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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Turisas

Arch Devil
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I've been thinking of installing this mod, is it any good?

http://www.nexusmods.com/skyrim/mods/50377/?

Yeah seems great, go for it!

gw-1353790131956724.gif
 

mastroego

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Bethesda has had the good sense to let modders do WHATEVER, completely unmolested.

The engine is poor, ...
Because it's poor, it does not allow for modders to do whatever they like. Those two phrases contradict each other.
Not really, modders manage with work-arounds and suboptimal solutions. Bethesda won't bother them and even helps them (releasing the Creation Kit) as long as it doesn't take any effort from their part or changes their schedule in any way. It's not heaven for modders but they're free to do as they're able and as they please. Compare that with games like Mass Effect (BARELY moddable to my knowlodge) and the idiotic policies on modding by EA.
 

FuelBlooded

Scholar
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May 31, 2012
Messages
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has anyone done this in skyrim? the first time I did it, it was so much fun, I decided to record it.

 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
You know that band reel big fish?

Well this was a reel big fall.

It was a huge fall.
 

Spectacle

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Marketing only helps sell in the beginning. Modding scene is what helps keep a steady player base that plays the game for years to come. Bethesda are not shortsighted like many other AAA publishers. Not to mention it also lets them get away with half-baked implementations in their games.
Don't overestimate the importance of modders. The vast majority of gamers play Bethesda games on console, with no mods at all. Beth would still do perfectly fine even if their games were impossible to mod. And it's not "mods will fix it" that lets them get away with half-assed shit, but the fact that the average gamer has little sense of quality and is happy with the games out of the box.
 
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DeepOcean

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Nov 8, 2012
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Yeah, Morrowind was mostly a PC game and Bethesda decided to add modding tools as many other developers, it was more a marketing play than something they knew would become so large. Time passed and bethesda didn't needed to change their engine as people bought their games anyway. The infrastructure created on Morrowind is still there on Skyrim, they just don't think it is necessary to do any serious change on the technology, so it was really easy for Bethesda to continue to provide modding support as they are using the same engine since Morrowind. they don't really need to work for it.

I don't doubt for a minute that if Bethesda thinks tech changes are necessary for their finances and if modding is on the way, they will sacrifice it. Their market is made of consoletards now and they are as happy as ever with their shitty design decisions.
 

No Great Name

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The infrastructure created on Morrowind is still there on Skyrim, they just don't think it is necessary to do any serious change on the technology,...

I would consider the change in the scripting engine in Skyrim to be a serious change in technology. It's not a good thing though because scripting was better even in Oblivion by comparison.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Oblivion was better game when seen by game mechanic point of view, Skyrim has better art direction, setting and arguably main quest but it got streamlined a lot; anyway mods keep their games played by years which is good for genre where you can't churn new title every* year.All this hype on Jewtube helps selling the Skyrim even for consoltards who can't install those boobies and pedobear mods.

*Or even 2 years you schmuks from EA.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Oblivion was better game when seen by map design point of view, Skyrim has better art direction, setting and arguably main quest but it got streamlined a lot; anyway mods keep their games played by years which is good for genre where you can't churn new title every* year.All this hype on Jewtube helps selling the Skyrim even for consoltards who can't install those boobies and pedobear mods.

*Or even 2 years you schmuks from EA.
Not sure how Skyrim is much different game mechanic wise than Oblivion. They're pretty similar to me. But I think the one significant downfall is the linear dungeons (that always take you back to the beginning to a previously un-unlockable door).
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I am not Mage-fag but spells get axed along with spell generator, attributes, speech mini game :incline: and quality and length of the side quest :decline:... But Melee is indeed better and there's Civil War with some nice C&C and they get rid of Potato Faces and Uber Level Scaling. :incline: again. So oblivion was not better but more Complex +M.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
The only difference is that dragons only make you want to hurt yourself after a number of fights, but the first oblivion gate will make you want to kill yourself.
 

Bruma Hobo

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Is there a list of essential mods for Skyrim? I'm not finding it on this huge thread.
I don't care about graphics, and I'm avoiding Requiem on my first try.
 

DraQ

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Oblivion was better game when seen by game mechanic point of view
False.

More complex isn't necessarily better.
Any excess mechanics Oblivion has over Skyrim is carryover mechanics from earlier games in the series that has already been stripped of usefulness and became dead weight in the context of overall mechanics.

For example spellmaker became more or less obsolete at the point where a lot of interesting effects got culled and spells got de-serialized (although it could have became useful again when Skyrim expanded spell 'firing modes'), attribute system became redundant as well due to mechanics leaving almost no things attributes could affect that wouldn't duplicate skills.

For example, take agility. In Morrowind it affected many things - your own to-hit rolls, enemy to-hit rolls against you, your ability to maintain balance after being hit by heavy things and part of your stamina reserve. It was useful and distinct from everything else.
In Oblivion there were no to-hit rolls, and anything dramatic happening during combat was reduced to the point of negligibility because players supposedly don't want controls taken from them, so it was changed to control ranged damage, which:
-was already controlled by marksman skill in Oblivion
-made no fucking sense at all

Yes, Skyrim is streamlined, but this streamlining was effectively a clean up job of the system they raped to death in the previous game. Not exactly a good thing, because backtracking from Oblivion and progressing from there would have been far superior, but still better than Oblivion itself.

And then there are mechanical numerous minor, but significant mechanical improvements over Oblivion - from perk system, through wielding system, spell 'modes', necromancy and actual use of physics in combat (if only by throwing people off high places).

Skyrim has better art direction, setting and arguably main quest
Yes.
 
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Well, once I pushed a dremora off a tower in Oblivion.

Is there a list of essential mods for Skyrim? I'm not finding it on this huge thread.
I don't care about graphics, and I'm avoiding Requiem on my first try.

List of good mods here.

http://www.skyrimgems.com/

Just choose one of the big overhauls in the "Gameplay" section.
 
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DraQ

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AW8

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Pillars of Eternity 2: Deadfire
I am not Mage-fag but spells get axed along with spell generator, attributes, speech mini game :incline: and quality and length of the side quest :decline:... But Melee is indeed better and there's Civil War with some nice C&C and they get rid of Potato Faces and Uber Level Scaling. :incline: again. So oblivion was not better but more Complex +M.
This is true.

The only difference is that dragons only make you want to hurt yourself after a number of fights, but the first oblivion gate will make you want to kill yourself.
This is also true.
 

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