Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
No way I'm downloading 800+ GB to try it again though

Thirdwolder detected, it took me half an hour :smug:

I'm genuinely surprised to see such positive reviews for this list, Biggie must have improved it a lot since I last tried it

What were your problems with it? Because it won't ever be my favorite, but I didn't see anything where I was like "OK this is really trash."
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Playing Lorerim, and it's pretty much what it looks like on the tin. Probably the most polished all around version of a gigalist. Nothing feels super out of place (except for my point 2 below), impressively small amount of visual glitches and glitches in general (well, for a gigalist, you'll obviously still run into tons of jank). I like that in contrast to Wildlander much more effort has been put into changing the core gamplay aspects from Skyrim crap as much as possible. It's still Skyrim, but it's the best combat experience I've had in it.

Oddly despite a vastly bigger community, I generally had the feeling of receiving much less help on their Discord, though because the list is so polished, I also needed it less often.

What I like:

The combat, the quest mod implementation and the graphics my 3080 can pull of on this list (I can play the Ultra setting in 1440p just fine which is kind of impressive).

What I really don't like:

1) It's not survival-focused at all, and I find Skyrim needs a big survival-focus to be enjoyable in any way since the content is so shallow. You kind of need the world to be against you to make it be meaningful in this game, and Lorerim just has the most barebones system: you take damage in freezing water, hunger limits your stamina a little bit, lack of sleep magicka and *harsh* cold limit max HP for a while. It feels very polished but you also don't get that feeling of a harsh world like you do with Wildlander or other lists. Biggest letdown for me this, YMMV.

2) Despite being called Lorerim, half of the women are ugly supermodels (meaning they're sculpted to look generically pretty but their face textures are so smooth they jump as video game dolls) - even random ass peasants. I really, really hate this. Honestly even vanilla textures are preferable to generic super model syndrome for everyone, it pulls you completely out of the world.

EDIT: The guy making Lorerim has put up a poll about his next modlist (2.3 will be the last version of Lorerim) and right now a survival modlist is leading, so maybe that'll be the Lorerim Survival Version for me.
I am interested in this type of comparison between Lorerim and Wildlander because I havent played Skyrim yet but I have watched lots of videos

My understanding is both use Requiem as a foundation and that includes several survival mods so what survival mods does Wildlander have that Lorerim doesn't?

I do want to play a more survival game so that matters for me. How would you compare the survival difference between Lorerim and Wildlander, examples would be appreciated

Requiem is the base for most lists, and I wouldn't ever recommend a non-Requiem list. Requiem is just that much better than anything else, really.

It's difficult to summarize the differences with so many mods, but in terms of just Survival, Wildlander for example includes Frostfall, which essentially means you HAVE to seek shelter (can use your own tent that you carry) in snowstorms etc. Crafting becomes a much more vital part of the early game and every beginner should take the first crafting perk as their first perk because it gives you access to so much useful stuff. There's more diseases, status effects are more difficult to manage etc. Health don't regenerate so you need to make healing poultices that slowly heal you (so you drink those before you wait or sleep).

The difference summarized is this:

1) If I'm cold in Lorerim I go "hm, there goes 10 max HP for a while."

2) If I'm cold in Wildlander I got "Oh fuck, gotta get to shelter real fast." If I'm cold and wet, I go "Oh fuck oh fuck oh fuck."

But you pay a heavy toll to get those features. Wildlander is closer to vanilla in its combat, for example, and Lorerim just generally has way more cool stuff in it. Graphically it is also superior, probably one of the lists that get you the most bang for your hardware buck. I don't know if there's a more polished version of a survival list out there.
Thanks, I have heard about Frostfall, its considered a quintessential survival mod and its definitely something I like

But as far as I know you can add mods to Lorerim so I wonder if you can just add Frostfall ?

You can add mods to any list, but I wouldn't really recommend it - these gigalists are janky enough as it is. That goes double for the complex ones like Frostfall.

If you want a Survival-heavy list I'd look for another list entirely. Or wait until Biggie makes whatever Survival mod he was planning on.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,934
Location
South Africa, Cape Town
Playing Lorerim, and it's pretty much what it looks like on the tin. Probably the most polished all around version of a gigalist. Nothing feels super out of place (except for my point 2 below), impressively small amount of visual glitches and glitches in general (well, for a gigalist, you'll obviously still run into tons of jank). I like that in contrast to Wildlander much more effort has been put into changing the core gamplay aspects from Skyrim crap as much as possible. It's still Skyrim, but it's the best combat experience I've had in it.

Oddly despite a vastly bigger community, I generally had the feeling of receiving much less help on their Discord, though because the list is so polished, I also needed it less often.

What I like:

The combat, the quest mod implementation and the graphics my 3080 can pull of on this list (I can play the Ultra setting in 1440p just fine which is kind of impressive).

What I really don't like:

1) It's not survival-focused at all, and I find Skyrim needs a big survival-focus to be enjoyable in any way since the content is so shallow. You kind of need the world to be against you to make it be meaningful in this game, and Lorerim just has the most barebones system: you take damage in freezing water, hunger limits your stamina a little bit, lack of sleep magicka and *harsh* cold limit max HP for a while. It feels very polished but you also don't get that feeling of a harsh world like you do with Wildlander or other lists. Biggest letdown for me this, YMMV.

2) Despite being called Lorerim, half of the women are ugly supermodels (meaning they're sculpted to look generically pretty but their face textures are so smooth they jump as video game dolls) - even random ass peasants. I really, really hate this. Honestly even vanilla textures are preferable to generic super model syndrome for everyone, it pulls you completely out of the world.

EDIT: The guy making Lorerim has put up a poll about his next modlist (2.3 will be the last version of Lorerim) and right now a survival modlist is leading, so maybe that'll be the Lorerim Survival Version for me.
I am interested in this type of comparison between Lorerim and Wildlander because I havent played Skyrim yet but I have watched lots of videos

My understanding is both use Requiem as a foundation and that includes several survival mods so what survival mods does Wildlander have that Lorerim doesn't?

I do want to play a more survival game so that matters for me. How would you compare the survival difference between Lorerim and Wildlander, examples would be appreciated

Requiem is the base for most lists, and I wouldn't ever recommend a non-Requiem list. Requiem is just that much better than anything else, really.

It's difficult to summarize the differences with so many mods, but in terms of just Survival, Wildlander for example includes Frostfall, which essentially means you HAVE to seek shelter (can use your own tent that you carry) in snowstorms etc. Crafting becomes a much more vital part of the early game and every beginner should take the first crafting perk as their first perk because it gives you access to so much useful stuff. There's more diseases, status effects are more difficult to manage etc. Health don't regenerate so you need to make healing poultices that slowly heal you (so you drink those before you wait or sleep).

The difference summarized is this:

1) If I'm cold in Lorerim I go "hm, there goes 10 max HP for a while."

2) If I'm cold in Wildlander I got "Oh fuck, gotta get to shelter real fast." If I'm cold and wet, I go "Oh fuck oh fuck oh fuck."

But you pay a heavy toll to get those features. Wildlander is closer to vanilla in its combat, for example, and Lorerim just generally has way more cool stuff in it. Graphically it is also superior, probably one of the lists that get you the most bang for your hardware buck. I don't know if there's a more polished version of a survival list out there.
Thanks, I have heard about Frostfall, its considered a quintessential survival mod and its definitely something I like

But as far as I know you can add mods to Lorerim so I wonder if you can just add Frostfall ?

You can add mods to any list, but I wouldn't really recommend it - these gigalists are janky enough as it is. That goes double for the complex ones like Frostfall.

If you want a Survival-heavy list I'd look for another list entirely. Or wait until Biggie makes whatever Survival mod he was planning on.
Im going to do that, wait for a more survival focused Lorerim mod list
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
One thing I did really like about Lorerim is that it is ironically a bit more selective than some lists. It cuts out a lot of just shit tier mod content like the terrible parts of Interesting NPCs or the trashy note quests from armor mods.

For a list that has everything and the kitchen sink, it's actually decently curated.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
No way I'm downloading 800+ GB to try it again though

Thirdwolder detected, it took me half an hour :smug:

I'm genuinely surprised to see such positive reviews for this list, Biggie must have improved it a lot since I last tried it

What were your problems with it? Because it won't ever be my favorite, but I didn't see anything where I was like "OK this is really trash."
Yeah my internet is complete trash. I live in an apartment complex that has gigabit fibre but they have a shitty firewall from the 1980s that reduces the bandwidth to a fraction of what it should be, been waiting a long time for them to fix it

They have an actual desk fan in the server room to keep it cool, that tells you the level of sophistication we're dealing with here

I wouldn't know where to begin criticising the old version of Lorerim
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
137
Reading the documentation for this Lorerim Wabbajack thing, and came across this:

LORERIM REQUIRES THE FULL PAID UPDATE TO SKYRIM ANNIVERSARY EDITION. IT IS NOT/WILL NOT BE MADE COMPATIBLE WITH THE NON PAID UPDATE OR OLDER VERSIONS

So ... you guys bought Skyrim again, in the year of our Lord 2021+, to play a mod list???

:negative: Todd really is an evil genius, isn't he?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Yeah, that part was like “OK Todd gotta hand it to you, that’s some genius piss taking”

A lot of modlists require that btw :clown:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
isnt frostfall broken for a while
Was working fine couple of months back when I was mucking in Skyrim.
afaik it doesnt work with sse/anniversary. Which are required for latest requiem for example. As such you must install frostfall(as its required by many things) but then its best to disable it in game. Because for example most armors would have 0 warmth, other bugs might apply too
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,860
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
isnt frostfall broken for a while
Was working fine couple of months back when I was mucking in Skyrim.
afaik it doesnt work with sse/anniversary. Which are required for latest requiem for example. As such you must install frostfall(as its required by many things) but then its best to disable it in game. Because for example most armors would have 0 warmth, other bugs might apply too
Naw buddy, running requiem and whatever the gog version, got no problems with freefall.
 
Joined
Mar 3, 2010
Messages
9,268
Location
Italy
Requiem is just that much better than anything else, really.
maybe it's wildlander's fault, but i noticed it has changed. A LOT. once requiem was about moving carefully and managing resources. now it's all about who oneshottes first. no way to survive mid-late game threats without being a warrior with every single level up invested in hp or a mage avoiding combat altogether.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Requiem is just that much better than anything else, really.
maybe it's wildlander's fault, but i noticed it has changed. A LOT. once requiem was about moving carefully and managing resources. now it's all about who oneshottes first. no way to survive mid-late game threats without being a warrior with every single level up invested in hp or a mage avoiding combat altogether.

I haven’t invested a single level up in HP on my current playthrough (not a one) and I’m a two-handed melee character tanking all enemies to the face. Level 20 fighting high damage vampire dens on Legendary difficulty in Lorerim (higher damage output than Wildlander which doesn’t have difficulty settings).

There are so, so many ways to mitigate damage. Heavy Armor makes you a complete tank, blocking and parrying is goated, Absorb cloak is incredible sustain etc. People can kill Level 70 giants on level 11 with Power Attacks and investment in Block.

In other words: git gud.
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
I will say Wildlander’s weakness was always its combat though. I haven’t kept up with the updates, but when I played the list, Dylan had way fewer combat mods implemented than other lists.

But Skyrim’s combat will always be pretty shit no matter what you do. Even the lists focusing strictly on that feels like you’re playing a janky east european souls like knock off.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien

I haven’t invested a single level up in HP on my current playthrough (not a one) and I’m a two-handed melee character in my tanking all enemies to the face. Level 20 fighting high damage vampire dens on Legendary difficulty in Lorerim (higher damage output than Wildlander which doesn’t have difficulty settings).

There are so, so many ways to mitigate damage. Heavy Armor makes you a complete tank, blocking and parrying is goated, Absorb cloak is incredible sustain etc. People can kill Level 70 giants on level 11 with Power Attacks and investment in Block.

In other words: git gud.
Sounds fucking lame
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen

I haven’t invested a single level up in HP on my current playthrough (not a one) and I’m a two-handed melee character in my tanking all enemies to the face. Level 20 fighting high damage vampire dens on Legendary difficulty in Lorerim (higher damage output than Wildlander which doesn’t have difficulty settings).

There are so, so many ways to mitigate damage. Heavy Armor makes you a complete tank, blocking and parrying is goated, Absorb cloak is incredible sustain etc. People can kill Level 70 giants on level 11 with Power Attacks and investment in Block.

In other words: git gud.
Sounds fucking lame

Well obviously. It’s Skyrim.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
I've starved for waifumaker stuff in today's world of deliberately ugly characters. Is there a current guide for installing everything from scratch for Linux (Steamdeck should work)? Edit: Is this all I need?

While I'm at it: Besides Unofficial Patch, SkyUI, RaceMenu, Live Another Life, Requiem (or alternatives), and any compatibility shit, what's the must have mods for Skyrim? Is there anything for Morrorowloot+Requiem compatibility?
 
Last edited:

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Just remember to either a) enable case-folding for your wine directory or b) or do all mod management via wine (or I guess proton in this case).
Otherwise you'll end up with folders named Data, data, and DATA, instead of them being consolidated as one.

You don't need that 'mo2-linux' thing, but it does look like it'll add a lot of convenience features, such as a URL handler for nexus downloads.
As well as dealing with the annoying parts of enabling d3d dll injections in wine, such as ENB.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
Well I needed to install MO anyways, so doing it a particular way isn't an issue. Case folding is good to know, even if I did expect to do virtually everything through MO, since I've run into the issue at least once when modding another game (JA3 I think?) but didn't think of it offhand.

Edit: What's the current recommendation for open cities? I recall the original did something stupid and comments are closed (never good a good sign)

Edit: Is converting mods to Special Edition really as easy as opening them, saving them, and converting the meshes? Does the mod using (light) Script Extender complicate things (e.g., some function was depreciated in the last 10 years, I have to do something special to load and save script extender using mods)?
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom