And how exactly do you picture it?
Fargo: Mutants!
Scientist: Sure.
Fargo: Mutants that fart toxic gases!
Scientist: I'll get back to you on this one. I need to consult our toxic warfare guy.
Fargo: Giant vegetables!
Scientist: It's not very plausible but sure.
Fargo: Giant vegetables with eyes!
Scientist: No! No, no, no.
Fargo: Iron wolf!
Scienctist: Just what the fuck is an iron wolf?
Fargo: Um, a wolf made of .. iron? Maybe? I thought...
Scientist: No!
Fargo: Mailed wolf?
Scientist: What?
Fargo: Hear me out. You take a wolf and mail it to your enemy. In a box. The enemy opens the box and the wolf jumps out and eats him. Ergo, mailed wolf!
Scientist: They don't pay me enough...
Disagreeing with me is one thing. Making shit up is another.
:rofl:My point - again - that Fargo made an iconic, atmospheric, and fucking amazing RPG without needing any high IQ men in the room.
Because dumb cheap shit, pulpy ridiculousness and Science!, or just using hand waving doesnt cut it any more, as it use to do when we were teens and kids and everything was being done for the very first time?Can anyone explain why is it necessary now?
We are not talking about the eventual execution you dumbass! Thats only you! And your ridiculous invented personal conclusions! You are just making shit up. AND THEN YOUR COMPLAINING ABOUT YOUR OWN PERSONAL INTERPRETATION!Why is it "OMG! Science! It's gonna be so awesome!" all of a sudden?
Is this a universal rule of some sort? Like gravity or nuclear force or thermodynamic laws?Great RPGs aren't made by scientists and they have fuck all to do with science. They are made by people who can create interesting if not entirely plausible worlds, situations, and creatures.
Who the fuck is changing the setting?The setting is already established and well loved. Sure, it can be changed, but why?
It obviously is a marketing shtick
ROOFLES!Wishful thinking is the formation of beliefs and making decisions according to what might be pleasing to imagine instead of by appealing to evidence, rationality, or reality.
This isn't about "research". This isn't about "science talk". This isn't about "realism".
This is about having a science nerd standing behind your writers' shoulders, maybe occasionally telling them, "Hey, that's cool guys, but you might wanna add this detail". And of course whether they heed that advice is entirely up to them.
Wishful thinking is the formation of beliefs and making decisions according to what might be pleasing to imagine instead of by appealing to evidence, rationality, or reality.
Don't stop, hiver.
I think Jasede has finally lost it.
Glad you asked.This isn't about "research". This isn't about "science talk". This isn't about "realism".
This is about having a science nerd standing behind your writers' shoulders, maybe occasionally telling them, "Hey, that's cool guys, but you might wanna add this detail". And of course whether they heed that advice is entirely up to them.
Wishful thinking is the formation of beliefs and making decisions according to what might be pleasing to imagine instead of by appealing to evidence, rationality, or reality.
What's wishful about it?
But that is exactly what I'm complaining about. "How fast should a giant irradiated mutant guy move in Wasteland 2?" is not a question for a scientist. It's a question to be resolved between the designers responsible for creating exciting, balanced combat and the writers trying to create a narrative where the "giant irradiated mutant guys" pose a frightening threat. And those designers and writers should be guided -- insofar as it doesn't compromise the gameplay or the story -- by the end of having the mutants feel iconic and pulpy. Only at that point should scientific plausibility come in, as window-dressing.Unlikely, since they'll know it's for a game. I expect it'll be more along the lines of "Assuming a giant irradiated mutant guy existed, he would move this fast" and "Assuming nuclear fallout lasted that long, the world would look more or less like this"
Exactly. Couldn't agree more.But that is exactly what I'm complaining about. "How fast should a giant irradiated mutant guy move in Wasteland 2?" is not a question for a scientist. It's a question to be resolved between the designers responsible for creating exciting, balanced combat and the writers trying to create a narrative where the "giant irradiated mutant guys" pose a frightening threat. And those designers and writers should be guided -- insofar as it doesn't compromise the gameplay or the story -- by the end of having the mutants feel iconic and pulpy, not scientifically plausible.Unlikely, since they'll know it's for a game. I expect it'll be more along the lines of "Assuming a giant irradiated mutant guy existed, he would move this fast" and "Assuming nuclear fallout lasted that long, the world would look more or less like this"
bucn og uyfs
We're also told that they work closely with the writers to "enrich their stories with science!"
What does it mean, you ask? Well, I think that's fairly obvious, isn't it?
but "expect (a strong statement indicating a certain degree of control over the end product)
Need I continue? Did you regain your reading comprehension ability?
Real star and flight data don't matter in games. They matter in hard sci-fi books.
World building is important but it doesn't require hard science. At all.
Oh shit! He's morphing into a Volourn! ... or worse!
(...snip)
By this logic you may as well bitch about no water colors (snip...)
(...snip)
Because dumb cheap shit, pulpy ridiculousness and Science!, or just using hand waving doesnt cut it any more, as it use to do when we were teens and kids and everything was being done for the very first time?
(snip...)
That hard science would yield fun gameplay seems to me possible where it relates to physics-based puzzle games (to the extent you consider very simplified Newtonian physics to be "hard science"). Beyond that, it would strike me as a rare and extremely lucky coincidence if adherence to science yielded fun gameplay opportunities.Well, you can do world building based on hard science. Or enhance it with hard science. I'm not sure were you pull out this "NO IT DOESN"T MATTER" but I suspect it stinks of your behind. And note that I'm not specifically talking about Wasteland (since that is SO WHACKY LOL), but you claim it doesn't matter regardless of the game.
That hard science would yield fun gameplay seems to me possible where it relates to physics-based puzzle games (to the extent you consider very simplified Newtonian physics to be "hard science"). Beyond that, it would strike me as a rare and extremely lucky coincidence if adherence to science yielded fun gameplay opportunities.Well, you can do world building based on hard science. Or enhance it with hard science. I'm not sure were you pull out this "NO IT DOESN"T MATTER" but I suspect it stinks of your behind. And note that I'm not specifically talking about Wasteland (since that is SO WHACKY LOL), but you claim it doesn't matter regardless of the game.
in whose head?So, it is the same reason why Fallout had to be updated by Bethesda?