KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,212
So, is Microsoft just collecting companies like EA? Will Gates buy EA eventually?
inXile entertainment logo
inXile entertainment
10 yrs 10 mos
Lead Narrative Designer
Apr 2020 - Nov 2023 · 3 yrs 8 mos
What annoying account that everyone thought was an alt joined in November?Hey, it turns out we won't have Zyklon Beekers to kick around anymore, the guy left inXile back in November.
inXile entertainment logo
inXile entertainment
10 yrs 10 mos
Lead Narrative Designer
Apr 2020 - Nov 2023 · 3 yrs 8 mos
How curious that he didn't want to see Clockwork Revolution on through the end.
Building Worlds: Managing the Creative Process
Brian Fargo / Studio Head, InXile Entertainment
Tuesday, 10:00 / i3D.net Stage
Explore the ideology used to get wonderfully creative people in sync for the complex task of creating RPG worlds and video games in general.
TAGS: Game design, Creative Management
Forgetting that Brian Fargo regained the hearts and minds of the Codex in 2020 with GotY Wasteland 3.“from the head of the studio that hasn’t made a great game for over 15 years!”
A starving persons’ first meal in ages does not make it a great meal. They would eat dog food and declare it good.Forgetting that Brian Fargo regained the hearts and minds of the Codex in 2020 with GotY Wasteland 3.“from the head of the studio that hasn’t made a great game for over 15 years!”
Play the game, agris!
Here's Brian's keynote:
Probably for the best.InXile is a one-game studio; they only managed to complete The Bard's Tale IV by establishing a second group in New Orleans funded in large part by subsidies from the Louisiana state government, and this was shut down after that game's release and commercial failure. They apparently used to also have a smaller group making virtual reality games (The Mage's Tale released in 2017 and Frostpoint in 2020), but this seems to have been shut down as well, leaving just a single group at work on Clockwork Revolution.
InXile is a one-game studio; they only managed to complete The Bard's Tale IV by establishing a second group in New Orleans funded in large part by subsidies from the Louisiana state government, and this was shut down after that game's release and commercial failure.
InXile is a one-game studio; they only managed to complete The Bard's Tale IV by establishing a second group in New Orleans funded in large part by subsidies from the Louisiana state government, and this was shut down after that game's release and commercial failure.
Not true as far as I know. It still exists as some kind of support studio.
Wasteland 3 released in 2020; are there really still InXile employees in Louisiana working on Clockwork Revolution four years later? Only a small portion of The Bard's Tale IV staff assisted with Wasteland 3, and that might include some people who were already located at the main InXile studio in California even when working on BTIV.Brian Fargo established a second InXile studio in New Orleans to take advantage of subsidies from Louisiana's state government and had this new team develop The Bard's Tale IV. Although that game was a commercial flop, the New Orleans studio hasn't been entirely shut down, and the presence of LouisianaEntertainment.gov in the credits indicates the studio must have assisted with the development of Wasteland 3, if only to a small extent.Anyone know what the LouisianaEntertainment.gov logo in the splash screen is about? What part of InXile is based there?
Wasteland 3 released in 2020; are there really still InXile employees in Louisiana working on Clockwork Revolution four years later?
https://inxile.net/careers Scroll down to "States inXile hires in" they're not just limiting themselves to Louisiana anymore. Covid changed things and they embraced remote work in a bigger way.Wasteland 3 released in 2020; are there really still InXile employees in Louisiana working on Clockwork Revolution four years later? Only a small portion of The Bard's Tale IV staff assisted with Wasteland 3, and that might include some people who were already located at the main InXile studio in California even when working on BTIV.
Seems as though a small portion of InXile's Louisiana developers remain employed by InXile, working remotely along with a few more recent hires, but the Louisiana studio as such no longer exists, with BTIV being its sole game.https://inxile.net/careers Scroll down to "States inXile hires in" they're not just limiting themselves to Louisiana anymore. Covid changed things and they embraced remote work in a bigger way.