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inXile General Discussion Thread

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
So is all Fargo doing is reminiscing the past? Hey! Put a construction set on BTCS and add Dragon Wars. Hell, there are a few other games as well like Escape from Hell and Fountain of Dreams. Maybe reboot them a tad. How about Centauri Alliance, Swords & Serpents, Balrog?

This chick begs for hires more color
IMG_9771.png
.

And detail.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,876
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
WTF does Fargo even do now? Fap to his past glories drooling? Is he perma-benched by microsoft?
Why? Do you know a lot of 61-year-old multi-multi-multi-millionaires who spend their time in Central Park challenging teenagers to b-boy dance battles?
Makes me wonder what your Twitter page looks like.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
100,043
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fargostalgia makes it to PC Gamer: https://www.pcgamer.com/games/fallo...like-a-very-exciting-version-of-storage-wars/

After 20 years of patience and negotiations, RPG veteran Brian Fargo managed to buy back a lost haul of memorabilia from Fallout, Baldur's Gate, and more: 'It was like a very exciting version of Storage Wars'​

I would also like a six foot-tall Sarevok poster in my office

Christmas came early this year for Interplay co-founder and inXile Entertainment studio head Brian Fargo. In a series of tweets last month on X, "The Everything App," Fargo showed off industry sales awards and other Interplay goodies he had recently re-acquired. Over email, Fargo explained to me how they had left his possession in the first place, and the long march to get them back.

First though: The trove itself. Most of the items Fargo showed off were sales awards for various Interplay games from the Software Publishers Association (now the Software and Information Industry Association) of "Don't Copy that Floppy" fame. The OG Baldur's Gate plaque, meanwhile, came from the Consumer Products Council, a decidedly less musical industry body.

As Fargo pointed out on Twitter, those sales numbers definitely seem quaint in comparison to modern blowouts like Black Myth: Wukong's staggering 10 million units in one week: "Back in the day, you'd get an award for selling 50 or 100,000 units," Fargo wrote. "Now it's the end of your career."

There are two outliers in the pictures Fargo shared: A Fallout 3 poster from after Bethesda took over the series, and a mammoth, six foot-tall poster of Baldur's Gate 1 baddie Sarevok⁠—he should also look familiar to any new school kiddies who only checked out the third game. That Sarevok is definitely the piece of the collection that earned my gaming tchotchke envy, but I am once again reminded that a large part of Baldur's Gate 1's plot revolves around the people of the titular city wanting this clearly evil spiky armor guy to be mayor. Democracy has its flaws.

"When I left Interplay [in 2002] I was not able to take many things with me, they were the property of the company," Fargo told me over email. "That's just how it works sometimes but obviously I had an emotional attachment to the memorabilia and knew that the current owner did not.

"It's never easy when such a corporate split happens, so I knew I'd have to wait a decade-plus for emotions to reduce, so I didn't even start asking about acquiring the things in the warehouse until around 10 years ago."

After that thaw, Fargo said it took another decade of "asking, cajoling, and humoring" Interplay CEO Hervé Caen to let him buy back the merchandise. "Finally we met, agreed on a price and then it took another 3 months! I was very happy when I finally got them as you might expect.

"It was like a VERY exciting version of Storage Wars. I only knew partially what was in there."

As for Fargo's favorite piece of the collection, the Fallout sales award from the SPA looms large, but he has a soft spot for the awards for older, less-remembered games like Battle Chess and Castles that were "critical to [Interplay's] survival."

"There were several times in the history of Interplay in which the company would have gone under had the game not succeeded," Fargo recalled. "Battle Chess was our first published game in which we financed the development, manufacturing, and marketing, all chips were on the table. Castles was the same except in terms of finance risk, but it represented our first game for which we went direct to retail (Battle Chess was distributed by Activision).

"Activision was going bankrupt at the time and could not pay the money owed to us, so we were back in a perilous position, and to make matters worse, retailers were making us give them credit for inventory for games that Activision didn’t pay us for, so it was a double hit. A very scary time."

There are still a few lost treasures from Interplay that Fargo hopes to find: First are any of the clay sculpts used for Fallout's "Talking Head" NPCs. The models by Scott Rodenhizer were posed and digitized to make the key frames of sprites, a rendering style reminiscent of stop-motion animation that many other '90s games (including Doom and Donkey Kong Country) experimented with before the advent of full 3D graphics.

"The other thing that I tried to acquire were the design and vision documents from the games," Fargo said. "That would have been a nice insightful look into the thought genesis of the classic Interplay games."
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
Only 200K of digitized sound effects...
Opening library of 30,000 moves; can you get more? We must know.

Hmm... let the computer play with itself. KINKY!
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
Aren't they working on some time game?

InXile Entertainment's current game project is Clockwork Revolution, a steampunk role-playing game (RPG) for Windows and Xbox Series X/S.


Details​
GenreSteampunk RPG
PerspectiveFirst-person
DeveloperinXile Entertainment, a Microsoft-owned studio
Known forWasteland 3
Project directorChad Moore
Co-development partnerShapeshifter Games
InXile revealed Clockwork Revolution at the Xbox Games Showcase 2023, showing a "pre-alpha" look at the game. Project director Chad Moore described the game as "the love child of [Arcanum] and [Vampire: The Masquerade – Bloodlines]".


Trailer from over a year ago. :\

IMG_6391.jpeg
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
It's truly comical how both InXile and Obsidian would have been perfectly positioned to capitalize on BG3 audience if they just continued making Wasteland/Pillars and improved the production values with all that Billy G money.

Instead they decided to make some half-baked AA slop that will get buried within a day after launch and both studios will probably end up shitcanned.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
228
Ya I'm not hyped for either game and interested to see how they are received.

Clockwork: Looks like a Bioshock ripoff, I'll play this if its a linear FPS because no-one makes them anymore. I find Fargo's team more competent at storytelling than a lot of other studios, i've generally enjoyed most their games.

Avowed: A weird game, I don't think it will appeal to the Skyrim audience and don't think its for the pillars of eternity audience either ¯\_(ツ)_/¯. To be fair I don't know what it is about Obsidian but I just find myself bored shitless and uninvested very quickly in a lot of their games (not all, but most.).
 
Joined
Sep 19, 2024
Messages
99
Location
Sigilville, CA
Aren't they working on some time game?

InXile Entertainment's current game project is Clockwork Revolution, a steampunk role-playing game (RPG) for Windows and Xbox Series X/S.


Details​
GenreSteampunk RPG
PerspectiveFirst-person
DeveloperinXile Entertainment, a Microsoft-owned studio
Known forWasteland 3
Project directorChad Moore
Co-development partnerShapeshifter Games
InXile revealed Clockwork Revolution at the Xbox Games Showcase 2023, showing a "pre-alpha" look at the game. Project director Chad Moore described the game as "the love child of [Arcanum] and [Vampire: The Masquerade – Bloodlines]".


Trailer from over a year ago. :\

IMG_6391.jpeg

Steampunk definitely should've stayed as an autistic niche, like it was before Bioshock.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,391
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I don't have 16mm projector, can you send it to me in puppet show?
 

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