Mustawd
Guest
Hmm, who are you quoting? I never said that.
Paradox only signed with Obsidian in mid-2015. Back in 2014, Feargus was talking about crowdfunding it, but eventually decided not to.It's why Obsidian gave up on Figstarting Tyranny.
Tyranny is a Paradox title you fool. Obsidian is merely the developer.
Why am I quoting something that Mustawd never said?
Have you noticed that, besides Grimrock, all these games were Kickstarter projects?There are still plenty of games where you can make a party. You could "create" your companions in POE. Also Serpent in the Stagland, Legend of Grimrock and Lord of Xulima. Its just most people prefer well written companions to silent dummies just accept that.
The whole point of kickstarting old-school RPGs was to get things that are not being done anymore, that wouldn't get funding from publishers. "I'll revive a old-school RPG from 1988, with isometric graphics, full party creation, exclusive for PC." - That's something no publisher would back in 2012, and was aimed at a niche.
Let me tell you a secret but promise not to tell anyone. A good game can have memorable, well written characters as well as good mechanics and challenging combat. As for "read some fucking books" well that is one of the reasons why Skyrim or F3 sell so well while the genre of point n click adventures hardly exists anymore. Clearly if its a video game no good writing allowed.Its just most people prefer well written companions to silent dummies just accept that.
Because most people are stupid emotional wankers that need their ego validated in everything they do, even by such meaningless concept as npc in a computer game. If people want well written characters they should read some fucking books.
When I play a game and create my party, I can give them all of the character and personality I want. I usually don't go beyond the basic roles they will play. There will be somebody who leads the party, various forms of soldiers, a wise mage to cast some spells and somebody who can heal my party. Its a game, if the mechanics are interesting then they don't need stupid backstories. Do you give names to your pawns in chess?
But from all of the games that had a strong focus on companions, their characters, backstories and romances, I learned that it is used to hide the fact that the game is shallow and boring when it comes to mechanics so the developers drown you in the incessant character drama.
Fuck, I get more attached to my dudes in turn based strategy games than in modern cRPGs.
^That's how it was back in the Fallout 3 days. And you can apply it to anything, because "better" is subjective.A valid concern, but you are missing the point. The question should be: "Does it make the game better?". I would take first-person graphics above all isometric games in the blink of an eye. So if the FPS combat makes the game better than they should go with it, otherwise just scrap it. Being just different doesnt make stuff better...
Let me tell you a secret but promise not to tell anyone. A good game can have memorable, well written characters as well as good mechanics and challenging combat.
^That's how it was back in the Fallout 3 days. And you can apply it to anything, because "better" is subjective.A valid concern, but you are missing the point. The question should be: "Does it make the game better?". I would take first-person graphics above all isometric games in the blink of an eye. So if the FPS combat makes the game better than they should go with it, otherwise just scrap it. Being just different doesnt make stuff better...
Point is, people have different tastes, and a game can't possibly please everyone - especially not with a crowd-funding budget. Most RPGs nowadays have companions, a rare few have full party creation. I don't think EVERY GAME needs full party creation, so why the fuck people want to shove BioWare companions over every goddamn game? It's just egoism, "every game should pander to my tastes".
subjectiveBetter is not subjective. It may depend on your target audience, but that's about it.
felipepepe said:quality is subjective
subjectiveBetter is not subjective. It may depend on your target audience, but that's about it.
[suh b-jek-tiv]
adjective
1. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective ).
2. pertaining to or characteristic of an individual; personal; individual: a subjective evaluation.
Seriously bro, try reading what you're typing. This is embarrassing.
All the rest you're saying is equally bullshit. YOU think Fallout 3 was dumbing down, the vast majority of gamers think it was AWESHUM. If you think those people are idiots, congratulaions - that's exactly how you look right now. Also, everything costs resources & development time. People writing companions could be writing quests. Money spent voicing companions could be spent hiring combat designers or enhancing the AI, and so on.
This statement is in my opinion correct, but..Quality =/= Better.
These are two very different concepts. A Ferrari is a high QUALITY car, but even a goddamn Beetle or Lada are BETTER if you need to drive through a bumpy dirt road.
Planescape: Torment companions are of the highest QUALITY, but I don't think Wizardry, Diablo or System Shock 2 would be BETTER games by simply adding Morte. That's bullshit.
Quality =/= Better.
These are two very different concepts. A Ferrari is a high QUALITY car, but even a goddamn Beetle or Lada are BETTER if you need to drive through a bumpy dirt road.
Planescape: Torment companions are of the highest QUALITY, but I don't think Wizardry, Diablo or System Shock 2 would be BETTER games by simply adding Morte. That's bullshit.
that's dumb, but this game will be dumb and also suck so eh~Update 2: inXile developer Thomas Beekers has also made a statement in response to a fan question:
And if that single character dies but one or more of the party created later do not, does the game end?You can still continue playing if that character dies.
In my two man party only Older Brother fights. Junior is waiting around the corner.You can solo Wasteland 2.
That sounds like it'd be an incredible slog given that enemies are balanced for parties, and there's no way to stealth critical path encounters.
The final battle would be a massive chore even with the benefit of combat shooting.
For RPGs with emotionally-engaging companions bundled with "loyalty quests", play BioWare games.For offroad compare lada with Subaru or hummer H1.
Might be surprising to you, but adding all that to Icewind Dale would make it just like Baldur's Gate. And a lot of people like that there's a range of IE games - story focused (PST), combat-focused (IWD) and balanced (BG). I like party creation, but it would make no sense to add it to PS:T.Diablo is a twitch (reflex based game) popamole, therefore adding stuff is pointless. You would gain by removing stuff until the only thing left would be Yes button. Now the right question could be: "If IWD would be better with a plot involving companions, dialogues with them and their quests." I believe that Yes.
Yes, and you can still disable quest markers in Skyrim - then questing and exploration are just like Morrowind, right?Mandatory occasionnal reminder that party creation won"t be removed in WL3...
1. For RPGs with emotionally-engaging companions bundled with "loyalty quests", play BioWare games.For offroad compare lada with Subaru or hummer H1.
2. Might be surprising to you, but adding all that to Icewind Dale would make it just like Baldur's Gate. And a lot of people like that there's a range of IE games - story focused (PST), combat-focused (IWD) and balanced (BG). I like party creation, but it would make no sense to add it to PS:T.Diablo is a twitch (reflex based game) popamole, therefore adding stuff is pointless. You would gain by removing stuff until the only thing left would be Yes button. Now the right question could be: "If IWD would be better with a plot involving companions, dialogues with them and their quests." I believe that Yes.
Problem is, your head is so up your ass you simply cannot see the world beyond your own taste.
I liked Icewind Dale more than Baldur's Gate (but the Gold box games are a lot better).1. Wow 2 strawmen in a single 13 word sentence. Keep up the good work. I am not searching for emotionaly engaging companions, neither for Bioware games with retarded loyalty quests. If anything I have not played anything bioware since DAO. I have not even instaled Mass effect or other dragon age games. I am willing to bet that you did.
2. BG series has a wide recognition of being better. Thanks for proving my point. Everybody jumped old school funding ship with: "creators of BG" and only slightly mentioning IWD. Odds are if you're not roguey, you don't think IWD was that great.
I don't see the problem, because it's not my taste. It's just about being a better game overall. In almost all instances well written party > cartboard cutouts. Nobody differentiates IE games like that and IWD is always the least interesting and almost always forgotten bastard...
I liked Icewind Dale more than Baldur's Gate (but the Gold box games are a lot better).
Also you're talking about combat-only games but in Darklands or Blade of Destiny (and to a lesser extend Wasteland) the player's characters have the personnality the player wants to give them (it's a mix of numbers and what they do). The party in Blade of Destiny of any player out there is more interesting than any party made of pregenerated character made by a developper. The story and what the characters are is what they do, an heavy over the top chosen-one emotional imposed story is totally useless (and it's just annoying) if the problems to solve and allowed solutions are well crafted.