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IWD2 had bad writing because Sawyer literally had to come up with an outline in a day, peace.
Those two things aren't necessarily related, y'know.
IWD2 had bad writing because Sawyer literally had to come up with an outline in a day, peace.
Time has very much to do with quality when it comes to writing, it's an iterative process. Avellone backs me up:IWD2 had bad writing because Sawyer literally had to come up with an outline in a day, peace.
Those two things aren't necessarily related, y'know.
Lastly, this is also something that set Torment apart – we had a good chunk of the story, dialogues and the flow of the narrative laid out before production began. This was key. If I had the power and funding to sit down for a year and script a spiritual successor out, then we built from there, I would do that, but that process is something no publisher would agree to – you're constantly under the gun, either as an internal or external developer (Josh Sawyer had to write the Icewind Dale 2 storyline over the course of a weekend, for example – he did a great job, but that's not an ideal way to write a story). Generally, you have 2-4 weeks.
Time has very much to do with quality when it comes to writing, it's an iterative process. Avellone backs me up:IWD2 had bad writing because Sawyer literally had to come up with an outline in a day, peace.
Those two things aren't necessarily related, y'know.
Lastly, this is also something that set Torment apart – we had a good chunk of the story, dialogues and the flow of the narrative laid out before production began. This was key. If I had the power and funding to sit down for a year and script a spiritual successor out, then we built from there, I would do that, but that process is something no publisher would agree to – you're constantly under the gun, either as an internal or external developer (Josh Sawyer had to write the Icewind Dale 2 storyline over the course of a weekend, for example – he did a great job, but that's not an ideal way to write a story). Generally, you have 2-4 weeks.
Time has very much to do with quality when it comes to writing, it's an iterative process. Avellone backs me up:IWD2 had bad writing because Sawyer literally had to come up with an outline in a day, peace.
Those two things aren't necessarily related, y'know.
Lastly, this is also something that set Torment apart – we had a good chunk of the story, dialogues and the flow of the narrative laid out before production began. This was key. If I had the power and funding to sit down for a year and script a spiritual successor out, then we built from there, I would do that, but that process is something no publisher would agree to – you're constantly under the gun, either as an internal or external developer (Josh Sawyer had to write the Icewind Dale 2 storyline over the course of a weekend, for example – he did a great job, but that's not an ideal way to write a story). Generally, you have 2-4 weeks.
But pre-production outline != the totality of writing written during the production of the game
Oh come on, it's not like the first Icewind Dale was very cohesive. It was basically an excuse to visit one ridiculously oversized dungeon after the other, and in fact the locations you visited were even way more nonsensical and improbable.Also IWD2 had no cohesion at all after the bridge fight. Suddenly... Chult!... Ice Temple... Ice Temple invaded by Tannari... A village with a child eating witch! (seriously?)... A evil forest!... A temple of sorceror monks OF DEATH in the middle of the glacier... A idiot wanting to experience being a ghoul... Sexploitation of reptile race mating habits (would you want to go free? This guy didn't)... A time loop in a volcano society!... Bane is behind it... A tragic story (the female is guilty since she doesn't want to be forgiven).
Are ye a bot, for I think ye did the same to me :D
Sure is better than the original one.
By the way, the dual classing in these games makes me rage.
Supposing you are playing BG2 and you want your Bhaalspawn to be a Kensai/Thief. So you will be a Kensai badass till - say - level 9.Then when you decide to multi-class into Thief, you lose all your Kensai fighting abilities. So now you have lost all your fighting ability, and what is left is a crappy level 1 Thief. How will you recover your Kensai fighting abilities? By taking your Thief to level 10. Unless you are playing solo, your thief will probably reach level 10 by the end of the game during the last bossfight. So you'll be playing a cripple who will suddenly becomes powerful at the last moment. That's a lousy payoff.
To give the right analogy, supposing you are a hurdle runner and you decide to take bicycling for the first time in your life. You ride the bike and find you are very slow and jerky. You get off the bike and then try running hurdles again. Now on the hurdles you keep slipping. Apparently, you can't do hurdles anymore until you have mastered riding a bicycle - and for now, you are a crappy biker.
I can understand levelling penalties. But this?
This really doesn't undermine his point that it's kind of stupid. It's one thing 3E did a much better job with, where you can just add levels as you please from any class where you meet the requirements.Getting a fighter from level 9 to level 10: 250 000 XP required
Getting a thief from level 1 to level 10: 160 000 XP required
I thought so too. when you only want to make a battle group to smash them flat, IWD makes it happen.
Of course, when you want to build something, improve your base or whatever, IWD is lacking.
Oh come on, it's not like the first Icewind Dale was very cohesive. It was basically an excuse to visit one ridiculously oversized dungeon after the other, and in fact the locations you visited were even way more nonsensical and improbable.
NWN was the only real 3e rpg. Yes it sucked for single player and as an rpg, but it implemented the rules well.
By the way, the dual classing in these games makes me rage.
Supposing you are playing BG2 and you want your Bhaalspawn to be a Kensai/Thief. So you will be a Kensai badass till - say - level 9.Then when you decide to multi-class into Thief, you lose all your Kensai fighting abilities. So now you have lost all your fighting ability, and what is left is a crappy level 1 Thief. How will you recover your Kensai fighting abilities? By taking your Thief to level 10. Unless you are playing solo, your thief will probably reach level 10 by the end of the game during the last bossfight. So you'll be playing a cripple who will suddenly becomes powerful at the last moment. That's a lousy payoff.
To give the right analogy, supposing you are a hurdle runner and you decide to take bicycling for the first time in your life. You ride the bike and find you are very slow and jerky. You get off the bike and then try running hurdles again. Now on the hurdles you keep slipping. Apparently, you can't do hurdles anymore until you have mastered riding a bicycle - and for now, you are a crappy biker.
I can understand levelling penalties. But this?