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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

DraQ

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escom

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Improving Skyrim / Recommended Mods thread


^that's the thread title, not "how to roleplay like uesp users"

Oh, sorry, i linked a mod which let's you play on musical instruments, debuffs the enemy and buffs your allies in combat, basically creating a brand new class/playstyle. How fucking terrbile. I guess i should have just linked Requiem, a mod that only masochist autist motherfuckers can enjoy. Skyrim Redone has 1mil download for a reason and Crapuiem only a few thousand if you haven't noticed you fucking retards.

Continue to analfist each other.
 

Utgard-Loki

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LOLOLO BRO LET ME TLL YOU THA I USE THE SKRYE LOOKS LIKE TE SHOE IS ON THE OTHE HANT NOW BRO ROFL

but only until requiem is compatible with dragonborn. since skyre is inferior. :smug:
 

DraQ

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I don't really mind a mod that allows you to earn by performing based on your speechcraft skill...

Oh, sorry, i linked a mod which let's you play on musical instruments, debuffs the enemy and buffs your allies in combat, basically creating a brand new class/playstyle.
...but that part has always been 'tarded in D&D and is not needed in TES.

How fucking terrbile. I guess i should have just linked Requiem, a mod that only masochist autist motherfuckers can enjoy. Skyrim Redone has 1mil download for a reason and Crapuiem only a few thousand if you haven't noticed you fucking retards.

Continue to analfist each other.
:butthurt:
And your fucking problem is now... what?
Actually nothing, but I do enjoy the fine spectacle of you writhing in butthurt.

:excellent:
I didn't actually expect it, but it was very thoughtful of you to provide that - you have my appreciation.
 
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SkyRe is modular, it plays nice with other mods. Requiem seems nice from what I played so far, but it's an all-or-nothing pack so obviously it won't ever be as popular.

for the record, Schlongs of Skyrim was added a month ago and it already has 1200 endorsements and 53.000 downloads.:M

edit: lol. Died while mining those iron veins near Riverwood to what seemed like a Storm Atronach. I was getting ready to rage when I realized it looked a little short to be a Storm Trooper Atronach. I reloaded, walked to the iron vein again, blasted the area with fire and it appeared like before, out of thin air - turns out it was an "Iron Guardian". :P I wonder if that creature was added by Immersive Monsters or Requiem.

I don't really mind a mod that allows you to earn by performing based on your speechcraft skill...


...but that part has always been 'tarded in D&D and is not needed in TES.

Eh, it's just magic that uses chanting as verbal component. Magic in D&D can involve recitation of funny words and Skyrim has the shouts. Doesn't seem very out of place to me.
 

Utgard-Loki

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iron guardians are from immersive creatures. you can disable them in the mcm if you want.

now that i'm rolling with skyre again instead of requiem: i really miss needing silver weapons and being unable to sneak attack certain enemies. also i killed my first dragon with lvl 10. back in the good ol days a rat gave you a disease and then you died because you couldn't make it to town in time. i miss those days.
 

Zewp

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Does it crash at any particular point?


The game starts, then I get up to the main menu, after which it immediately crashes without an error. I downloaded BOSS, which said I was missing the Unofficial Skyrim Patch, which the mod requires to work. I downloaded and installed that, but it still crashes. So I redownloaded EBQO, uninstalled it and then reinstalled it and now BOSS doesn't detect any clashes or missing dependencies, but the game still crashes at the menu.

I'm really stumped at this point. I'm also using Immersive HUD, so EBQO is a bit of a must if I want to complete certain quests. I'll ask if anyone knows what's up on the Nexus forums, but I'm not hopeful I'll get a helpful answer because I don't see any other people having the same issue.
 

Zewp

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Oh, sorry, i linked a mod which let's you play on musical instruments, debuffs the enemy and buffs your allies in combat, basically creating a brand new class/playstyle. How fucking terrbile. I guess i should have just linked Requiem, a mod that only masochist autist motherfuckers can enjoy. Skyrim Redone has 1mil download for a reason and Crapuiem only a few thousand if you haven't noticed you fucking retards.

Continue to analfist each other.


Bioware fans have millions of fans while cRPGs have smaller, niche audiences. I guess that means Bioware games are great. :M
 

DraQ

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SkyRe is modular, it plays nice with other mods. Requiem seems nice from what I played so far, but it's an all-or-nothing pack so obviously it won't ever be as popular.

for the record, Schlongs of Skyrim was added a month ago and it already has 1200 endorsements and 53.000 downloads.:M

edit: lol. Died while mining those iron veins near Riverwood to what seemed like a Storm Atronach. I was getting ready to rage when I realized it looked a little short to be a Storm Trooper Atronach. I reloaded, walked to the iron vein again, blasted the area with fire and it appeared like before, out of thin air - turns out it was an "Iron Guardian". :P I wonder if that creature was added by Immersive Monsters or Requiem.
Immersive (lol) monsters.

Eh, it's just magic that uses chanting as verbal component. Magic in D&D can involve recitation of funny words and Skyrim has the shouts. Doesn't seem very out of place to me.
I don't know about you but I have always found the image of a dude playing his lute or something while his comrades fight cheesy as fuck. Fits games like Wizardry that make cheesy as fuck an art form, but not something like TES.
I also imagine there would be fundamental difference between bardic music and any sort of chant of power.

It doesn't mean I don't like bards. I like them in both flexible but weak JoAT that thrives due to extreme savviness, lateral thinking and having good way with people variant and warrior poet variant (look up Egil fucking Skallagrimsson). I just don't think they should be engaging in typical bardic stuff while actually adventuring - save that shit for collecting rumours, favours and money at inns.

Power of music is only a step down from power of love in terms of overall cheesiness.

Does it crash at any particular point?


The game starts, then I get up to the main menu, after which it immediately crashes without an error. I downloaded BOSS, which said I was missing the Unofficial Skyrim Patch, which the mod requires to work. I downloaded and installed that, but it still crashes. So I redownloaded EBQO, uninstalled it and then reinstalled it and now BOSS doesn't detect any clashes or missing dependencies, but the game still crashes at the menu.
Load order? Unofficial patches should be way up at the beginning.

I'm really stumped at this point. I'm also using Immersive HUD, so EBQO is a bit of a must if I want to complete certain quests.
Well, you still have map markers. iHUD will still improve gameplay as you will have to pay attention to the environment and world directions to avoid switching back and forth between map and game, while having quest compass just murders your brain, because getting to location boils down to keeping pizza slice in front of you and pressing forward, sometimes walking around an obstacle (I wonder what will happen when the :kingcomrade: start complaining that games are too hard/broken/impossible to complete, because they keep walking towards objective but can't get through as there is a boulder or tree in the way).
 

WhiskeyWolf

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Bahamut

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Still very buggy. It kills your framerate, there are obvious visual seams, clouds fight for dominance leading to flickering, and there are way too many of them (seems like there's just thick clouds and fog everywhere, all the time). But it does let you take pretty screenshots.
Well i havent noticed any significant fps drop but yea the mod its not really "playable" in its current state
 

DraQ

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now that i'm rolling with skyre again instead of requiem: i really miss needing silver weapons and being unable to sneak attack certain enemies. also i killed my first dragon with lvl 10. back in the good ol days a rat gave you a disease and then you died because you couldn't make it to town in time. i miss those days.

Requiem, Morrowloot, Mighty Dragons, playing as furfag using mostly 1h weapons, heavy armour and usually shields, also opportunistically sneaking and archery, some crafting, good lockpicking, spare TG armour for situations needing stealth.

Currently lvl 23, I can steamroll bandit camps, draugr and skeletons, with some caution even large forsworn camps, lower level casters and even falmer (with help of scalefag follower because poison).
Still against a dragon I would rather place bets on the dragon, I have killed 2, I think, but first was Mirmulnir (weak and I had large group of Whiterun guard and his Housecarl on my side) and the other was some poison spewing type that got distracted a lot and got pounded for around 30% of its health by something unidentified in the nearby forest and there was a merc in the area who got attacked as well, which helped. Still, I fought from horseback for mobility (because dragon kept flying around large area and getting around on foot is tiring in Requiem) and lost my horse.

Got RAPED by two different dragons since and had to reload because of WHAT IS IT I DON'T EVEN in either case (one was a powerful ice breathing type summoning ice atronachs for flushing you out of cover, the other was a complete trololol - above direct confrontation with puny mortal, instead opting for flying around summoning tons of undead, refreshing summon storm shout (to make you die wet and miserable, in addition to making it hard to see at long range and killing the fuck out of everything including you with lightning strikes) and generally being :smug: ( :salute: ).

Earlier on I had lulzy situation with Peryite quest.

I was ill prepared and had to scum the final battle, but it turned out glorious in the end.

The caster guy on the end was heavily shielded (so no instakilling wuss in bathrobes) teleported around when attacked physically, and kept casting ice storm at range (doing good job keeping me away from melee and not giving me time to shoot) and firewalls up close. At the end (I was hopping around some pipes and ledges trying to get enough time between dodges to plink him with an arrow) I mostly ran out of protective and healing potions so I decided to try and draw him out of his room. It was better but still not very funny. In the end I barely managed to stay alive on my last potions, winded, without weapon (Requiem makes attacks against winded target have chance to disarm) and barely managed to pound the guy dead with my bare hands while also being almost roasted alive.
The area around was total clusterfuck in the aftermath - whatever wasn't covered with frost and ice crystals was a blinding, blazing inferno. It looked like Planescape's fucking elemental plane of fire had sex with limbo.
I had to wait several minutes for it to burn out before I could start searching for my weapons.
Still, the shield I got as reward (Spellbreaker, one of the few artifacts I consider to look much better in Skyrim, mostly because it looks like some sort of dwemer forcefield projector rather than properly designed shield) is murder against casters and handy against anything elemental.
 
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edit: Tried the Real Clouds mod, while the screenshots look very nice I didn't really notice much of a difference in-game.

I'm really stumped at this point. I'm also using Immersive HUD, so EBQO is a bit of a must if I want to complete certain quests.
Well, you still have map markers. iHUD will still improve gameplay as you will have to pay attention to the environment and world directions to avoid switching back and forth between map and game, while having quest compass just murders your brain, because getting to location boils down to keeping pizza slice in front of you and pressing forward, sometimes walking around an obstacle (I wonder what will happen when the :kingcomrade: start complaining that games are too hard/broken/impossible to complete, because they keep walking towards objective but can't get through as there is a boulder or tree in the way).


"After commiting this mistake in previous games of the series, TES VIII has streamlined the gameworld, letting you see your objective in the horizon at all times. It feels so immersive to see a living world breathe this way, as opposed to a world connected by a series of loading screens and dotted with unnecessary gamey objects like houses, trees and rocks. After all, a good story should be the central point of a good RPG, and the folks at Bethesda are aware of this.

Rating: 10/10 - Cool Ranch"
 

Necroscope

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Still very buggy. It kills your framerate, there are obvious visual seams, clouds fight for dominance leading to flickering, and there are way too many of them (seems like there's just thick clouds and fog everywhere, all the time). But it does let you take pretty screenshots.

Wow, another revolutionary mod that makes Craprim pr3tt1er... Seriously, who gives a shit about visuals when the game is boring banal shit?

I just hope I'm gonna be still alive when OpenMW comes out - it's all I want.
 

Delterius

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but that part has always been 'tarded in D&D and is not needed in TES.

Do you take issue with magic music as a whole or just D&D bards? Because sound based manipulation always sounded like an interesting idea to me.

And if there's one thing that is shit in this game, its the Bard's College. If anyone was to overhaul the thing, it just needs all the help it can get.
 

DraQ

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but that part has always been 'tarded in D&D and is not needed in TES.

Do you take issue with magic music as a whole or just D&D bards? Because sound based manipulation always sounded like an interesting idea to me.
I don't have problems with magic including verbal components. I also don't have any problems with this verbal components being music-like in that they may require some specific rhythm, melody or cadence.
What I do take issue with is that playing a lute is supposed to be a sane and rational action in combat scenario and that there is any significant overlap between bard and the kind of person you'd associate with ominous chanting.

So I don't even have much of an issue with D&D bards as a whole. Only when instead of doing what any sensible person would do in such situation - splitting skulls (again, see Egil Skallagrimsson for RL example of bard being utter badass), casting or running for their fucking lives - they get up and start performing I conclude with utmost distaste that a dozen of quarrels in the face is already to good for them.
I can grudgingly allow exceptions to weapon-grade musical instruments in the form of something simple to use, manly and with known militaristic uses - for example you can have horns of summoning.

And if there's one thing that is shit in this game, its the Bard's College. If anyone was to overhaul the thing, it just needs all the help it can get.
I don't think it's shit.
To be more precise, I don't think it's even shit.
It's a stub of a faction so it's hard to discuss it at all.
 

deuxhero

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There are a bunch of killable children mods. Anyone have a recommendation on which to use?

So I don't even have much of an issue with D&D bards as a whole. Only when instead of doing what any sensible person would do in such situation - splitting skulls (again, see Egil Skallagrimsson for RL example of bard being utter badass), casting or running for their fucking lives - they get up and start performing I conclude with utmost distaste that a dozen of quarrels in the face is already to good for them.

It's really only a problem in cRPG adaptions of the rulesets. In pnp, Bards can ignore musical instruments entirely and use their "music" abilities with oratory and be MANLY bards.
 

Grunker

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There are a bunch of killable children mods. Anyone have a recommendation on which to use?

So I don't even have much of an issue with D&D bards as a whole. Only when instead of doing what any sensible person would do in such situation - splitting skulls (again, see Egil Skallagrimsson for RL example of bard being utter badass), casting or running for their fucking lives - they get up and start performing I conclude with utmost distaste that a dozen of quarrels in the face is already to good for them.

It's really only a problem in cRPG adaptions of the rulesets. In pnp, Bards can ignore musical instruments entirely and use their "music" abilities with oratory and be MANLY bards.

Yeah, the quintessential "bard" is just a jack-of-all-trades or a skald (as in, I bash the drum before battle and bash people's skulls in during combat). Bards in the "I play music during battles" is something I've mostly never seen around my table.

Not that I really care about any of that simulationist babble though. If the fiction says people kill awesomer when they're inspired by Rudolf the Great's Guitar Hero tracks, who the fuck cares?
 

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