Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Indie Space Sims - post 'em if you find 'em

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,043
There was a space sim I remember seeing in a video a while back, where you had a big universe full of alien political entities, you played an alien pilot I think, you could land on stations seeing all the different races, and I think you could influence who had control over which system. Anyone know what that was?
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,043
I think it might have been Empyrion: Galactic Survival - not sure but it has the alien empires, etc.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/846030/view/3646277565616674930
A Momentous Milestone
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been an extraordinary journey, with the game flourishing during its Early Access phase and growing beyond our wildest expectations. The amount of content contained has expanded by over 300% of what I initially planned, a testament to the dedication of our team and the invaluable feedback from our passionate players.

During the Early Access phase alone, we squashed 1728 bugs, polished 1131 aspects of the game, and introduced 942 new features. With 3227 experimental releases and 353 stable releases, we've strived to ensure constant progress and improvements. On average, we've launched a new stable version every four days.



From Early Access to an Expansive Universe
During the Early Access phase, our community's involvement has been instrumental in shaping the game's trajectory. Listening to your voices, we embraced new ideas that were not part of the original plan. The result? A full-fledged RPG-like experience where a captivating dialogue system unravels personal quests for your crew. Our fleet expanded from three ships to seven distinct hulls, each with its own unique characteristics, dedicated dashboards, HUDs, and lore. The addition of the dialogue system breathed life into your crew, turning them from mere stat upgrades into living individuals with their aspirations and roles in the game's overarching story.



A Grateful Journey with an Expanding Community
The journey from Early Access to the full release of ΔV: Rings of Saturn has been an evolution defined by player involvement and community spirit. At its core, ΔV: Rings of Saturn was initially a solo project - a labor of love driven by passion and dedication. However, as the game garnered traction and player engagement during the Early Access phase, it became apparent that the journey of ΔV was destined to be a collaborative endeavor.

From every corner of the globe, talented individuals joined our ranks, forming a close-knit team that was united by a shared passion for the game. Today, our stellar crew includes a gifted music composer, a masterful writer crafting captivating narratives, a marketing virtuoso who skillfully fosters influencer relations, and a graphical artist who brings the universe to life with stunning visual artistry. This blossoming team has been at the heart of shaping ΔV: Rings of Saturn into the game it has become.

But our gratitude extends beyond the core team; it also encompasses our ever-supportive community, whose contributions have been invaluable throughout this transformative journey. Whether crafting translations that bridge the language gap, participating in rigorous beta testing to ensure a polished experience, or simply sharing their passion for ΔV with the world, our players have been integral to the game's growth and success.



Continuum of Exploration
As we celebrate the launch of 1.0, we want to extend a heartfelt thank you to each and every one of you. Your unwavering support, whether through game purchases or sharing the wonders of ΔV: Rings of Saturn with others, has been the driving force behind our success. Your belief in our vision and dedication to this interlunar odyssey has enriched our lives as developers.

While version 1.0 signifies the completion of one significant story arc, it marks only the beginning of our ongoing journey with ΔV: Rings of Saturn. I want to emphasize that 1.0 is a complete and polished product, delivering a rich and immersive experience. However, we are fully committed to expanding the universe and enhancing your ring-diving adventure in the future. Your influence will continue to shape the development direction through your votes on our Discord.



One crucial piece of information that we want to emphasize to our esteemed players is that your saved games will remain entirely valid as we transition to the full release of ΔV: Rings of Saturn. Throughout the development journey, we have maintained a seamless integration of new content without ever requiring you to restart your progress. This commitment to backward compatibility has been at the core of our philosophy, and we assure you that we will continue to uphold this principle moving forward.

Together, we shall traverse the vast expanse of ΔV: Rings of Saturn, exploring uncharted territories, forging unforgettable narratives, and weaving a cosmic tapestry that extends beyond our wildest imaginations.

Thank you for being part of this remarkable journey, and may the rings guide us to new horizons and endless adventures.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
137
Getting a high Freelancer vibe from the graphics.
It's made by Trainwiz. Who lead a subset of /v/ anons to make /v/lancer. One of the big multiplayer mods and servers for Freelancer. He's also done a bunch of mods for Bethesda games too. Underspace is essentially a spiritual successor to Freelancer. It looks okay. I loved Freelancer back in the day. So I hope this game turns out good.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://www.youtube.com/watch?v=qtzjELtoQXk
https://store.steampowered.com/news/app/1893820/view/3646280012026462638
EARLY ACCESS LIVE NOW!
IT'S FINALLY HERE!
Greetings Spacefarers!

In 2017, we had an idea for a colony sim that took place on a starship. The viewpoint would be inspired by the Incredible Cross Sections series of books and you’d be on a desperate run from a ruthless enemy, recreating the adventure of the 1970’s anime space operas we grew up with.

Four years later in 2021, with active support on Armello wrapping up and having cancelled an unannounced project, under the working title ‘Loveboat Yamato’… development began in earnest on our “starship adventure sim.”

Today, we launched that game into Early Access.




It’s been a hard road to get here, with many a struggle along the way. Our team has poured everything they have into this project, committed to delivering something to you we could all be proud of.

It’ll be rough around the edges. We’ll need your help to identify bugs, balance issues, QoL quirks, and optimization. And of course, there’s much more content and features still to come.

But for now, here we stand, at the first of many milestones – the launch of Early Access – and we're absolutely thrilled and honoured to present to you: Jumplight Odyssey.

We think the game has a tonne of promise, and when you couple what is already there with our Early Access success with Armello, it’s pretty exciting what we can achieve together.

And so, from here, we look to you, the officers of this odyssey. Whilst we may be captain of this ship, its final destination steeled in our vision, it is your experience and counsel we will need in order to chart a safe and successful voyage. It is our mission together, and we are so glad to have you here with us on the bridge, guiding your colourful crew and the SDF Catalina to the Forever Star.

With fingers crossed and our eyes on the Forever Star, we genuinely hope Jumplight Odyssey resonates with you all. If it truly does, the best way you can support an indie team like ours is to give the game a positive review and share it far and wide. It really does make a difference.

See you among the stars!

Thank you (thank you, thank you),
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
616
Location
Australia
https://store.steampowered.com/app/1608330/ASpec_First_Assault/

"Engaging space combat simulator, using a realistic flight system with Newtonian physics, sophisticated and diverse gameplay featuring detailed ship systems, including ship weaponry and module customization."
Still in early access, but yes please?

ss_22375b9b4260c14063b87248691330246d65fd61.600x338.jpg


ss_12217ed5957e3c2f144c9c20a586e93fd600e334.600x338.jpg
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1470940/view/3820802116169456167
Star Fleet II: Krellan Commander 2.0 Released
It's Here! It's Finally Here!
STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0
Date: 11/13/2023

Introduction:
This marks the initial release of Star Fleet II - Krellan Commander (TM) Version 2.0. There are two manuals being provided for Version 2.0, the Star Fleet Training Manual Volume 2 Version 2.0, and the Klagar-Class Battlecruiser Operations Manual. Both of these manuals will be enhanced and revised as needed. We hope to offer the Ops Manual in a hardcopy version in the near future if there is sufficient demand. Please visit our website at www.starfleet2.com.

Things Still Needing to be Done:
Add an Index to the Operations Manual
Add Acknowledgements, a Dedication, and an Index to the Training Manual

Additions/Improvements:
None

Fixes:
None
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
262
I actually spent a fair bit of time playing this (45 hours according to Steam). It was fun to create ships and test them against various enemies and slowly take over sectors. In the end, the sandbox nature of the game without any worthwhile overarching narrative or meta wore me out.
Let me be the third to voice here that it is more-so/ kinda "meh" for the sandbox SP part.
Factions are unbalanced and there is an annoying, super cumbersome "stacking" bug in the editor that allows to concentrate parts on a space where normally
only one would fit.
Nearly everyone of the game's core players abuses the shit out of that and uploaded their cheat-y designs to spoil your fun via the agent fleet feature.
There is NO way to filter that shit out short of not getting any new agent fleets from the server.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom