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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

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You still get culinary medkits out of it,
which is something Requiem :nocountryforshitposters:'s at.

Eh, cooking requires you to get the ingredients and craft the meals, it's basically noob alchemy. Not that high on the cheese meter. Can't even grind it at Riverwood for XP, lol.

And yeah, dragon mods turn Irileth's moment of glory into an ebony-clad bumbling fool's slapstick comedy, with you watching from the top of the tower while you snipe the lizard for 1/500 of its health. It's better to let her carry you this time and use your performance as an assistant to gauge how you'll deal with the next dragon. Requiem changes Mirmulnir into "Wounded Dragon" so he's not even supposed to bust your balls like that.
 

DraQ

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Eh, cooking requires you to get the ingredients and craft the meals, it's basically noob alchemy. Not that high on the cheese meter.
Yeah, but culinary medkits are antithetical to Requiem in principle.

And yeah, dragon mods turn Irileth's moment of glory into an ebony-clad bumbling fool's slapstick comedy, with you watching from the top of the tower while you snipe the lizard for 1/500 of its health. It's better to let her carry you this time and use your performance as an assistant gauge how you'll deal with the next dragon. Requiem changes Mirmulnir into "Wounded Dragon" so he's not even supposed to bust your balls.
DCO is mostly an AI mod plus some special abilities, though.

And dive bombing you off the tower is something a self respecting dragon should do in order to not lose its license to :smug: .
 

hell bovine

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By the way, I don't recommend activating dragon overhauls before facing the first one at Whiterun because you'll have to solo it while everyone else is taking a nap on their knees, NPCs can't really deal with them.
You are blatantly exaggerating.
Guards for example don't get their knee-naps due to being insta-headnommed instead.
:troll:
Don't they get replaced, though? I recall fellows jogging all the way from Whiterun whenever that happened. (and it happened a lot, since my poor conjurer was a magical wimp at that time)
 

GarfunkeL

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Jesus fuck I sometimes hate this modding tinkering business.

My problem is that I'm trying to run the Dual Sheath Redux Patch jar file. It starts but soon aborts as it complains that I'm missing the Unofficial Skyrim Patch.esp file. Fine, except:

1. That .esp is in my Data folder
2. LOOT sees it and has placed it in the proper place in the loading order
3. NMM sees it in the proper place
4. Skyrim Launcher sees it in Data files and in proper place

SO WHY THE FUCK does the Java patcher thing not see it? And while I could live without Dual Sheath, the Requiem java patcher complains about the exact same thing.

I used NMM to uninstall and reinstall USP. No help. I then manually downloaded it and overwrote the files in case of a corrupted file. No help.

I cannot find a plugin.txt or a loadorder.txt file to check manually. WAT DO?
 
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Have you activated the DualSheathRedux.ESP in the manager before trying to run the jar? In case it isn't clear, you install the above base ESP and activate it, then you run the jar. A second file (DualSheath ReduxPatch.ESP) will be generated based on your setup, and you have to activate that one too.
 
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GarfunkeL

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Yes, it's in the list and activated. The exact error message is:

"Unofficial Dawnguard Patch.esp has some missing masters:
-Unofficial Skyrim Patch.esp

Please activate and try again"

And before anyone asks, yes, USP is above UDP in the loading list.
 

whatevername

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Jesus fuck I sometimes hate this modding tinkering business.

My problem is that I'm trying to run the Dual Sheath Redux Patch jar file. It starts but soon aborts as it complains that I'm missing the Unofficial Skyrim Patch.esp file. Fine, except:

1. That .esp is in my Data folder
2. LOOT sees it and has placed it in the proper place in the loading order
3. NMM sees it in the proper place
4. Skyrim Launcher sees it in Data files and in proper place

SO WHY THE FUCK does the Java patcher thing not see it? And while I could live without Dual Sheath, the Requiem java patcher complains about the exact same thing.

I used NMM to uninstall and reinstall USP. No help. I then manually downloaded it and overwrote the files in case of a corrupted file. No help.

I cannot find a plugin.txt or a loadorder.txt file to check manually. WAT DO?
I can't run the Perkus Maximus patcher either while SkyRe patcher works.
Don't worry though, those people that make mods probably have to suffer 100 times more from Bugthesda creation.
 

GarfunkeL

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If i disable Dawguard.esm, then the patcher complains that it's missing both that and USP. So it recognizes that NMM makes changes to the load order.

Is there a command for SkyProc Patcher to ignore the dependencies?

EDIT:

I did some fiddling. If I disable Unofficial Dawnguard Patch, then SkyProc complains that Unofficial Hearthfire Patch is missing it's master. So perhaps there is something wrong with the USP itself?

EDITEDIT:

fuck I'm an idiot, you guys had posted about this very issue just few posts before. It is the fault of the USP!

TRIPLEEDIT:

in fact it's the SkyProc Java fuckup. Skyproc reads .esm headers as 16-bit integers. Skyrim reads them as 32-bit integers. USP now has too much stuff in the header thanks to all the fixes, so it can't fit as a 16-bit integer, which causes the issues. The person/people behind SkyProc need to sort their shit out.
 
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GarfunkeL

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I just hope that SkyProc gets updated to support this properly. Because I have all the animations supporting Dual Sheath Redux but since there is no patch, the weapons still remain in the vanilla locations.

Also, Requiem is sweet. Don't remember when I've last died this many times in a game. Bleak Falls Barrow Temple feels like a proper dungeon, that I had to tackle in stages:

1. At Lvl 2, clear the bandits from the little tower outpost, drag their stuff back to Riverwood, sleep for the night.
2. Kill the bandits outside of the Temple and in the first room, build a base camp there.
3. Kill the spiders and their mama (thank you poison resistance potion) and free the claw thief.
4. At lvl 3, clear Draugr from the tunnels up to the stream.
5. Clear rest of the Draugr in the temple.
6. At lvl 4, clear Draugr on the sanctum up top the claw door.

And now I'm lvl 5 but had to call off the assault into the final room because I ran out of potions, and herbs to make more. Dagger-flamesparks combo works well enough. I hope I was really supposed to use my silver arrows and bolts on the Draugr? Though I'm not sure if they made much of a difference.
 

GarfunkeL

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That's because SkyRe has low impact level scaling. If you goto Bleak Falls at level 3 - which you should hit in SkyRe after Helgen and that little mine next to Riverwood and maybe some smithing - it's a stroll in the park. At least that's how I remember it.

In Requiem, the last room had like 20 Draugr that I had to kill before the "boss" woke up. I basically levelled from 2-7 in that dungeon. Died 40+ times, utilized multiple spells and weapons, drank a ton of different potions. Fucking awesome.

In other news, Dual Sheath Redux has been updated to use the new SkyProc patcher. So no more issues with USKP.
 
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By "couldn't scratch" I think he means the boss steamrolled him before he could try anything, not that he hit the boss multiple times to no effect. I don't remember HP sponges in SkyRe other than stuff that is supposed to be such, like dragons and dwemer centurions. Not that it mattered for me since I rapidfired explosive barbed bolts with 100% armor penetration during a slow time effect, dohohoho~

And now I'm lvl 5 but had to call off the assault into the final room because I ran out of potions, and herbs to make more. Dagger-flamesparks combo works well enough. I hope I was really supposed to use my silver arrows and bolts on the Draugr? Though I'm not sure if they made much of a difference.

Yes. Requiem gives them a weakness to silver and fire, in vanilla they just have the typical nord's resistance to cold.
 

GarfunkeL

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Cool beans. But they are also highly resistant to arrows so I probably should have saved the few that I had for vampires and werewolves.

I'm level 11 now, Bleak Falls Barrow is fully cleared as is the little bandit fort-mine just NW of Whiterun. After the Draugr, the regular bandits were a nice change of pace, though I still died a couple of times as I had gotten overconfident. Then went to do the dragon fight at the Western Tower. Holy shit it was epic! I hadn't really trained my archery and, playing as I am without any targeting cursor, I managed to only screw 2-4 hits on it. The dark elf chick did most of the fighting with her laser beams. Dragon Combat Overhaul is really damn cool though, the dragon divebombed me multiple times and snatch/ate me from the top of the tower four times until I smartened up and remained on the ground where the NPCs would distract him.

But now I've run into a serious issue. I use Convenient Horses for horse storage and have kept most of my stuff on the trusty mare. Except my septims have gotten stuck. When I interact with the horse inventory, it shows that I moved the gold to my inventory - but afterwards my inventory is empty. When I go back to the horse and open the trade window, the gold shows as if being in my bags. This doesn't affect any other items, which I can freely move back and forth. I used to be able to do the same with the money. I tried the debug command that automatically empties horse inventory to the character but the same result: everything else was in my inventory except for the money while trade window showed it as being with me.

I even tried the player.additem to work around this but the extra septims were just piled on top of the old stuff and is just as stuck. HELP! I tried to google Convenient Horses Nexus thread but no-one else seems to have encountered this particular problem.
 

DraQ

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Cool beans. But they are also highly resistant to arrows so I probably should have saved the few that I had for vampires and werewolves.
Well, they are completely immune to most arrows (apart from those enchanted with stuff that damages them and silver), silver at least does damage them.
Vampires are resistant to arrows too and werewolves have ton of HP, chase you down and hit you like truck.

But now I've run into a serious issue. I use Convenient Horses for horse storage and have kept most of my stuff on the trusty mare. Except my septims have gotten stuck. When I interact with the horse inventory, it shows that I moved the gold to my inventory - but afterwards my inventory is empty. When I go back to the horse and open the trade window, the gold shows as if being in my bags. This doesn't affect any other items, which I can freely move back and forth. I used to be able to do the same with the money. I tried the debug command that automatically empties horse inventory to the character but the same result: everything else was in my inventory except for the money while trade window showed it as being with me.

I even tried the player.additem to work around this but the extra septims were just piled on top of the old stuff and is just as stuck. HELP! I tried to google Convenient Horses Nexus thread but no-one else seems to have encountered this particular problem.
It's just my uneducated guess, but might it be because of Requiem doing something clever to let the gold have weight?
 

GarfunkeL

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Turns out it was a purely visual bug. The gold is in my inventory, it just didn't show for some reason. As soon as I looted some gold off the world, the whole amount reappeared.
 
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"Hot Topic's next door, kiddo"
 

btbgfel

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So I tried requiem out. It has many good RP mechanics, but has WAY too many FILLER battles. I think I met more enemies than entire POE playthrough in soul cairn alone.

And before some smartass tells me soul cairn should be dangerous, that place should be a million times larger as well, try mod that first.
 

DraQ

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So I tried requiem out. It has many good RP mechanics, but has WAY too many FILLER battles. I think I met more enemies than entire POE playthrough in soul cairn alone.

And before some smartass tells me soul cairn should be dangerous, that place should be a million times larger as well, try mod that first.
Soul Cairn isn't exactly representative of Requiem experience, neither are Invisible Entities.
 
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By filler battles you mean trash mobs? People usually say it's the opposite, especially regarding the soul cairn. If you just mean there's too many enemies in general, yeah a few specific places like the soul cairn, last chamber of Bleak Falls Barrow, labyrinthian and Valtheim Towers get a boost in numbers to pose a challenge for higher level characters who can more easily deal with a few strong enemies.
 

whatevername

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By "couldn't scratch" I think he means the boss steamrolled him before he could try anything, not that he hit the boss multiple times to no effect. I don't remember HP sponges in SkyRe other than stuff that is supposed to be such, like dragons and dwemer centurions. Not that it mattered for me since I rapidfired explosive barbed bolts with 100% armor penetration during a slow time effect, dohohoho~



Yes. Requiem gives them a weakness to silver and fire, in vanilla they just have the typical nord's resistance to cold.
Forgot to mention that I have Combat Evolved with SkyRe.
I killed that boss later, around lvl 40, by shield bashing and whacking him with a paralyzing mace so he couldn't hit me. Then I went to a cave near Whiterun (redoran's retreat) and tried the same on a "bandit chief" and he had so much armor that I did like 0 damage to him so I was switching to frost enchanted sword back and forth and it hurt him a little bit. Then after whacking him ~50 times he resisted paralysis in a row and pwned me.

In comparison, simple "bandits" die in 1-2 regular attacks from that sword. Big mudcrabs and bears do miserable damage to me even without shield blocking.
 

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