Delterius
Arcane
Lhynn
That was actually pretty silly.
Grinding is, by definition, a repetitive task, and wether or not gaining levels in order to advance the plot can be considered grinding depends on wether the game is focused on combat itself or exploration. As well as the quality of the latter, meaning wether the sandboxing aspect is shit.
Ideally, a good TES game encourages exploration. This means good and interesting content, be it elaborate questing, dungeon design or whatever. On a macro level, it may seem like you're grinding levels in order to advance the plot, but, if this is a good TES game, then what you're doing is having fun by discovering new things while you gain levels. Sometimes you'll have to turn your back on that Lich of Doom and come back later, but you won't grind levels until then -- you'll explore the slightly more nooby countryside some more.
On the other hand, FF 7 is mostly focused on combat as a gameplay element. While there's a large amount of content hidden and left for the player to explore, its mostly optional hidden treasures and mini games. The majority of the game is following a linear narrative. This isn't an exploration game and this isn't really a sandbox.
Requiem at long last is somewhat in between. It isn't a great sandbox because it doesn't temper with the questing/content and, after all, Skyrim is the basegame. Yet, it does force you to explore by focusing on combat. There are also some little things that alter the whole exploration experience of the game, such as weight limits and gold weight, which change our relationship with looting itself. Now, you'll think twice before looting gold and you'll focus on precious stones. As long as combat is varied enough, I say that Requiem's approach can work. But it is still a bandaid solution. You can improve things further by other mods, such as removing the quest compass but, nonetheless, the content is mostly unimaginative.
That was actually pretty silly.
Grinding is, by definition, a repetitive task, and wether or not gaining levels in order to advance the plot can be considered grinding depends on wether the game is focused on combat itself or exploration. As well as the quality of the latter, meaning wether the sandboxing aspect is shit.
Ideally, a good TES game encourages exploration. This means good and interesting content, be it elaborate questing, dungeon design or whatever. On a macro level, it may seem like you're grinding levels in order to advance the plot, but, if this is a good TES game, then what you're doing is having fun by discovering new things while you gain levels. Sometimes you'll have to turn your back on that Lich of Doom and come back later, but you won't grind levels until then -- you'll explore the slightly more nooby countryside some more.
On the other hand, FF 7 is mostly focused on combat as a gameplay element. While there's a large amount of content hidden and left for the player to explore, its mostly optional hidden treasures and mini games. The majority of the game is following a linear narrative. This isn't an exploration game and this isn't really a sandbox.
Requiem at long last is somewhat in between. It isn't a great sandbox because it doesn't temper with the questing/content and, after all, Skyrim is the basegame. Yet, it does force you to explore by focusing on combat. There are also some little things that alter the whole exploration experience of the game, such as weight limits and gold weight, which change our relationship with looting itself. Now, you'll think twice before looting gold and you'll focus on precious stones. As long as combat is varied enough, I say that Requiem's approach can work. But it is still a bandaid solution. You can improve things further by other mods, such as removing the quest compass but, nonetheless, the content is mostly unimaginative.