The Dutch Ghost
Arbiter
- Joined
- May 26, 2016
- Messages
- 685
Well I do mean something more cohesive than that game, gameplay mechanics and quest structure wise.That's Fallout 3 style.An first person action style game with stat elements and quests and plotlines with multiple outcomes.What do you mean, "FNV style"?Just out of curiosity, would people here like a FNV style Wasteland spin off? Player going to Detroit for example?
No, possibly the compass optional for anyone who really can't follow the clues. Leveled loot, do you mean that loot improves per player level? No, definitely starter areas having lower level loot than higher level areas. Same with the enemies. Some way to fix the weapons damage scaling/skill thing. I don't know a solution for the crafting system. No, quests should be complete-able without the compass, it should not be required.With a quest compass, objective markers, leveled loot and enemies, weapons damage scaling with skill level, Skinner box crafting system and quest journal entries written such that you can’t complete quests without the compass?
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