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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

soulburner

Cipher
Joined
Sep 21, 2013
Messages
712
I confirm this works, did the same thing when copying The Tale of Two Wastelands between two PCs a few days ago. Add onedrive to the mix and you get cloud saves, too.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,147
You can never mod this half finished console turd into anything good
The sad thing is that you totally could mod this into a decent game, Enderal is proof enough of that. The problem is that to do that you would need a modder who has their had affixed between their shoulder blades and not between their ass checks. Because well over 90% of mods on nexus are essentially just lame cosmetic tweaks that do more e-begging that changing anything. The game needs quest and dialog overhauls and instead it has several variations of heel's sounds and booby armors that usually do not even look that good.

Even easy stuff like adding a option to side with Mercer in the Thieves guild quest line are passed up in favor of shit like "missives" mods that just add more radiant quest horseshit into a game that already has too much of it.
 

Chippy

Arcane
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Steve gets a Kidney but I don't even get a tag.
Funny enough I thought I'd give this game another go with some mods. I was itching to play another vampire game so installed the "better Vampires" mod. Initially I thought I was onto something - sunlight damage, dawguard hunters appear right out of the Helgen cave and ambush me, I retreat into the cave and kill a few but the others are still outside. I levelup from level 1 to 10 with sneak, all skill points into health. Sneak outside and kill a few more by feeding.

Then I thought "lemme test the level scaling thing again - they appeared when I was level 1 and I'm now level 10" and sure enough a single hit from a dawnguard was a 1-shot. So I'm thinking maybe this game might be worth another go. Superpowerful vampire that get 1-shot by a single crossbow bolt and all that.

But now I can't play it even if I wanted to because the game wont load. And I can't be bothered to play loadgame roulette. I do think there's hope for these games, but I'm reminded why I only played this once. And Bethesda arn't gonna make a mod system that prioritises compatibility, so they'll just make another TES game with better graphics in the many years ahead.

Edit: And just remembered the fucking game was full of load bugs even with the simplest of mods.
 

mastroego

Arcane
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Funny enough I thought I'd give this game another go with some mods. I was itching to play another vampire game so installed the "better Vampires" mod. Initially I thought I was onto something - sunlight damage, dawguard hunters appear right out of the Helgen cave and ambush me, I retreat into the cave and kill a few but the others are still outside. I levelup from level 1 to 10 with sneak, all skill points into health. Sneak outside and kill a few more by feeding.

Then I thought "lemme test the level scaling thing again - they appeared when I was level 1 and I'm now level 10" and sure enough a single hit from a dawnguard was a 1-shot. So I'm thinking maybe this game might be worth another go. Superpowerful vampire that get 1-shot by a single crossbow bolt and all that.

But now I can't play it even if I wanted to because the game wont load. And I can't be bothered to play loadgame roulette. I do think there's hope for these games, but I'm reminded why I only played this once. And Bethesda arn't gonna make a mod system that prioritises compatibility, so they'll just make another TES game with better graphics in the many years ahead.

Edit: And just remembered the fucking game was full of load bugs even with the simplest of mods.
Just try loading an older savegame, then load the recent one from inside the game.
This usually solves loading bugs for me.
Not that I remember having them with the Special Edition, tbh.

Are you NOT using Requiem? Why.
 

Chippy

Arcane
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Steve gets a Kidney but I don't even get a tag.
mastroego I didn't buy the SE. Mainly becuase I couldn't bring myself to load all the mods again. I just kept the version I had and I can't even tell you from memory which combat overhaul I've got. It doesn't appear in the MCM menu but it overhauled the combat and the feats.

I think there's a game in here somewhere. I'm going down the stealth > vampire route. I'm aware of Requiem, but I don't think I'm gonna go down the mod route again.
 

mastroego

Arcane
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mastroego I didn't buy the SE. Mainly becuase I couldn't bring myself to load all the mods again. I just kept the version I had and I can't even tell you from memory which combat overhaul I've got. It doesn't appear in the MCM menu but it overhauled the combat and the feats.

I think there's a game in here somewhere. I'm going down the stealth > vampire route. I'm aware of Requiem, but I don't think I'm gonna go down the mod route again.
Well I can see where you're coming from.
Modding can be exhausting.

I shared my "minimalistic" SE Requiem list some pages ago, to possibly help someone who felt like that.
It'll still require some work to do to get it going, but if you want to go that route, consider that the hard and long part (checkin' up individual mods and seeing what goes with what and where) it's done already...
 

Chippy

Arcane
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Steve gets a Kidney but I don't even get a tag.
So I'm giving it another go and trying to remember why I installed the mods I did years ago. Probably about 2016 or so. I've got the 'Better Vampires' mod and 'Perkus Maximus' among many more - there was a werewolf mod called bloodmoon I think that allowed you to become a hybrid.

And so far I've gotta say it isn't bad. I set all the difficulty hardcore in the vampire mod, so sunlight = death. Then I maxxed stealth, so melee against dawnguard = death. I'm doing an ironman mode, so haven't risked backstabbing an enemy, but you get assassinate in the perk mod, so if you stealth and take advantage of vamp spells, you can do a risky assassinate on the dawnguard who just 1-shot you if discovered.

I plays a bit like Thief. That mod I mentioned even has the Thief arsenal of noisemaker arrows, working rope arrows, etc. I've gotta remember Skyrim's quirks like you might get attacked while vamp feeding - enemies appear from nowhere, and they might do the same if I start crafting.

But it plays like a different game. Gotta plan travel now around the sun and constant ambushes. Nearby caves and all that become important.
 

mastroego

Arcane
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I haven't played with those mods - or as a vampire - so I take your word for it.
I know Better Vampires is an old mod with a large enough following.

I can see why that style could be fun, but the larger issue is how do your mod combination handle leveling?
 

Chippy

Arcane
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Steve gets a Kidney but I don't even get a tag.
mastroego It doesn't - so it's still broken according to vanilla rules. I can't remember what my reasoning was to pick this over Requiem. It may have been the most compatible at the time with other mods chosen.

If I remember correctly, Requiem gives everyone predetermined levels. And this feat mod made charactrers so powerful (I also uncapped player level) that I wanted NPCs at level 50 to present a bit of a challenge in the later game.

Here's the link: https://www.nexusmods.com/skyrim/mods/59849/?tab=description I can't really compare it to Requiem as I can't find out how Requiem changes feats. But it might have been a bit more involved.

Requiem: https://skyrim-requiem.fandom.com/wiki/Perk_Trees
 

mastroego

Arcane
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Yeah, level scaling kills the game. I think we can all agree on that.
You can have fun for a while, then at some point you'll only notice that wherever you go it's just the same, you'll just face harder versions of critters you've met before with no connection to "realism" whatsover.

I haven't tried Tendo, but I still strongly suggest Requiem.
It's tried, tested, and it really doesn't need much tinkering with - the mods I use with it cover areas that don't overlap.
Its real merit is that it doesn't just remove level scaling, it tries and, within the limit of the engine and the world, succeeds at making the world itself make more sense.

When you escape the prison you are a hobo and you literally have the problem of making a living.
You'll feel that, because you won't be able to go hunting Daugrs in tombs, they will slaughter you.
This phase might even become boring at some point, but getting out of it will provide a real sense of achievement, and the game more or less starts a second time here, because then you will be able to face the first tier of monsters, so to speak, and you'll finally tackle quest and dungeons for real.

The more fearsome monsters will need high level chars, or really effective builds, and/or the use of powerful artifacts (which DO exist in Requiem, those are reworked as everything else).
Finding them becomes a meaningful goal.
Slaying a Dragonpriest is the stuff of legend, not a minor thing that happens to you because of level scaling. Yet it might become even "easy", when you're powerful enough yourself.
I think this is certainly the best way to play Skyrim.
 

King Crispy

Too bad I have no queen.
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Strap Yourselves In
I recently installed and started Wildlander because why not? I guess Enderal got me curious about what a monster modlist would be like.

So far it's... interesting? In Whiterun my i9-10900K and 3090 are being bullied into under 70fps in certain spots without tweaking and further optimization. Nvidia's low-latency frame buffer limiting in the NVCP helps thing a lot. Also simply reducing the FOV to 75 or 80 or so makes things less ridiculous.

Looks p. good, and having the focus be on mere survival without caring about FUS RO DA is rather refreshing, I suppose. I didn't uninstall within ten minutes, at least!
 

Grunker

RPG Codex Ghost
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I recently installed and started Wildlander because why not? I guess Enderal got me curious about what a monster modlist would be like.

So far it's... interesting? In Whiterun my i9-10900K and 3090 are being bullied into under 70fps in certain spots without tweaking and further optimization. Nvidia's low-latency frame buffer limiting in the NVCP helps thing a lot. Also simply reducing the FOV to 75 or 80 or so makes things less ridiculous.

Looks p. good, and having the focus be on mere survival without caring about FUS RO DA is rather refreshing, I suppose. I didn't uninstall within ten minutes, at least!

Weird. I ran it without issues on my old PC which was a coughing, on-its-last-legs GTX970 or whatever that thing was called
 

King Crispy

Too bad I have no queen.
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You probably weren't running it at 2160x1440 with everything maxed out.

After tweaking, I've got it maintaining 100fps now.
 

mastroego

Arcane
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My Mod Organizer directory is 10.6 GB, for a full Requiem install with complementary mods.
Graphic mods too, though admittedly I never downloaded very high res versions of stuff.
 

Kjaska

Arbeiter
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Insert Title Here
Who the hell will watch a 20 hours review of a fucking videogame from eleven years ago?
his previous vids on morrowind and oblivion are 9 and 11 hours long and have both approx 1mil views.

correction:

1668243306363.png
 
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Chippy

Arcane
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5,464
Steve gets a Kidney but I don't even get a tag.
If I ever play Skyrim again I'll probably try the Requiem mod. But this is my second time playing, and it's not as bad as I remember. First time round I just played a warrior, this time I'm purposefully gimping my character. I've got:

  • Better Vampires + Coldhaven (city) and vampire weapon expansion mod, Bloodmoon/Moonlit Tales, mod that combines the all vampire & Werewolf content.
  • Perkus Maximus, Jaysus Swords, Deadly Dragons, Ultimate Witcher mod (bit buggy), & Warzones.
So currently just levelling stealth and smithing. Dawnguard always ambushing me, and silver hand checking in to see if I'm a werewolf as well, but not aggressive yet. These enemies and the warzones characters level scale, and I think the cap for NPCs is 81. I can take a hit or two from a werewolf (also ambush me) with improved armour at level 100 and 800 or so HP.

Haven't looked to extenisvely at the crafting in the Perkus Maximus mod, but it allows traps as well as Thief arrow content as mentioned. So if those traps are effective on level 80 enemies, that should be interesting.

You can see the direction RPGs are going by Skyrim & mods. 25-50 years from now it'll be the virtual reality fantasy simulator. With added boobs.
 

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