time. Now they still have that television but they have an artefact in their hands called console controller, and an awesome button on it. So, now they bash that button and keep drooling. Thus nothing much has changed.