Elaborate please. I was tempted to spend another ten hours of modding Skyrim only to uninstall five minutes later because of this.Anyway, I decided against using this mod for now. It does a few weird things.
Elaborate please. I was tempted to spend another ten hours of modding Skyrim only to uninstall five minutes later because of this.Anyway, I decided against using this mod for now. It does a few weird things.
I really think the unlocked grip part gives player too much freedom regarding what they hold and where, plus I am not entirely sure how it plays with Requiem (should be ok, but still...).Elaborate please. I was tempted to spend another ten hours of modding Skyrim only to uninstall five minutes later because of this.Anyway, I decided against using this mod for now. It does a few weird things.
https://www.nexusmods.com/fallout4/articles/2037
Huh there are actually controversies regarding mod-packs like Wabbajack.
BG being my first game to mod and it having BWP and later BWS makes me think that "mod-packs" in general is a good idea. After all most of your end users aren't going to muck around with modding tools to see what works or not and try to make mods work together. And for the most part I think the modder of BG are relatively OK with it. I guess Nexus/Bethesda modding communities are different.
TES modding community is the most autistic and egotistical in the world. The controversies were predictable from my view. I remember huge nerd fights over things as simple as someone uploading grammar fixes for another mod.
I can't believe Skyrim didn't allow dovahkiin to walk and chew gum at the same time.
Instead of a patch for Requiem, there should be a patch so npcs can take advantage of the weapon/spell juggling.
I can't believe Skyrim didn't allow dovahkiin to walk and chew gum at the same time.
Instead of a patch for Requiem, there should be a patch so npcs can take advantage of the weapon/spell juggling.
I actually decided not use the mod after all. It has some cool features but overall mod too imba.
Is there any oblivion mod that makes it a jungle. Like it should of been.
Are there mods that add everything Oblivion lost from Morrowind ?
At best you'll find mods that add a few more n'wahs.Are there mods that add everything Oblivion lost from Morrowind ?
-Mark Nelson Designer on MorrowindI’m proud of [Morrowind]. But you go back and play Morrowind now, and it’s hard. That’s a hard game to play. “Where’s my quest marker?” And, God, I fought against quest markers; I fought against fast travel. It was like, “No, we have to be RPG purists!” And Todd was right — Oblivion was better for it. It made it a lot better on console. But, my God, we were dumbing down RPGs. We were ruining RPGs forever. Now, I go back and I’m older and I’ve got kids, and I don’t have as much time to just wander and find things. And that was a lot of the beauty of Morrowind. You could just wander and come across these random little things. Now I appreciate those conveniences we find in a lot of the more modern games.
I love hearing that people still care. Video games are such this weird, ephemeral art form. I’ve worked on games that I will never see again, and I spent years of my life on them. They will never be seen by another human ever again. And that sucks. They just go away, or you can’t play them because you don’t have the console anymore. So it was nice to see that Xbox made it a game that’s backwards compatible; it makes me happy, and I can show it to my kids. “Look, this is what your dad worked on!” And they’re like, “Can we play Fortnite?”
At best you'll find mods that add a few more n'wahs.
Decided to try playing this again solely for Inigo because of reviews, and it's really impressive.
Decided to try playing this again solely for Inigo because of reviews, and it's really impressive.
Fully voiced companion(I don't mean shitty mod-tier voices, it sounds good enough to be in any AAA game) with thousand of reactions. Has unique dialogue for basically every quest I've picked up so far.
Accidentally hit him with a destruction spell and he yelled that khajits aren't as resistant against magic like bretons are(my character is a breton)
When I entered a shop he made comments based on what items were available and what items I have in my inventory.
He recognizes when you pick up certain books and asks if he can have them so he can read them, which he will actually read.
Has unique comments for basically every location.
Probably the most interactive and reactive companion in any game.