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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

hiver

Guest
-when you do have a level 40+ random dragon crash the tutorial and turn the usual 'follow this guy, follow that guy, evade the scripted dragon' into 'Where the fuck is he?! Where did he go?!'
hmm? Which one was that again?
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,149
@ hiver:

I am not sure which Mod it was that did spawn it. I do have a lot of dragon mods installed. I do suspect it was Mighty Dragons however. I do have it installed on 'Nightmare Mighty Dragons Unleveled' mode which does spawn dragons from the very beginning and does not scale them to your level: Just as likely you may get a low level dragon as you may get an endgame one, and in that mode (the maximum difficulty level for the mod, 10) and with the game at Master even the pansy dragons are very scary. I have yet to try to use them both at the same time but I do believe it can be fully merged with Deadly Dragons as well for extra amusement, and it does have a companion mod by the name of Dragon Swarms that does use your level to scale the number of superpowered Dragons that may attack you at once. When you are low level only one dragon does spawn, yet as you do become more powerful the game may randomly spawn entire packs of the upgraded beasties. Up to six or so I do believe it was.

Mighty Dragons' dragons are also pretty cool. Here you can check the mod and see the descriptions of the new dragons and their powers. It does give you the option of also upgrading the friendly dragon so that he can still be helpful when fighting those monsters.

Do keep in mind that the file is actually built to work with FOMOD. If you do prefer to do things by hand as I do you do need to check the scripts to know which files do what and then pick those you do like.

Edit: And this is the Dragon Swarm companion mod I did mention.
 

hiver

Guest
Niiiice... with names and character features! This is not just some kind of cheap HP bloat and crap.
I doubt im going to get a mod for swarms. Dont want crowds and chaos getting in the way.

Only im not sure is it worth installing this with me +50 and at the end of the Skyrim.
Might be best for a new, even more moded game.


hah, look at all the comments. They are loving getting their asses handed back to them and running around scared.
What mod exactly needs fomod? Mighty dragons?
You mean NMM i guess?


Also, ive just run into this one
Dragon Soul Relinquishment

which seems really useful.
http://skyrim.nexusmods.com/mods/27531


and this :

Shields on Back

http://skyrim.nexusmods.com/mods/17746
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
And we all know that it will be like 80% close to completion when Elder Scrolls VI - SPACE!!! gets released and mods will give up to start working on modding Skyrim, Oblivion and Morrowind into the new game... :roll:

Indeed. I'm still waiting for the LotR mod that was supposed to be in development for Oblivion to come out.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
And we all know that it will be like 80% close to completion when Elder Scrolls VI - SPACE!!! gets released and mods will give up to start working on modding Skyrim, Oblivion and Morrowind into the new game... :roll:

Indeed. I'm still waiting for the LotR mod that was supposed to be in development for Oblivion to come out.

Didn't they switch over to Skyrim as well and then got cease and desisted by WB due to infringement of their LotR shit?
I even made a thread about it.

Here's an update on it from their moddb page:
So, the bit every one wants to know about, how is the C&D situation going?
Well, we were in contact with WB's attourney before Christmas, but haven't spoken to them for about a month due to the holidays. We hope to get back into negotiations soon, but because of their other lawsuit with Tolkien Enterprises, we've been swept under the rug a little. It looks more hopeful than a few months ago, I'll put it like that. The negotiations are currently under an NDA, which is why we don't post much anymore, but the team are still actively fighting for MERP.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Wow. WB are a bunch of cunts. A C&D for a non-commercial fan mod based on Tolkien's works? Really? WB is probably just butthurt because all the official LotR games either suck or are mediocre.

IMO, the modders should just continue developing the mod and then 'accidentally' leak it somewhere.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Someone in the other thread wrote that the problem is apparently that they stay very close to the movies in terms of style, assets, etc.
Would they use more original art it might be different.
I'm not sure though.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,149
What mod exactly needs fomod? Mighty dragons? You mean NMM i guess?

I do not know. Does NMM read FOMOD scripts? I am sorry. :oops: I do most of my installing by hand. My knowledge of Fomod scripts is purely theorical. I do open the files and check the scripts to see what it is each file does and then do it myself. I guess I did spend too much time with dwarves during my youth.

If NMM does read the FOMOD scripts then yes, you just do run Mighty Dragons with NMM and it should ask you what options do you want to install.
 

escom

Learned
Joined
Jan 18, 2013
Messages
145
I recommend these:

- SkyUI
- Categorized Favorites Menu - it adds a pc friendly favourites menu
- A Quality World Map - With Roads
- WATER - Water And Terrain Enhancement Redux
- Convenient Horses - horse riding will be enjoyable if you install this
- Wet and Cold - adds new wet and cold related effects and changes the npcs behavior when it's raining.
- Player Headtracking - it makes the TPS mode better
- Footprints - Adds footprints to the player and npcs
- official high res texture pack (+ Skyrim HD - 2K Textures if you have a good computer)
- HD Enhanced Terrain
- That's Ice
- Unofficial Skyrim Patch
- Unofficial Dawnguard Patch
- Unofficial Hearthfire Patch
- Unofficial Dragonborn Patch
- ApachiiSkyHair - adds more male and female hairstyles for character creation
- other texture, mesh improving mods from the top 100(not really important though)
- Project ENB
- Dovahkiin Relaxes Too - just for fun
- FSS - Better Bards
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
What mod exactly needs fomod? Mighty dragons? You mean NMM i guess?

I do not know. Does NMM read FOMOD scripts? I am sorry. :oops: I do most of my installing by hand. My knowledge of Fomod scripts is purely theorical. I do open the files and check the scripts to see what it is each file does and then do it myself. I guess I did spend too much time with dwarves during my youth.

If NMM does read the FOMOD scripts then yes, you just do run Mighty Dragons with NMM and it should ask you what options do you want to install.
NMM uses fomod scripts, it's because it's based off of the FO NV mod manager.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837


I've now finally tried out this enb stuff. While in indoor areas it certainly looks fine

tesv2013-02-1422-49-3yxu15.png

tesv2013-02-1422-50-46ruxc.png


(IMO)

outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.

I tried to screencapture it, but only have crappy results. Here it is a bit visible, everything is just such a blurry mess...

tesv2013-02-1423-57-21pun7.png



Oh, and the lighting is also sometiems fucked up in some indoor areas.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.

Also, if you want you can disable the depth of field and just play with the chenges of SSAO, hue and lightning.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.

Also, if you want you can disable the depth of field and just play with the chenges of SSAO, hue and lightning.

Heh,it had indeed something to do with the fog. I activated the optional fog changer and played a bit around with the blur sharpness thingy. It still is a bit weird since I usually don't like this depth of field stuff at all, but some stuff looks pretty. Atleast now I don't get headache anymore, thanks!

tesv2013-02-1503-24-1hfjd7.png

tesv2013-02-1503-13-2wbkji.png

tesv2013-02-1502-53-3equii.png

Just for shits'n giggles, forgot to take screens of "normal" FP gameplay but it's looking much more tolerable now

(that new follower is a total bro btw! :salute: he didnt annoy me yet, which is quite a feat for a bethesda npc )
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.

Also, if you want you can disable the depth of field and just play with the chenges of SSAO, hue and lightning.

Heh,it had indeed something to do with the fog. I activated the optional fog changer and played a bit around with the blur sharpness thingy. It still is a bit weird since I usually don't like this depth of field stuff at all, but some stuff looks pretty. Atleast now I don't get headache anymore, thanks!

Just for shits'n giggles, forgot to take screens of "normal" FP gameplay but it's looking much more tolerable now

(that new follower is a total bro btw! :salute: he didnt annoy me yet, which is quite a feat for a bethesda npc )

Speaking of the ENB series, how good is your PC and did was there much performance drop ?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
They probably disabled it because it's still not "fast enough" and because the dragon animation is kinda glitchy up close. How big is the Dragonborn landmass anyway? Is it large enough to even warrant much fast travel? That video there made it seem like dragon-flight isn't even much faster than sprinting, yet it took him at least 1/3 of the way across the map in just a few seconds.
 

escom

Learned
Joined
Jan 18, 2013
Messages
145
No, it's fun and fast. Probably consoles couldn't handle it.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Probably due to making the land mass feel much smaller?
Bethesda was successfully made Skyrim feel much larger than it really is, the videos I've seen with the dragon fast travel somehow destroy that illusion.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Probably due to making the land mass feel much smaller?
Bethesda was successfully made Skyrim feel much larger than it really is, the videos I've seen with the dragon fast travel somehow destroy that illusion.

They made Morrowind feel a lot bigger than it was too, with fog and insanely slow walking speed. All the games are big enough though, more dead space is not a positive really.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Someone in the other thread wrote that the problem is apparently that they stay very close to the movies in terms of style, assets, etc.
Then again, so did Oblivious.
:troll:

Fix'd.
I'd like to personally stab the first person who came up with the idea of using it like it's used in games in fucking eyes.

Anyway, Requiem = Skyrim: Tactical Edition.

If only someone persuaded the author to cease fucking writing fucking text...
:x
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
They made Morrowind feel a lot bigger than it was too, with fog and insanely slow walking speed. All the games are big enough though, more dead space is not a positive really.

In terms of absolute size and content yes, but the issue is plausibility.
The higly compressed world of TESIII-V always has the danger of feeling implausible when the illusion of size breaks down. It works well in Morrowind and Skyrim (due to natural obstacles and slow walking speed/fog in Morrowind), but not so good in Oblivion, mainly because of to the bowl-like shape of Cyrodiils landmass in that game.
A game of the same absolute size, that is however restricted to only lake Rumare and the IC would have "felt" better in that regard.
Although I guess that this would require a different/modified engine. Oblivions engine is not exactly great when there are a lot of NPCs and objects on screen.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
I would love for them to scrap Gamebryo (or Creation as they now call it) and write a whole new engine, but they simply refuse to do it. Many of the things that sucked in Oblivion, Skyrim FO3 and NV was down to the horrible engine they're using.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
A game of the same absolute size, that is however restricted to only lake Rumare and the IC would have "felt" better in that regard.
It would not be compressed, for starters.


Although I guess that this would require a different/modified engine. Oblivions engine is not exactly great when there are a lot of NPCs and objects on screen.
Well, it could be broken into lots of cells in believable manner using architecture.
 

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