Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,729
Is someone doing this with TToN boxes?
Prob works best with games people want to buy
Is someone doing this with TToN boxes?
Fargo not interested in making games for the pol subforum
Is someone doing this with TToN boxes?
Exactly. They're constantly repeating the number of words in T:ToN like it's a guarantee of success, which only indicates that they didn't really get why PS:T was good. Yeah, it had lots of words, but those words weren't written simply to justify some arbitrary bloated word count.
More communication with the fans, and paying attention to their likes and dislikes can only, if inXile hasn't been entirely devoid of any business acumen, result in a good thing for both.
Nobody knows why it was good, it's the same as nobody knows what an RPG is. I'd say if you want to replicate Torment's success, find extremely passionate and talented young writers, not the old farts who try to do everything by the formula. But see, that's what I say. Somebody else says something different. There's no point in "listening to the community", nobody really knows shit.Exactly. They're constantly repeating the number of words in T:ToN like it's a guarantee of success, which only indicates that they didn't really get why PS:T was good.
Let me get this straight: Developers who don’t know how to do their job and have an arrogant attitude towards their audience, will hire another community agent to increase the flow of feedback from a knowledgeable audience, so that they can avoid their own mistakes regarding core design principles of multi-million projects. Nah, not gonna happen. They just hired a random dude to pretend they care about their audience. That’s all.
There's no point in "listening to the community", nobody really knows shit.
Nobody knows why it was good, it's the same as nobody knows what an RPG is.
Somebody somewhere inevitable loves PST's combat.
Decisions by committee is a shitty way of making decisions. However counter-intuitive it may sound, listening to community is wrong in many cases, and since it's impossible to determine when it's ok or not ok, it should be altogether avoided.
I only had two big fights in TTON (AI robots and underground things) and I thought it was ok if you could speed up animations. And it's actually possible to mod it in very easily, so in my view, the combat is easy to fix.There's a big difference between PS:T and T:ToN's combat. PS:T's combat is bad, but mercifully quickly over. T:ToN's is simply terrible - painfully slow, buggier than an anthill and mind-numbingly boring.
Because there is supposed to be a bigger picture. If you replace every character that isn't to the audience's liking and you keep doing it without ever stopping, you won't have a good game. There are tons of examples where this is true. Gamers don't see what makes the game tick. They want conveniences, but as you add more and more convenient things, the game falls apart and becomes a "log in, one hit the final boss, he's dead, end of game". A game is a good balance of players struggling against something and rewards for this struggle, and a story in between. If you make rewards too OP, (as the audience would like), the game falls apart. Anything that brings unbalance makes the game bad.if most of your intended audience agrees that a feature (or system, or character, or whatever) is awful, what's the point of keeping it like that?
Like you've never seen people say BG2's combat was shit "because RTWP IS SHIT". And I happen to love BG2's combat. To each his own.You can pinpoint the strenghts of BG2, PS:T, FO, etc. This is not relativism.
Like you've never seen people say BG2's combat was shit "because RTWP IS SHIT". And I happen to love BG2's combat. To each his own.You can pinpoint the strenghts of BG2, PS:T, FO, etc. This is not relativism.
Yeah, and PoE was supposed to have mage-duels and hard counters, and it doesn't, even though the "developer speaks with the community, etc etc". So...My point is that you have some properties that you can recognize such as mage-duels, hard-counters, magic items, hundreds of quests, one-dimensional characters, 2D art and painted backgrounds, etc.; that are responsible for the success of BG2.
All you're saying is that taking community feedback to an extreme is bad and pandering to players is bad. Duh. You extrapolate this to mean all community feedback is bad and developers should never listen to ideas or engage the fans at all. That's really really dumb.Because there is supposed to be a bigger picture. If you replace every character that isn't to the audience's liking and you keep doing it without ever stopping, you won't have a good game. There are tons of examples where this is true. Gamers don't see what makes the game tick. They want conveniences, but as you add more and more convenient things, the game falls apart and becomes a "log in, one hit the final boss, he's dead, end of game". A game is a good balance of players struggling against something and rewards for this struggle, and a story in between. If you make rewards too OP, (as the audience would like), the game falls apart. Anything that brings unbalance makes the game bad.if most of your intended audience agrees that a feature (or system, or character, or whatever) is awful, what's the point of keeping it like that?
Yeah, and PoE was supposed to have mage-duels and hard counters, and it doesn't, even though the "developer speaks with the community, etc etc". So... .
And I disagree about 1d-characters. I think they were deep.
And I don't think the dimensionality of graphics is relevant.
Everybody has their own opinions about everything. The only thing absolute is that all post-2004 games are shit and we'll never see good ones again.
I only had two big fights in TTON (AI robots and underground things) and I thought it was ok if you could speed up animations. And it's actually possible to mod it in very easily, so in my view, the combat is easy to fix.There's a big difference between PS:T and T:ToN's combat. PS:T's combat is bad, but mercifully quickly over. T:ToN's is simply terrible - painfully slow, buggier than an anthill and mind-numbingly boring.
Yeah, and PoE was supposed to have mage-duels and hard counters
The only thing absolute is that all post-2004 games are shit and we'll never see good ones again.
All you're saying is that taking community feedback to an extreme is bad and pandering to players is bad.
Yeah, and PoE was supposed to have mage-duels and hard counters
Yeah, and PoE was supposed to have mage-duels and hard counters
Proof for this statement, please?
But the game is still lackluster in comparison to BG2, and this reflected on sales.
Which turned out to be "it's 2d and isometric therefore IE!!!"
BG2 was a mainstream game of its time. PoE wasn't really. After a certain point., quality has nothing to do with sales.
Different parts of the IE games are important to different people.