racofer
Thread Incliner
Oh the joys of console ports.
I've been playing around with Requiem and some of the changes seem ok but when I get hit once my vision starts this pulsating blurring effect and it gives me a fucking headache. It doesn't go away even after I heal to full and I don't have any disease that I know of. What's causing this? Is it a bug or a feature?
I've been playing around with Requiem and some of the changes seem ok but when I get hit once my vision starts this pulsating blurring effect and it gives me a fucking headache. It doesn't go away even after I heal to full and I don't have any disease that I know of. What's causing this? Is it a bug or a feature?
Sounds like poison from the spiders to me. Though if you aren't showing anything that is weird.
A disease, probably? Did you check the Active Effects tab?I've been playing around with Requiem and some of the changes seem ok but when I get hit once my vision starts this pulsating blurring effect and it gives me a fucking headache. It doesn't go away even after I heal to full and I don't have any disease that I know of. What's causing this? Is it a bug or a feature?
It's either a disease/poison/negative magic effect, or low health (then it's accompanied by heartbeat sound).I've been playing around with Requiem and some of the changes seem ok but when I get hit once my vision starts this pulsating blurring effect and it gives me a fucking headache. It doesn't go away even after I heal to full and I don't have any disease that I know of. What's causing this? Is it a bug or a feature?
Basically, Skyrim was assigning its required memory in 256 MB blocks, which was the root cause for loads of issues. Just by upping it to 512 MB (and there's nothing stopping you from increasing it further, they're still testing it) people have been playing saves that were previously CTD'ing all the time, increased ugrids etc. and still have a completely stable game. It could end up being a real game changer for Skyrim modding (and hopefully other Lolbryo games too). You could have all those 4K texture mods, Open Cities and NPC-adding mods all working together without Skyrim crapping itself.
If I understood it correctly, al it does is upping the size of the memory allocated during the initial loading of the game?
So it will help with any issues that crop up during that initial load, but other limitations (memory use while playing with extensive mods, Papyrus issues) are still pretty much there, aren't they?
Never got to that point with mods. I thought Requiem was kinda neat but it still lacked incentives to go places, and that had nothing to do with the mod, but with the unimmersive narrative of the game itself. I guess I stopped playing Vanilla Skyrim when I found out that the forsworn faction was not fleshed out at all and after I saved their leader he just hid in some cave somewhere on the map. Or maybe it was after I found out that items are still mostly randomly distributed and that even the unique ones sucked compared to selfmade stuff. With some of this mods can help (I don't like Morrowloot though, items are at fixed places there, that doesn't suit the way this game is supposed to be played ... I'd love to see some kind of middle ground, with fixed places that have a chance for high end loot and only some items that are always at the same place).But still, Skyrim does something no other game even attempts, and does it on a grand scale. Modders take it to another level, too.
So, when you're in the right mood for it and can stomach the unavoidable frustrations, it can give some really glorious moments.
I read the thread, and some people were playing with ugridstoload=15 where the only detrimental effects are lower fps (around 20) and stuttering. That's insane.
Are you saying to me that a modder on his spare time managed to discover a way to use memory on an efficient fashion and people are adding 600 NPC on the same spot without the game blowing up while the whole team of programmers of Bethesda after 5 years making the game didn't even bothered to fix this shit on PC? Why I'm not surprised?I read the thread, and some people were playing with ugridstoload=15 where the only detrimental effects are lower fps (around 20) and stuttering. That's insane.
Yeah, some guy had 600 NPC's at once and the game didn't even crash when he killed them all.
Of course, since Skyrim's scripting is such a sorry piece of shit, this probably still won't mean proper M&B sized battles in TES, but it's still a big step ahead.
Never got to that point with mods.
...
Unleveled eh? Does it work with SkyRe? Cause I'm really digging the Destruction Magic Revamp they did.
I've been playing around with Requiem and some of the changes seem ok but when I get hit once my vision starts this pulsating blurring effect and it gives me a fucking headache. It doesn't go away even after I heal to full and I don't have any disease that I know of. What's causing this? Is it a bug or a feature?
Sounds like poison from the spiders to me. Though if you aren't showing anything that is weird.
It's definitely not spiders. I got hit by an Imperial during the intro and my vision is still pulsating after I get to Whiterun
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
so that both of them are set to 0
this should disable all blur in the game