hiver
Guest
hmm? Which one was that again?-when you do have a level 40+ random dragon crash the tutorial and turn the usual 'follow this guy, follow that guy, evade the scripted dragon' into 'Where the fuck is he?! Where did he go?!'
hmm? Which one was that again?-when you do have a level 40+ random dragon crash the tutorial and turn the usual 'follow this guy, follow that guy, evade the scripted dragon' into 'Where the fuck is he?! Where did he go?!'
And we all know that it will be like 80% close to completion when Elder Scrolls VI - SPACE!!! gets released and mods will give up to start working on modding Skyrim, Oblivion and Morrowind into the new game...
And we all know that it will be like 80% close to completion when Elder Scrolls VI - SPACE!!! gets released and mods will give up to start working on modding Skyrim, Oblivion and Morrowind into the new game...
Indeed. I'm still waiting for the LotR mod that was supposed to be in development for Oblivion to come out.
So, the bit every one wants to know about, how is the C&D situation going?
Well, we were in contact with WB's attourney before Christmas, but haven't spoken to them for about a month due to the holidays. We hope to get back into negotiations soon, but because of their other lawsuit with Tolkien Enterprises, we've been swept under the rug a little. It looks more hopeful than a few months ago, I'll put it like that. The negotiations are currently under an NDA, which is why we don't post much anymore, but the team are still actively fighting for MERP.
What mod exactly needs fomod? Mighty dragons? You mean NMM i guess?
NMM uses fomod scripts, it's because it's based off of the FO NV mod manager.What mod exactly needs fomod? Mighty dragons? You mean NMM i guess?
I do not know. Does NMM read FOMOD scripts? I am sorry. I do most of my installing by hand. My knowledge of Fomod scripts is purely theorical. I do open the files and check the scripts to see what it is each file does and then do it myself. I guess I did spend too much time with dwarves during my youth.
If NMM does read the FOMOD scripts then yes, you just do run Mighty Dragons with NMM and it should ask you what options do you want to install.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Also, if you want you can disable the depth of field and just play with the chenges of SSAO, hue and lightning.
Weird, I agree that many ENB are "milky", but Project ENB feels free of that IMO... could be the new DLC areas having fog or something... try taking screenshot near Whiterun, so we can compare.outdoor areas look as if I would look through some milkglass all the time. After playing 1-2 hours with it, I literally got headache and my eyes hurt. How the hell do you guys stand to play this, or have I missed some setting? Did exactly the same the guy on that page wrote.
Also, if you want you can disable the depth of field and just play with the chenges of SSAO, hue and lightning.
Heh,it had indeed something to do with the fog. I activated the optional fog changer and played a bit around with the blur sharpness thingy. It still is a bit weird since I usually don't like this depth of field stuff at all, but some stuff looks pretty. Atleast now I don't get headache anymore, thanks!
Just for shits'n giggles, forgot to take screens of "normal" FP gameplay but it's looking much more tolerable now
(that new follower is a total bro btw! he didnt annoy me yet, which is quite a feat for a bethesda npc )
Probably due to making the land mass feel much smaller?
Bethesda was successfully made Skyrim feel much larger than it really is, the videos I've seen with the dragon fast travel somehow destroy that illusion.
Then again, so did Oblivious.Someone in the other thread wrote that the problem is apparently that they stay very close to the movies in terms of style, assets, etc.
Fix'd.dat DoF
They made Morrowind feel a lot bigger than it was too, with fog and insanely slow walking speed. All the games are big enough though, more dead space is not a positive really.
It would not be compressed, for starters.A game of the same absolute size, that is however restricted to only lake Rumare and the IC would have "felt" better in that regard.
Well, it could be broken into lots of cells in believable manner using architecture.Although I guess that this would require a different/modified engine. Oblivions engine is not exactly great when there are a lot of NPCs and objects on screen.