<3sRichardSimmons
Arcane
LizardWizard Valve stated that ITB was one of the top-selling new releases of 2018. Take your own inferences from that.
Ah, yes, that could be rather irritating on the more vertical maps, like the undercity ones. Still, there were many different perspectives available, including fpp, which was pretty cool for the time.The camera was really limited, and the viewport was way too small, so I found it very hard to get a good picture of the battlefield.
Nope, never played it. But now that you mention it, I do remember someone saying it reminded them of Incubation. Unfortunately, looks like it's unavailable in potato, guess it's one of the games for which the publisher couldn't even be bothered to set potato price.Btw, have you tried Deathwatch 40K? It has a lot of flaws(the worst offenders are: collectible random cards that can give you better weapons, better troopers, or random crap that show how bad the UI for selling stuff is, and slow animation speed because Spees Mehreens), but the maps are realy well crafted, and it definitely had an Incubation vibe. That said, there are some game crashing bugs left on some configs, so you'd rather be sure to test it in the first 14 days if you do.
As in "everything actually released in 2018" top selling? That's highly doubtful, to say the least. It manages between 200-500 concurrent players, so it's not a completely dead game, but calling it popular would be fabulously optimistic. FTL still does well over 1k after all these years.LizardWizard Valve stated that ITB was one of the top-selling new releases of 2018. Take your own inferences from that.
As in "everything actually released in 2018" top selling? That's highly doubtful, to say the least. It manages between 200-500 concurrent players, so it's not a completely dead game, but calling it popular would be fabulously optimistic. FTL still does well over 1k after all these years.
Was it anything from developers or just usual wishful dreaming from public?There were talks of DLCs, expansions or something for this game, but apparently it's all gone now. Shame.
TMK wishful thinking. The dev were adamant that they actually had to cut content to arrive to the current result, and anything they removed made the game better - so they did not want to upset the delicate balancing by adding new units.Was it anything from developers or just usual wishful dreaming from public?There were talks of DLCs, expansions or something for this game, but apparently it's all gone now. Shame.
Into the Breach version 1.2
9 new languages, native Linux version, and a touch interface!
Localization:
Into the Breach is now fully localized in 9 new languages! These are:
French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.
Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!
Linux Version:
There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available.
Touch Interface:
There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.
Weapon Reputation Cost:
Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.
Engine Update:
This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.
Mod Compatibility:
This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.
Thank you to everyone who played and continues to play Into the Breach!
Nah it was the same for everyone. The game lacks substance and the puzzles run dry quickly.
It was said somewhere that they had to scrape and redo the game several times, 'til the point where they had to release something that distilled the best parts.
Sad they didn't follow up with more content over the years.
The fact that they cut out 70% of the game they were planning may be a blessing in disguise.
some medievalish theme this time?What have these guys been up to recently, anyway? FTL is an all-time-great and ITB is pretty good, I‘m curious if they‘re able to deliver more games on that level.
I'm guessing within the next 2-3 years is when they'll peek out of their rock and grace us with another game, or at least the info on it.They spent years polishing Into the Breach instead of trying to hype it so I think it'll be a while before they say what their next project is.
We are excited to announce the free Advanced Edition update for Into the Breach, coming out on July 19th! Nearly every aspect of the game will be expanded with new content.
New Mechs and Weapons: Five new mech squads and nearly forty new weapons.
New Challenges: More enemies, more bosses, and more mission objectives that add additional challenge and variety to any run.
New Pilot Abilities: The expanded roster includes four new pilots and triple the amount of skills any pilot can earn through promotions.
We’ll be elaborating on all of this new content over the coming weeks before launch and can’t wait for everyone to check it out.
Alongside the Advanced Edition, we will also be bringing Into the Breach to Android and iOS devices! We have partnered with Netflix for this mobile version, so it will be free to play on both phone and tablet devices for everyone with a Netflix subscription.
The mobile version is unaltered in its content, containing the same game found on other platforms (including the Advanced Edition content). The touch interface was revisited and redesigned to ensure an excellent experience on smaller touch devices like phones.
Into the Breach will be getting a physical Switch version coming out in October 2022. Pre-orders and more information can be found on Fangamer here: fanga.me/r/into-the-breach-physical
Into the Breach will be adding support for 7 more languages, bringing us up to 17 languages supported! The new languages are Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish, and Spanish (Latin American).