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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

DraQ

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Joining the companions at anytime other then the start is pretty damn amusing. They claim to have never heard of you or your deeds even if you have slain all the main evils of the game. And they still take you outside to see if you can even swing your one of a kind epic level weapon.

Bethesda can hire the same voice actors to deliver a handful of dialog that all means the same thing but can't be bothered to have a writer scribble down one or two lines in the script and have one of the self same actors just say "We know of you Dragonborn, welcome to the companions, here is something for you to do" Or have had the companions send you a letter asking you to join one you had some renown in the hold.
Indeed. Sloppy.
 

Lancehead

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The changes made to chargen by Requiem are underwhelming. Race selection still being the only influence on starting build is quite lame. I would have liked custom skills selection in addition to racial effects. Also, I'd have liked birthsigns in chargen and disabling Standing Stones in the game world so that the choice is permanent.
 

RK47

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Dead State Divinity: Original Sin
Birthsigns in Requiem is semi-permanent in a way.
 

DraQ

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The changes made to chargen by Requiem are underwhelming. Race selection still being the only influence on starting build is quite lame. I would have liked custom skills selection in addition to racial effects.
You get 3 initial perk points you're pretty much forced to spend, as most skills are useless to nigh useless in Requiem when unperked. That's your skill selection.

If perking the magic skills you also get to choose starting spells.

Also, I'd have liked birthsigns in chargen and disabling Standing Stones in the game world so that the choice is permanent.
Requiem locks you down to one guardian constellation and its charges once you pick guardian stone.
 

Lancehead

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The changes made to chargen by Requiem are underwhelming. Race selection still being the only influence on starting build is quite lame. I would have liked custom skills selection in addition to racial effects.
You get 3 initial perk points you're pretty much forced to spend, as most skills are useless to nigh useless in Requiem when unperked. That's your skill selection.

If perking the magic skills you also get to choose starting spells.
That's true but since skill progression is slow and that non-race-favoured skills start at 5, the incentive generally is to invest perk points into race-favoured skills.


Also, I'd have liked birthsigns in chargen and disabling Standing Stones in the game world so that the choice is permanent.
Requiem locks you down to one guardian constellation and its charges once you pick guardian stone.
That's better than vanilla but could be better by limiting to just one sign.
 

RK47

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I don't get it.
You can just get the stone you want and then just not change anything right?
So what's the problem here?
I can understand if requiem doesn't fix HP bloat dragon.
But signs not being permanent?
What?
Of all the complaints.
 

Borelli

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Does poison damage over time you hit enemy with stack? Potions you use on yourself don't and this is a hardcore mod but on the other hand enemy poison inflicted on you stacks so i don't know.
 

RK47

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I think it increases its duration.
It won't double the damage. (I think)
 

Lancehead

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I don't get it.
You can just get the stone you want and then just not change anything right?
So what's the problem here?
I can understand if requiem doesn't fix HP bloat dragon.
But signs not being permanent?
What?
Of all the complaints.
Not exactly a problem but would've been nice if the advantages and disadvantages of the selected stone were in effect from the start. The Stones are scattered all around Skyrim.
 
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I don't get it.
You can just get the stone you want and then just not change anything right?
So what's the problem here?
I can understand if requiem doesn't fix HP bloat dragon.
But signs not being permanent?
What?
Of all the complaints.

it disturbs my larping
 

Turisas

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I don't get it.
You can just get the stone you want and then just not change anything right?
So what's the problem here?

It's about enforcing my way of having fun unto others, whether they like it or not! Don't you know anything?


Nah, that aspect of Skyrim never really bothered me even if the permanent birthsigns before were p. cool, too. There's always the Character Creation Overhaul if you want them back.
 
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How does one sets up two different, separate mod load setups? I.e. one for SkyRe and one for Requiem without having to constantly tick shit off and on ad infinitum.
 

Turisas

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Mod Organizer. It has profiles for different setups. You should be using it anyway because it's way better than NMM: it uses virtual folders and keeps the actual mod files completely separate from Data Files folder. That way mods will never overwrite each others' files, or fuck things up when you decide to uninstall them.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
This is why Commissar loves Bethpizda games, they're kinda bugged and dumbed down shit after release but Mad Moders reshape them into tunners paradise when you decide how your game looks and plays like. :incline: Games who can't be modded are not worth touching with we release alpha and avoid any controversy AAA publishers policy anyway.
 

DraQ

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TBH dragons being bloaty is kind of excusable, although I use Mighty Dragons on top of Requiem to make them more diverse and individualized.

Dwemer animunculi - well, they are literal tanks, it would be odd for them to not be able to tank.

As for the stones it's alluded many times in Skyrim that some individuals don't have their destiny written in the stars permanently, so we're kind of stuck with them being hot-swappable.
 

Lhynn

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TBH dragons being bloaty is kind of excusable, although I use Mighty Dragons on top of Requiem to make them more diverse and individualized.

Dwemer animunculi - well, they are literal tanks, it would be odd for them to not be able to tank.

As for the stones it's alluded many times in Skyrim that some individuals don't have their destiny written in the stars permanently, so we're kind of stuck with them being hot-swappable.
Not really, dragons have light bones that allow them to fly, so they are a bit frail by nature. they are also slim and i doubt they are physically stronger or more prepared to fight than a giant.
The unforgivable sin is not making them more vicious. and by this i dont mean retarded 1 hit kills or overpowered spells, by this i mean they should never stop, always fly in circles around their target while bombaring them with shit. healing themselves, using their body size to handle you.
And they should flee as soon as they were hurting badly, you would have to track them down to their lair and finally slay them.

I often say that dragons are too overrated on most games, but fuck, hate to see them so shitty here, its actually sad.
 

hell bovine

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TBH dragons being bloaty is kind of excusable, although I use Mighty Dragons on top of Requiem to make them more diverse and individualized.

Dwemer animunculi - well, they are literal tanks, it would be odd for them to not be able to tank.

As for the stones it's alluded many times in Skyrim that some individuals don't have their destiny written in the stars permanently, so we're kind of stuck with them being hot-swappable.
Not really, dragons have light bones that allow them to fly, so they are a bit frail by nature. they are also slim and i doubt they are physically stronger or more prepared to fight than a giant.
The unforgivable sin is not making them more vicious. and by this i dont mean retarded 1 hit kills or overpowered spells, by this i mean they should never stop, always fly in circles around their target while bombaring them with shit. healing themselves, using their body size to handle you.
And they should flee as soon as they were hurting badly, you would have to track them down to their lair and finally slay them.

I often say that dragons are too overrated on most games, but fuck, hate to see them so shitty here, its actually sad.

Actually, if dragons were to use their body in a more intelligent way, then simply landing on a wannabe hero should do the trick; considering their size and mass anything that isn't a giant or a mammoth would be flattened into a bloody pulp. But that probably wouldn't make for very 'heroic' battles (I used to be an adventurer like you, but then a dragon sat on me).
 

Lhynn

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Not really, as i said, their bodies are light for their size, no body fat, small, light bones, and if someone had a pointy magical spear pointing upwards then that dragon is going down.
Plus all dragons on skyrim are midgets.
and skyrim dragon fights arent heroic, they are fucking boring.
 

Night Goat

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Not really, dragons have light bones that allow them to fly, so they are a bit frail by nature. they are also slim and i doubt they are physically stronger or more prepared to fight than a giant.
Even having light bones wouldn't allow dragons to fly unless Nirn's gravity was much lower than Earth's. I think it's safe to assume that a dragon's flight is aided by magic.

Anyway I don't have a problem with animunculi or dragons; I just summon my storm atronachs, then hit the enemy with lightning rays. If you don't have the power to bind the elements to your will - well, sucks to be you.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Let's not get too Jew Scientific Nirn is not Terra; Dragons fly Cause Akatosh made them to fly; They're His children and Messengers (Angels) they could be built of Ebon, Cheese and powered by Moon Sugar and still fly just like Emperor Reman could be son of Reman and Cow:

Reman, Son of Reman
Chapter 1: The birth of Reman the Son
And in the days following the heirless death of Reman Cyrodiil, during that quiet interim when no man sat on the Ruby Throne and the chim-el adabal hung upon a statue of Aless and not a breathing neck, it came to pass that in the halls of the Imperial Palace would live, attended to by several servants, a sinuous and ample heifer cow by name of Morihatha. Though beasts of the fields are scorned with impertinent contempt in the effeminate East, Reman Cyrodiil himself had assured the high standing of this singular cow, having gathered all the greatest of his subjects to Sancre Tor, presenting them the calf Morihatha, and announcing that she would bear his heir and that they would form an Elder Council to care for her.

And so it was that for eighteen tenmoons, which is thirty Elven years, Morihatha had lived comfortably at ease in the palacehalls, until the day that she, much to the surprise of her caretakers, was found to be with child. By the present the Council had much changed, and the only member still living that remembered Reman's face and tongue was the far eastern snake Tsamien-Varyel, who had betrayed his own kin and advised Reman's armies, and who, by the apathy of others or his own treachery, declared himself Potentate of the Council and controlled its affairs.

It was this devil who sent Morihatha to a priory near Chorrol, where nine months hence she went into labor, and all were amazed when out of her womb climbed a beautiful full grown youth, who, surveying the scene before him with wise eyes, spoke in a regal northern voice, saying, I am Reman, son of Reman, son of Hrol.



Chapter 2: Reman claims his rightful Throne
For eighteen elven years Reman, son of Reman, toiled under the sun, plowing the fields and tending to the stock, and in time his face became rugged and bearded, and he took to dressing as a common monk, draping himself in plain robes and covering his head in respect for the divines above, to whom he gave blessed benedictions, especially to the one who was known only as the Coming Crown of Storms, and only in the language of mountainwhispers.

But after eighteen years, he left the priory for Chorrol, city of the old oak where Porcus of Listegrad had fallen asleep only to be awoken by a choir of whistlepigs giving tidings of the coming of the Paravant so that he may gather an army of highlanders and descend upon the Elven fortresses and ready them for her arrival. Here the line of Porcus had since reigned for a hundred generations, and its pious count, Norriolas, son of Kantus, knew the dragon's blood when he saw Reman.

They gathered an army of private blades, and while at first they were so few that they could hide in the caves along the toll roads, within two weeks the size of Reman's army had grown to several thousand, and in four it was in the tens of thousands, containing trained soldiers and working people alike, all marching in the name of a holy emperor who rode among them on the back of an ass. They faced little resistance as they passed through Colovia, rather, as the mass marched over hamlets it would gather them up within its mass, as all were enamoured with the Emperor among them.

It was then that Reman announced, to some suprise, that they would march upon the great City of Empires, the Nibennion. On the extended bridge before the gates of the White-Gold City, the painted eyed Nibenese myrmidons stood in tight formation, their tower shields held high and and their dai-katanas drawn, subservient weaklings of foreign lords. The mass of true Nedic spirit halted not thirty yards from these well groomed traitors with their flags and banners in the languages of the Far East, but no battle was made for the moment. Reman rode forth to the front of the crowd, and continued to ride toward the wall of soldiers before him, and the army was powerless to halt him as he came before the great gates of the Imperial City and climbed the steps to the palace of all Tamriel, speaking invokations to each emperor in turn.

With each step he spoke a name, first Al-Esh, then Paravant, and each of her other names in turn, and then Belharza and onward through Ami-El and Hestra all the way to his own glorious father. Two steps remain, and he spoke first the name Reman! for a second time, and then the name Talos!, which had not yet come, but which struck fear in the hearts of the Elder Council waiting just beyond the threshold.

Reman stepped before the bust of Alessia, from which hung the Red Diamond of the Empire, and hung it about his neck. In a scarlet flash Reman's cloak was thrown back, and a diamond-shaped wound was cut into his breast. From his wound came the words, I AM CYRODIIL COME - REMAN SON OF REMAN SON OF HROL.

And so, not one of the councilors dared obstruct him as he climbed the steps of the White-Gold Tower and claimed his mighty Throne, for he was Reman, son of Reman, son of Hrol, rightful Emperor of the two Cyrodiils and of all Tamriel.

http://www.monkeytruth.net/texts/sonofreman.shtml

It is player CHIM to decide how to read Elder Scrolls. :troll:
 

hell bovine

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Not really, as i said, their bodies are light for their size, no body fat, small, light bones, and if someone had a pointy magical spear pointing upwards then that dragon is going down.
Plus all dragons on skyrim are midgets.
and skyrim dragon fights arent heroic, they are fucking boring.

Even bird bones wouldn't make that much difference, the muscle mass alone would be enough; e.g. in real life if a cow is mean enough it can (and will) crush your ribs by simply pressing you against a wall. And yes, they can kill people that way. Cows are evil. So unless Skyrim dragons are well below the bovine weight category, they could splatter dragonborns easily. And if someone is pointing a spear upwards, well, then they will be crushed by a dead dragon, not that much of a difference. That said, an easy way to get rid of flying overgrown lizards could be by employing one of those huge medieval ballistas, but unfortunately Skyrim is populated by dumb blond Nords. ;)
 

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