Hello everyone! Today we will talk about the current progress with the demo and also shed some light on how you will be able to create your own unique characters using
InSomnia role playing system.
Demo news
Although we already have a playable build of the
InSomnia demo version we still are not ready to give it you. This tough decision was made after recent internal play test which showed that some core systems of the game didn't reach the certain level of our own quality standards yet.
Currently we work on upgrading the character control and close combat systems, English and Russian localisations, the special
InSomnia client that is able to self update which will transform the demo into the full version of the game with time (basically a DRM-free version), and some other tiny things like main menu etc.
Variations of main game menu
We’ve received quite a few messages from our backers telling us not to release the game until it’s ready. However we clearly understand others who are looking forward to get their hands on the demo as soon as possible.
Even though it's demo we are talking about, we feel that first impression matters and the consequences of it are equally important to both sides.
Other variations of main game menu
So now we are focused on getting it to a state where we can give you a meaningful impression of the game and allow you to give us useful feedback. This will help us improve things faster and not spend our time explaining that something isn't working just because it's demo.
Game loading menu (work in progress)
Many of us work on
InSomnia literally 24/7 as this project became a constant part of our lives for the past few years. This is why we’d rather get it right than rush it to you. In the meantime we will continue to bring you new details about the in-game mechanics and other aspects of
InSomnia.
Role playing system
There's no doubt many of you were interested in knowing at least some details about how exactly we will allow you to mold your unique characters to dwell in the world of
InSomnia.
A set of icons depicting the attributes etc
The basics for creating your alter-ego are
attributes which can be picked at the very beginning of the game. As you would have suspected they have a direct influence on a number of secondary parameters. Although it's always very wise to invest a good amount of time thinking on how exactly you want to spend your precious
attribute points, there will be some cases when you'll be able to change a picture a bit in the future.
Attributes window (work in progress)
The most common way to achieve that is to get so called
attribute level which is available whenever you get your skills pumped up to a certain degree. You will also be able to improve your attributes with
traits which are also a part of
InSomnia role playing system. Other than that you should also take in account special meds and equipment that can also alter your attributes as long as you use them.
The next logical step for you to take while shaping your character is to choose your combat and non-combat
skills. Each one of them has its own "tree" which will help you make your playthrough even more unique each time.
Skills and skill tree menu (work in progress)
Traits that were mentioned above are divided into developed and obtained ones. The first type of traits is more controllable and can be chosen by the player himself; the second type of traits is directly connected with your actions in the game and can do good, bad or both. For example any trauma is an obtained trait and can be removed by using a specific skill or med-kits. Some traits can be removed by performing specific actions only, and others are permanent.
Traits menu (work in progress)
Thank you for your patience and faith in us which is very important for our work. Until next time!