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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

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For some real fun go try and retrieve the Staff of Magnus whenever you're starting to feel froggy. Skeletal Dragon, two generic Dragon Priests and Draugr galore in one big chamber. Killed everyone but those Dragon Priests, couldn't finish it. So I tried cheating the system and used my Follower mods' Call All ability to summon everyone I'd ever made into a companion. Hordes of minions went into the fray on my behalf.


The Dragon Priests flat-lined 3/4 of them in seconds. Months later I can still remember the RAGE.
 
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I'm playing as a pure caster (no armor, no weapons), with a few other spell mods but most of the arsenal is Requiem's additions / changes. Pretty fun, but I die relatively frequently. If that bothers you, you're probably better off going hybrid.

Apocalypse Spells? How well so they mesh with Requiem's magic?
 

Vicar

Cipher
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Turisas

Arch Devil
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I don't see any body morph mods. You want some, don't you?

:lol:

YWZ6vzk.jpg
 

DraQ

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Decided to give Skyrim a try again. Don't disappoint please.

Here are the mods I plan to get
1. Requiem (Either this or SkyRe, undecided as of now. HELP! Requiem seems really brutal, maybe too brutal, so I don't know...)
2. SkyUI
3. Categorized favorite menu
4. Wet and Cold
5. Player Head-tracking
6. Convenient Horses
7. Interesting NPCs
8. Better Dialogue Control
9. Guard Dialogue Overhaul
10. Apocalypse Spell

Welcoming any suggestions :pete:
I heartily recommend Requiem.

I'm not sure if CFM isn't superseded by SkyUI at this point.
You will definitely want to add immersive HUD to this list to disable the derp compass and context sensitively hide crosshair.
 

Vicar

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I don't see any body morph mods. You want some, don't you?

:lol:

YWZ6vzk.jpg

Knew this was coming:salute:


I heartily recommend Requiem.

I'm not sure if CFM isn't superseded by SkyUI at this point.
You will definitely want to add immersive HUD to this list to disable the derp compass and context sensitively hide crosshair.
Hmm, would love to remove the compass but are all the quests completable without it?
 

Turisas

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Hmm, would love to remove the compass but are all the quests completable without it?

Sure... as long as you know where you need to go, heh. There's mods like this, but that one's still a work in progress (and obviously there's no quest mod support, if you want those). I'd use that and then enable the compass only when you get a non-supported quest, that should work fine.

Edit: Oh yeah there's that moronic spell, too. I guess using that'd be better for immershun.
 
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DraQ

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Hmm, would love to remove the compass but are all the quests completable without it?
First, you always have markers on the map, both local and world.

Second, you can pick clairvoyance spell for in-world compass.

Third, there is a toggle button.

The benefit is that you don't have all surrounding locations spoiled to you, have to pay attention to map instead of playing "follow the arrow" and don't have psychic enemy radar.
 

Vicar

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Sure... as long as you know where you need to go, heh. There's mods like this, but that one's still a work in progress (and obviously there's no quest mod support, if you want those). I'd use that and then enable the compass only when you get a non-supported quest, that should work fine.

Edit: Oh yeah there's that moronic spell, too. I guess using that'd be better for immershun.
First, you always have markers on the map, both local and world.

Second, you can pick clairvoyance spell for in-world compass.

Third, there is a toggle button.

The benefit is that you don't have all surrounding locations spoiled to you, have to pay attention to map instead of playing "follow the arrow" and don't have psychic enemy radar.

Alright thanks :bro:

Using all that and changing my map sounds good
 
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1. Requiem (Either this or SkyRe, undecided as of now. HELP! Requiem seems really brutal, maybe too brutal, so I don't know...)

It's good. Maybe it's a bit brutal at the very beginning when you really don't have the means to defend yourself, but soon you get on equal footing. You can also use SkyTweak to change the damage variables if you still think it's too hard/easy.

Then again, SkyRe might be good as well, I only tried Requiem and ERSO (which is also good, and modular like SkyRe)
 

RK47

collides like two planets pulled by gravity
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I wanted to mod down the bag of holding bonus to 50, but can't figure out how with TES5.
I already changed the magnitude to 50.0 saved the change

mod.png


Turned weight and value down to 0.0 - and saw those two changes passes, but the carry cap. bonus is still 500.
Not sure where I went wrong. Any modders can help?
 

Turisas

Arch Devil
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Are you sure some other mod further down the load list isn't reverting that change?
 

DraQ

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I wanted to mod down the bag of holding bonus to 50, but can't figure out how with TES5.
I already changed the magnitude to 50.0 saved the change

mod.png


Turned weight and value down to 0.0 - and saw those two changes passes, but the carry cap. bonus is still 500.
Not sure where I went wrong. Any modders can help?
Local reference maybe?

Try ditching this bag and giving yourself a fresh one with LARPer's best friend (console).
 

Gord

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SureAI, the guys behind NEhrim, have started a video-devblog about their upcoming total conversion "Enderal":

 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I wanted to mod down the bag of holding bonus to 50, but can't figure out how with TES5.
I already changed the magnitude to 50.0 saved the change

Turned weight and value down to 0.0 - and saw those two changes passes, but the carry cap. bonus is still 500.
Not sure where I went wrong. Any modders can help?
Local reference maybe?

Try ditching this bag and giving yourself a fresh one with LARPer's best friend (console).

Tried that already. Bag still gives 500 carry cap. Oh well. Left it in a barrel and increased my own carry cap by 50
 
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I wanted to mod down the bag of holding bonus to 50, but can't figure out how with TES5.
I already changed the magnitude to 50.0 saved the change

Turned weight and value down to 0.0 - and saw those two changes passes, but the carry cap. bonus is still 500.
Not sure where I went wrong. Any modders can help?
Local reference maybe?

Try ditching this bag and giving yourself a fresh one with LARPer's best friend (console).

Tried that already. Bag still gives 500 carry cap. Oh well. Left it in a barrel and increased my own carry cap by 50



Can't remember if I posted about it earlier in this thread or the other Skyrim one, but try this:


http://skyrim.nexusmods.com/mods/16438/?

Craft-able bandoliers, pouches and packs for your character to wear. Each will up your carry limit by a certain amount, and look quite spiffy.
 

DraQ

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I wanted to mod down the bag of holding bonus to 50, but can't figure out how with TES5.
I already changed the magnitude to 50.0 saved the change

Turned weight and value down to 0.0 - and saw those two changes passes, but the carry cap. bonus is still 500.
Not sure where I went wrong. Any modders can help?
Local reference maybe?

Try ditching this bag and giving yourself a fresh one with LARPer's best friend (console).

Tried that already. Bag still gives 500 carry cap. Oh well. Left it in a barrel and increased my own carry cap by 50



Can't remember if I posted about it earlier in this thread or the other Skyrim one, but try this:


http://skyrim.nexusmods.com/mods/16438/?

Craft-able bandoliers, pouches and packs for your character to wear. Each will up your carry limit by a certain amount, and look quite spiffy.
It's a pretty good mod, although it will make you go "HUEHUEHUAMOARLEATHER" in the beginning.
 

RK47

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Dead State Divinity: Original Sin
will check that out.
Mammoth fur is worth a lot of leather anyway. Quite easy to skill up.
 

mastroego

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I must be using something close to 70 mods, anyway I'll name a few that seem truly essential to me:

- Apocalypse Spell Pack
- Ace Combat Skills
- Asis
- Climates of Tamriel
- Convenient Horses
- Dance of Death
- Deadly Combat
- Deadly Dragons
- Dragon Combat Overhaul
- Fantasy Music Overhaul
- Faster Mining (!)
- Frostfall
- High Level Enemies
- Immersive Creatures
- Player Headtracking

- Realistic Needs and Diseases (if you're into this kind of thing, good balance)
- SkyUI (no more need of Categorized Favorites Menu, imho, with the new version)

- Stealth Skills Rebalanced
- UFO
- Wet and Cold
- When Vampires Attack

- Xvision Children (o my vanilla kids were UGLY, couldn't stand them)

These are basically the mods I absolutely recommend.
Also consider Skyrim Mods Complex Optimizer: did wonders for me.
 
Last edited:

Zewp

Arcane
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Sep 30, 2012
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Codex 2013
Up your carry limit? I assume that means the weight you can carry, seeing as the game restricts you according to your characters strength and not physical space? That's a bit silly, seeing as I don't see how a character that is only strong enough to carry 200kg of items will suddenly be able to carry more simply because he's wearing a bandolier. It would be nice if it implemented a system that restricts the physical storage space you can have.
 

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