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Invisible Inc.

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,535
This is quite an awesome game! It's amazing that in a year with so many games to look forward to (Underrail, SITS, Torment, Banner Saga 2, etc) there's still surprises coming out of nowhere.
 

PocketMine

Savant
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Apr 14, 2014
Messages
185
Location
Land of lóve
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
So, again, if you ARE going to use Faust, you should go ahead and take Brimstone as your initial hack and put Central on your starting squad. Otherwise don't bother with Faust.

Funily enough when i tried Faust+Brimstone combo with Monster and Central i failed. Next run with Archive Decker and Archive Internationale i won. (im testing agents in same order as they unlocked )

I want to try this game but it constantly gives out "MSVCR110.dll is missing error" no matter where i download it from. I guess i will try it out when it's on steam discount.

You are missing MS visual C++ libraries package the game needs to run. I dont know exact package it needs exactly since steam install it automaticaly. Just dl and install them all.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,931
Location
Rio de Janeiro, Brasil
Holy shit, I just finished the game with a single agent! Started with the bitch-duo Banks and Prism (with Fusion and Rapier programs) but lost Prism early on the 3rd mission. From then on I kept playing just to see where I could get, you know, as a little challenge. Then I finished with Banks alone (didnt rescued anymore agents). A lone agent gets really powerful by mid-late game. My Banks had lvl 5 in anarchy and lvl 4 in all other stats, she had 3 augmentations, and carried two shockers, one door trap, one cloaking device and one portable EMP.

By the way, Ive found door traps are a must in the last mission because their blast totally ignores armor , making those scary 10 lvl armor goons more manageable.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
With enough power and good programs (like the 5 walls for 3 power, etc.) you can just hack off their armor. But, yeah, door traps are really helpful. Thought about trying a lone agent challenge. So long as you have a cloak it's probably pretty easy.
 

Metro

Arcane
Beg Auditor
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Aug 27, 2009
Messages
27,792
Also, Invisbruuu, Inc. avatars are available. Have at them!
 
Unwanted

Hatred

Unwanted
Joined
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Pit of Despair
Its kind of annoying when people change avatars imo. I like the instant identification an avatar can give.
 
Unwanted

Hatred

Unwanted
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You can also just put all your resources into a single agent and use other agents to literally sit on people until it is time to leg it for the elevator. I'm more inclined towards beefing up two and having two as sitters though.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
Decided yesterday to give this a try after reading this thread. I've completed three missions so far, bought some implants/augmentations, upgraded Deckard and Internationale with Speed and Strenght. I have avoided buying pistols and other lethal weapons for now, but is it possible to go through the game without killing anybody? So far using stealth and some KOs is enough to go through the missions, but I'm aware that I'm only at the beginning and it's supposed to be easy.
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, should I put this on the curator? A bit hesistant because it doesn't say RPG anywhere in its description. Which is an interesting choice on Klei's part, because most games of this type are eager to adopt that label no matter how well it fits. They're comfortable branding it as a "tactical stealth game", period.
 

Metro

Arcane
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Messages
27,792
So, should I put this on the curator? A bit hesistant because it doesn't say RPG anywhere in its description. Which is an interesting choice on Klei's part, because most games of this type are eager to adopt that label no matter how well it fits. They're comfortable branding it as a "tactical stealth game", period.
It's a good game, so... yes. The agents have stats so there you go. It's not as if FTL is very RPG like and it's on the list.
 

Jaedar

Arcane
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Messages
10,299
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So, should I put this on the curator? A bit hesistant because it doesn't say RPG anywhere in its description. Which is an interesting choice on Klei's part, because most games of this type are eager to adopt that label no matter how well it fits. They're comfortable branding it as a "tactical stealth game", period.
No.

But the curation list already contains lots of stuff that shouldn't be on there, and unlike some of them this is a really good game, so you might as well.
 

Galdred

Studio Draconis
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Developer
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Steve gets a Kidney but I don't even get a tag.
So, should I put this on the curator? A bit hesistant because it doesn't say RPG anywhere in its description. Which is an interesting choice on Klei's part, because most games of this type are eager to adopt that label no matter how well it fits. They're comfortable branding it as a "tactical stealth game", period.
I think it certainly fits in the tactical RPG genre, so I would do the same as with X-Com (I would have added both, but as X-Com is not there, I suppose Invisible Inc shouldn't either, if that makes any sense).

The problem is that the codex is also one of the best place to visit for squad based games, regardless of their RPG-ness, so adding this sub genre could make sense.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
100,426
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, should I put this on the curator? A bit hesistant because it doesn't say RPG anywhere in its description. Which is an interesting choice on Klei's part, because most games of this type are eager to adopt that label no matter how well it fits. They're comfortable branding it as a "tactical stealth game", period.
I think it certainly fits in the tactical RPG genre, so I would do the same as with X-Com (I would have added both, but as X-Com is not there, I suppose Invisible Inc shouldn't either, if that makes any sense).

The problem is that the codex is also one of the best place to visit for squad based games, regardless of their RPG-ness, so adding this sub genre could make sense.

Well, in X-Com your soldiers are masses of disposable grunts, not unique characters that you build. That and its Geoscape strategic layer kind of push it out of the RPG category.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Decided yesterday to give this a try after reading this thread. I've completed three missions so far, bought some implants/augmentations, upgraded Deckard and Internationale with Speed and Strenght. I have avoided buying pistols and other lethal weapons for now, but is it possible to go through the game without killing anybody? So far using stealth and some KOs is enough to go through the missions, but I'm aware that I'm only at the beginning and it's supposed to be easy.
Using lethal attacks is typically inferior because guards have an implant that raises the alarm when they are killed and because of ammo consumption (although there is an augment that prevents the alarm from being raised if you kill someone). Although it can be useful to have a gun in certain situations that would otherwise be very hard to get out of (although that depends how many rewinds you're allowed).
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,299
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Decided yesterday to give this a try after reading this thread. I've completed three missions so far, bought some implants/augmentations, upgraded Deckard and Internationale with Speed and Strenght. I have avoided buying pistols and other lethal weapons for now, but is it possible to go through the game without killing anybody? So far using stealth and some KOs is enough to go through the missions, but I'm aware that I'm only at the beginning and it's supposed to be easy.
Using lethal attacks is typically inferior because guards have an implant that raises the alarm when they are killed and because of ammo consumption (although there is an augment that prevents the alarm from being raised if you kill someone). Although it can be useful to have a gun in certain situations that would otherwise be very hard to get out of (although that depends how many rewinds you're allowed).
If you have the augment that prevents alarms from raising, certain guards are definitely worth killing, mostly those dudes that turn into daemons when unconscious.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Well, getting the right augments/items can be tricky. As much as I like the RNG-induced scarceness of resources, I sometimes wish stuff was more easily available to build a character.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
So, just to be clear if I stockpile and use only disabling gadgets things I can finish the game without killing anyone? Cool, it's not that I'm against killing stuff, but the sneaking around approach is very appealing to me.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
What do you mean by 'disabling gadgets'? Sometimes there are other way of killing guards by the way, like hacking turrets to be on your side and luring guards into their line of sight.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
They also use overwatch instead of shooting you outright whenever they spot you. Basically the equivalent of 'hands up or I'll shoot'. Considering your own characters have no such limitations, it's an interesting touch of moral ambiguity, even if it probably was done for game balance purposes rather than to make some kind of statement.
 
Unwanted

Hatred

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Messages
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Pit of Despair
They also use overwatch instead of shooting you outright whenever they spot you. Basically the equivalent of 'hands up or I'll shoot'.
I'm 95% sure that the one time I tried standing there to see what would happen I got shot anyway.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Maybe they shot you becaause the cooldown on one of your items was completed. :troll:
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
What do you mean by 'disabling gadgets'? Sometimes there are other way of killing guards by the way, like hacking turrets to be on your side and luring guards into their line of sight.
Ah, alright didn't know about turrets, but I assume it's still increasing the security levels though.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,625
Yes, all kills will raise alarm levels, even if done by a turret. Interestingly, it'll also rise if you use Hunter to kill a daemon made by a KO'd guard. Nice touch.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,931
Location
Rio de Janeiro, Brasil
Wait, is there a gadget/augment that suppress alarm countdown ? What is it and where do I find it ?

Also, I'm trying to use Faustus and Brimstone. What agents they synergize with ? Central seems to be the logical one (since she gains POW each Daemon installed), but what other combinations should I loom for ?
 

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