Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
LoreRim gets a 6/10 in the end I think - maybe 7/10 if you value stability (once you get everything ironed out, you will crash like once every 6 hours which is a staggeringly good result for a high-end megamodlist played on a computer below suggested specs). All the strengths I highlighted hold up, but on top of my other dislikes, Biggie is not critical enough with the mods he implements, meaning some of the quest mods are just pure trash. This goes for Granite Hill - an entire town of poorly AI-voiced shitfests, or one of the new Bard-quests, where even initating conversation with an NPC makes him a permanent, unkillable follower until you complete the quest. A quest that has high-level enemies tht must be defeated for it to be completed, meaning if you want to do it honestly, you'll perhaps have to drag around this dead weight of an immortal NPC with annoying voice quips for hours on end.

I still enjoy this modlist quite alot and have found it to be fairly balanced - especially later on, where e.g. Wildlander would become an easy snoozefest, LoreRim still has a bit of punch. But I'm kind of baffled at its inclusion of terrible mods that could easily just be removed and improve the modlist in a nanosecond.
 

MakenBro

Novice
Joined
Apr 30, 2024
Messages
77
How's Requiem nowadays? My last and only playthrough with it was on 1.9.4 back in 2018.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
How's Requiem nowadays? My last and only playthrough with it was on 1.9.4 back in 2018.
overdue for next major version release, where races and artifacts will be redone. Cats will get bonuses for eating cheese, while artifacts are growing if you meet certain criteria - like hircine grows with each special boss/animal you hunt.
Otherwise its likely not recognizable game for you, Id advice to pair it with noxcrab mods at least.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom