Hello everyone! During our latest activity on Kickstarter we have already showed you screenshots of different variations of
InSomnia inventory system and items. This update will give you more details on this matter along with the philosophy that inspired us along the way. And yes you can expect some demo news today as well!
Charm and motivation
Classical isometric RPGs such as
Fallout and
Arcanum have always attracted us with many things including all those precious items that we could find, craft, loot, receive as a reward, steal (what? you heard something? we said nothing) and barter.
Let's face it - the main reason for this never ending process is our unstoppable desire to have the best weapons, armor, ammo and all sorts of other equipment to suit our role playing needs. However this can become pretty boring with time: checking stats of items over and over again can hardly be defined as "fun". So what exactly makes the whole inventory management so memorable and interesting in the first place?
Stop number one: the look of the items. Juicy, sexy icons (yes we just used that word) subconsciously make players collect things and stock them somewhere no matter how useful, unique or expensive they are. Having something like this displayed in barter window makes people spend all their in-game money, consider stealing or even killing merchant NPCs. Items become an additional motivation to interact with the game, make decisions and face the consequences.
Stop number two: the textual descriptions which provide us with more information on all the items we have. This is a perfect tool for even deeper immersion of the players into the game's universe. More than that descriptions can be damn handy and witty at times too!
And lastly - the
quantity of items. Modern AAA RPGs are always about tons of everything scattered around, There's nothing wrong with that, however having so many items can spoil the whole thing. In other words quantity doesn't equal quality. Who needs dozens variations of the same rifle when it looks exactly the same no matter what you read in the description?
While working on
InSomnia we try to keep all those great features in mind, and hopefully you will have the same nostalgic feeling while dragging items here and there between the inventory screens just like in good old days.
Demo news
Quick items access bar in UI
We've already passed this information to some of the people who've been asking in the comments section before, and now we are bringing it to everyone: this weekend we will have our next major internal play-test of the current demo build. It means there are really good chances of you getting the
InSomnia demo in your loving hands next week!
We want this to happen as much as you do, so let's keep finger crossed and believe that play-test results will be as good as we expect them to be. Be sure not to miss our next Kickstarter update with additional details in the following days.
Thanks for all your support, and until next time!