thesheeep
Arcane
What I don't like is that some - thankfully very rare - missions will just cost you almost the entire power grid, without being able to do anything about it. And it can happen at any time, in normal or high threat missions.
As in, there are four enemies, each doing area damage, you can kill two at max and no matter what you do at least 2 buildings (of course, each supplying 2 power) will be done for. If a mission turns out to be one of those, I just cancel the timeline and start again. The chance to get lucky in next missions to recover the grid is just too low to bother.
My two wins so far have only been because none of those missions popped up.
Power grid defense is entirely useless. Even a team fully focusing on it could never get it higher than 50% - and even that only in an extremely lucky run. Would be much better if it was something less RNG based, like a limited number of deployable shields or similar.
As in, there are four enemies, each doing area damage, you can kill two at max and no matter what you do at least 2 buildings (of course, each supplying 2 power) will be done for. If a mission turns out to be one of those, I just cancel the timeline and start again. The chance to get lucky in next missions to recover the grid is just too low to bother.
My two wins so far have only been because none of those missions popped up.
Power grid defense is entirely useless. Even a team fully focusing on it could never get it higher than 50% - and even that only in an extremely lucky run. Would be much better if it was something less RNG based, like a limited number of deployable shields or similar.
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