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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Grunker

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The Wildlander wiki does a much better job of summarising the modlist than I could:

https://github.com/Wildlander-mod/Support/wiki/The-Mods

But I'll try to summarise-the-summary a bit here...

Basically Wildlander adds:

1) Requiem in a tweaked format that includes Minor Arcana and Dragonborn patch
2) Alternate start support (skips initial tutorial section of Skyrim)
3) A tweaked character creation system which allows for more diverse options
4) Vastly improved combat using Wildcat and Mortal Enemies as well as many other mods
5) Survival mods so that you must eat, drink, sleep and manage your temperature to survive
6) New hunting mechanics from the Hunterborn mod
7) A modified crafting system using CCOR which was very time-consuming to set up
8) A completely new UI using a variety of UI mods and including a custom-built sneak meter
9) A dynamic economy and a variety of 'jobs' to perform in the game world
10) Realistic penalties for committing crimes, i.e. the gods stop you from receiving their blessings
11) More realistic factions, such as the College and the Thieves' Guild having actual requirements to join
12) Spell Research and new spell visuals - SR gives you many new ways to improve your spell-casting
13) Disabled fast-travel and thus the motivation to travel via carriages/ferries, and new horse features
14) A comprehensive suite of follower mods making them less shit (no Inigo yet, though Lucien is coming soon)
15) Population mods making Skyrim's world less barren from a people perspective
16) Player housing expansions
17) Quest improvements ranging from small to quite big
18) Immersive nights, conversations, names and other features
19) A variety of miscellaneous mods such as GIST
20) FINALLY, a much improved camera and much better third-person camera support (I play 1st-person myself but there you go)

Damn, it's a lot.

Note that this list is actually kind of lacking. It's more of a list of "core features." Just as an example, in Wildlander you can actually build your own town, complete with features like transporting certain NPCs to that town and having them go about different kinds of business, have different schedules and stuff like that. I built my own town like that around the honey farm home when I played last time.

There are multiple "advanced features" in the modlist on top of the stuff Yosharian mentions, which are features you can completely ignore or use at your leisure.
 

cretin

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I don't like that mortal enemies is included in Wildlander. Redditors insist that mod is necessary for good melee combat but it actually isn't and makes requiem significantly easier. People just dont want to take the time to learn the correct distances and what maneuvers can work and when. Being able to Lomachenko around enemies' attacks is silly stuff and trivializes the threat of multiple enemies.

Any way I'm sure its a good modlist overall, that guy seems to have a good head on his shoulders about gameplay, and I appreciate that its a mostly gameplay focused modlist (and clocks in at one of the smallest download sizes on the entire wabbajack, but still some ~70 gbs).
 

Grunker

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I don't like that mortal enemies is included in Wildlander. Redditors insist that mod is necessary for good melee combat but it actually isn't and makes requiem significantly easier. People just dont want to take the time to learn the correct distances and what maneuvers can work and when. Being able to Lomachenko around enemies' attacks is silly stuff and trivializes the threat of multiple enemies.

Any way I'm sure its a good modlist overall, that guy seems to have a good head on his shoulders about gameplay, and I appreciate that its a mostly gameplay focused modlist (and clocks in at one of the smallest download sizes on the entire wabbajack, but still some ~70 gbs).

It's kind of a miracle since the dude is clearly motivated by "immersion" first and foremost (you can see from his videos). The talent for restraint in the gameplay department (all things considered - especially how many shit gameplay mods he could add but doesn't) seems to be natural more than tuned to his own likes and dislikes.
 

mastroego

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yeah theres no escaping it, skyrim dorks simply MUST have at least 50gb of asset replacers. I'm reminded of when someone on here posted "thats a lot of effort to make an okay looking game look slightly more okay"
My handpicked modlist is 10.5 Gb
Including tools and backup versions
 

Norfleet

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In Skyrim however, you have to follow the damn quest compass; because there is no instructions on your quest log. Skyrim threats you like you have an IQ of a TikToker, and that's insulting.
That is because the developers themselves operate at this level and are thus incapable of writing meaningful instructions. Notice how manual-writing has now been outsourced to the Wikka.
 

oldmanpaco

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So is the Wildlander dude a discord tranny? Nothing like the LGBTMKYPOX flag for an avatar.

edit:

https://www.nexusmods.com/skyrimspecialedition/mods/43816 Separates your character's gender from their racemenu sex. Vanilla body types are heavily gendered with the mod allowing you to create characters that aren't just huge beefy man or slim woman



Activity​


Dylan Perry moved this card from Unassessed User Suggestions to Assessed and Approved
Sep 5 at 8:40 PM

Dylan Perry Sep 5 at 8:39 PM
Approved. I would like people to have pronoun options if possible, and this looks like a great implementation. I can't guarantee "they/them" functionality because it seems to require some additional components that may or may not work for us, but the other functionality should be doable.

Guessing this means they won't help me mod in the bikini armors that make skyrim worth playing.

https://www.nexusmods.com/skyrimspecialedition/mods/63235
Adds NPCs with various handicaps and disabilities throughout Skyrim. Brings home the scale & impact of the Skyrim Civil War as well as everyday life in the 4th Era.



Activity​


Dylan Perry moved this card from Unassessed User Suggestions to Assessed and Approved
Sep 14 at 1:08 PM

Dylan Perry Sep 14 at 1:08 PM
Approved, assuming there are no unforeseen difficulties. Would be great for realism to get some handicapped and injured NPCs, and just for representation

For representation you know.
 
Last edited:

Bigg Boss

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Something about this thread having 244 pages really puts shit into perspective around here.
 

Bigg Boss

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Sure, then you see how many people buy the game around here. Idk I am in a bitchy mood ignore me and have fun if you enjoy it.
 

Semiurge

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If you can get hold of a horse, you can get past tough monsters like trolls by just running past them. And there are places where you can steal horses, or at least there were last time I played Requiem. Also: you can just pay for a carriage in order to travel safely around Skyrim. You know, like a normal person would who isn't yet a skilled adventurer.

There's a common encounter that spawns a horse next to a dead adventurer. I don't think they walk away when dismounted or disappear if you leave the same cell.
 

Yosharian

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If you can get hold of a horse, you can get past tough monsters like trolls by just running past them. And there are places where you can steal horses, or at least there were last time I played Requiem. Also: you can just pay for a carriage in order to travel safely around Skyrim. You know, like a normal person would who isn't yet a skilled adventurer.

There's a common encounter that spawns a horse next to a dead adventurer. I don't think they walk away when dismounted or disappear if you leave the same cell.
There used to be a mechanic that once you stole a horse and rode it into another area or became your horse permanently, not sure if Wildlander still has that mechanic though
 

Nikanuur

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Anyone playing True Directional Movement with some other mods here? How is it?
 

Ravielsk

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Anyone playing True Directional Movement with some other mods here? How is it?
I used it as outlined in this video and while it makes 3rd person combat viable its still just Skyrim combat. Left click is still the king and dodging is kind of broken because tk dodge does not do backwards rolls without some very precise inputs. Overall its a good mod that needs another 50 on top to make a difference.
 

cretin

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It's all too ostentatious and not systemized enough to make a real difference. Dorks desperately want to turn it into a Souls/ER clone and then quietly stop playing 20 minutes later and can't figure out why. It's because you can't escape the feeling that you'd be better off just playing Souls/ER at that point.

The correct thing - that no one seems to want to do - would be to ask what is good, if anything, about the vanilla combat and attempt to enhance that, not try to turn it into a poor man's imitation of games built from the ground up to be action games. Minimalism is a no-sell in the skyrim community, I would say unfortunately but I don't really care what these retards do tbh
 

mastroego

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Well it's a debate for the ages but I don't think a (fantasy) RPG should be TOO reliant on player's skill when it comes to combat.
It's a difficult recipe, granted.

I am more or less content with the way it turns out with Requiem, at least.
When you start, there's is just no way to face - say - a master vampire. You can't do it. You need leveled up skills, perks, shouts and even artifacts.
I don't play games like this for the challenge with the controls - though there is some of that too, because, if you take again the above example, you need to activate abilities and artifacts at the right moments, if you want to make it (without pause cheese, at least).
 

Nikanuur

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Nikanuur

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It's all too ostentatious and not systemized enough to make a real difference. Dorks desperately want to turn it into a Souls/ER clone and then quietly stop playing 20 minutes later and can't figure out why. It's because you can't escape the feeling that you'd be better off just playing Souls/ER at that point.

The correct thing - that no one seems to want to do - would be to ask what is good, if anything, about the vanilla combat and attempt to enhance that, not try to turn it into a poor man's imitation of games built from the ground up to be action games. Minimalism is a no-sell in the skyrim community, I would say unfortunately but I don't really care what these retards do tbh
It's not about imitating DS/ER.
 

gurugeorge

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Strap Yourselves In
I think for anyone who just prefers 3rd person generally to 1st person like me, the 360 movement and the various combat mods that can go along with it is great, even if it doesn't imitate some other 3rd person games in terms of difficulty, it just makes the game more pleasant to play. Makes it more like TW3 or something like that, so you've still got basically the same simple combat, but it's just more pleasant to engage with than the awful 3rd person control that came with the game.

(For me, I go by the principle that 1st person mimics fear-based tunnel vision, so when I've played Skryim I've tended to use 1st person quite often in dungeons, but 3rd person outdoors and more generally. I like that you can switch between the two, and I think all games of this type should have that option.)
 
Self-Ejected

HereticGuy

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I used it as outlined in this video...

Mother of god, there are ~20 mods in one video to make Skyrim's combat slightly less shittier. Whole video could be summarized in 3 seconds if he just said "play a better game".
But look at the video, man. This doesn't even seem to be the Skyrim game anymore.

Some modding people are just like that :

- Yo man, see that Lada Samara?
+ Yeah?
- I'll modify it so much, it'll look like a Skoda Favorit!
+Why not just buy a Skoda Favorit then?
- *...angry 1.3 motor noises....*
 

Nikanuur

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Some modding people are just like that :

- Yo man, see that Lada Samara?
+ Yeah?
- I'll modify it so much, it'll look like a Skoda Favorit!
+Why not just buy a Skoda Favorit then?
- *...angry 1.3 motor noises....*
Not really sure what is your aim, but we are talking about modding one aspect of a game out of many. Thefore the notion of "Hey look, they make the combat look like DS/ER, why not play those games instead?" is rather misguided.
 
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mastroego

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Anyway,
I had to reinstall the OS from scratch and I was almost certain my Skyrim setup was lost - yeah I knew I could recreate it step by step but that's still a lot work.
I backed up everything as it was in the various related directories, just to make an attempt, reinstalled the OS, recreated the data structure, and to my surprise it worked.

Not on the first try, of course, but it was still an extremely quick thing.
The key was to reinstall Skyrim from Steam, run it at least once, and THEN copy everything over.
Similarly I had reinstalled Mod Organizer 2 in the same directory as it used to be, and THEN overwrote everything there as well.
So this basically involves 3 places: the Steam Skyrim directory, the MO2 directory, and the Skyrim directory under Documents/My Game.
Additional steps were the re-removal of CC content (which I deleted for my setup), since copying everything over won't get rid of them after they've just been reinstalled, and flagging again MO2 exe with administrator's privileges, which it lost in the backup.

Just thought I'd share, since I always thought it couldn't be (easily) done.
Not that I've playtested it thouroghly yet, but it loads my savegames and reports no errors.
 

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