Gondolin
Arcane
What did they add?
New versions of the location maps:
new Vault
new CEO office
new Detention Center
new Guard Dispatch
new Server Farm
new Nanofab Vestibule
new Cyberlab (special!)
New starting room variations
What did they add?
New versions of the location maps:
new Vault
new CEO office
new Detention Center
new Guard Dispatch
new Server Farm
new Nanofab Vestibule
new Cyberlab (special!)
New starting room variations
Right. I had shit luck for security dispatches under the new version.Brother, I got those Buster Chips for free from safes, not nanofabs. Only one Econ Chip so far.
They are still doing content updates? Ugh, I should not have rage-uninstalled after several failed Expert runs.
What did they add?
: Expert plus made me re-evaluate some of the agent choices.
> Decker - doesn't look like much, does he? Remember though, he comes with a guaranteed cloak which is very useful for sneaking, getting out of a tight spot and general misdirection.
You now only need Holocircuit Overloaders to clean house and Chameleon Movement can be useful as well.
Archived decker is even better for sending guards running. Getting into their pheripheral vision cone is something you will do a lot.
> Dr. Xu - E+ was the first time I thought his -1AP a hindrance. Still strong, but no longer 1st pick for me.
> Internationale - I found her very helpful during my first runs to find all those pesky cameras. After a while, I adjusted my peeking habits and found that she's not as essential as I thought.
Still great for hacking pwr and scouting mission objectives and those pesky agent locators.
> arch.Shalem - the fact that KOs now cost 1 alarm tick makes a guaranteed cost-efficient lethal option worth a second look.
> Prism - I didn't think much of her in the beginning, but I have to say, she's a nice all rounder starting with Anarchy. Seed + Lockpick turns her into an efective +1 PWR per round,
and you can get very efficient with a bunch of parasites.
I've yet to take the archived version for a spin, but it does look interesting, if the other starting choices focus on giving her the needed power generation.
She's also a serious contender for soloing the game.
> Banks - seeing that you need to think thrice on each KO on E+, a guaranteed paralyzer will let you get more mileage. You also want to avoid guards in general,
which is where stealing comes in handy. Not to mention, bypassing locks often lets you move more efficiently through the level, which is very important on highest difficulty.
I actually find Internationale's aug to be the most worthless (or nearly as worthless as Deckers'). Occasionally you can save a move from having to peek around corners, but after a while you learn where cameras are going to be anyway. Being able to hack from distance is not useful if you plan on converting power into cash with an Econ Chip anyway.
If you start the game with Archived Banks and Internationale, her aug is pretty useful. Since she starts with 1 point in Hacking, you're going to give her the Econ Chip anyway and the fact that she can detect consoles from a distance is not bad at all.
You are right here, but to be frank, two paralyzers on an agent will give you more or less the same results. The point of Sharp is achieving ridiculous KO times, but post a certain threshold it becomes largely superficial.Sharp is by far the most powerful agent for Endless Plus. On campaign you might not have time to customize him with the right Augs but you get that on E+ and being able to naturally KO for 6-7 turns is a ridiculous advantage. It makes KO a no-brainer, even with +1 alarm, and used with Paralyzer III is nearly the same as kill. Modular Frame+Torque Injectors+Penetration Scanner+Predictive Brawling+Chameleon Movement+Subdermal Cloak
I'd argue that once you get to that point the game is pretty much "solved". Biggest thing about the custom chip in my view is the reduced cooldown, making it very convenient to use with torque injectors.Archive Banks is also a top choice as having a guaranteed early Econ Chip completely changes your team's progression; even pulling a 2nd Econ Chip is quite useful, especially for many of the Daemon 2.0s. Having access to 4 custom augment slots is also quite interesting. That said, on endless you do get to a point where you no longer need money and Econ Chips aren't even worth the inventory space anymore.
Since Shalem will most likely be the designated killer, I don't mind specializing him that way. I'm not too hot for the Desert Wind myself, as the guaranteed Hand Cannon is much more economical.Shalem's Desert Wind is a unique gear and arguably the best starting custom gear for the endgame of endless. i also like carrying around some Hand Cannons, but saving Shalem from taking 3 +1 piercing augs (therefore freeing one of his aug slots) is huge.
I believe there is such a thing as too much AP. Predictive brawling on nika lets you do quite a lot of scouting, but I am finding that you will often be blocked by an obstacle that takes time to bypass, be it a guard facing an inconvenient direction, or something that needs to be hacked.Xu's aug is useful but it does consume his attack, which is an extremely limited resource (as it's possible to greatly increase your agents' AP, but the only way to increase attacks is Stim III and, I suppose, non-attack KOs like Hologram Overload). He's a lot slower than other agents since other agents, in a pinch, can use Predictive Brawling to convert their attack to +6 AP, while Xu will not have an available attack most turns. Nor can he consistently Overwatch. The nerf to Cloak III hurts him even more since for me Chameleon Movement was his primary source of extra AP. This is the reason why Nika is regarded as a top agent and Xu ends up pretty average on E+.
Main reason for xu is bypassing daemons and saving a lot of PWR, which is all good for you when you're using console PWR for Economy Chip.
I've been trying an maximum cash endless run with Archive Banks and Xu, starting with Parasite and Fusion with the aim of never having to use a console for power, only for cash. Not sure if it's feasible unless I can get the item which decreases cooldowns on the first couple of missions though because the combination of the 4 turn cooldown on the econ chip and the need to wait for parasite to knock off the cameras means it just takes too long and I end up fucking myself. Wondering whether to swap Xu out with Internationale as the detect ability gives you a head start on cameras quite often. You miss out on the free safe hacks though which can save quite a bit of power.
Haven't managed to get very far yet. Of course if I were better at this game that would help too.
Parasite was great for starters back in early access, when they let you pick any two programs, so Parasite + Lockpick worked quite all right.Yeah, I'm not a fan of parasite either. You don't need to save power THAT badly, and it slows you down too much waiting for hacks. Lockpick 1.0 all the way.
You may be right for Endless, but when the schedule is tighter, I find him great as a full package that can take care of a number of things. A guaranteed shock trap loses its charm once you get mk.IIII don't think Xu is worth starting. You still need to carry an EMP or two whether you have him or not.
With regular chips, I could see myself doing that, especially if RNGesus won't bless you with torque injectors.Having a 2nd Econ Chip means you don't have to wait around to cash in during the cooldown.
Read the thread?So what's the deal with this game ? Cons and pros ?
You want a quest compass with that? It's a roguelike, turn based stealth game that pulls no punches.So what's the deal with this game ? Cons and pros ?
Here's the only piece of consumer advice you need for this game: Buy it.You people are so edgy tonight. I'm asking because people are starting to finish the game so they can actually give a complete review instead of tidbits. I already knew what the game was about since I checked the thread and the gameplay video.
Klei announced the 2nd expansion for DS, 3rd if you count multiplayer, but nothing new for invisible.