P-please play the Arranged Version of the original campaign!!The only issue i have is that this was fuckin short, most of the dev must be working on something else.
About 3-4 hours long I'd say, I enjoyed it, overall found it "ogay". Ultimately it's just more of the same but with some vehicle sections and an emphasis on power-ups that, while being fun, mostly just serve to make the game easier, especially in arrange mode since encounters are hardly different. Out of those I found the new tome of power equivalent to be easily the best one since it somewhat makes up for the lack of additions to the arsenal. On that note the only new gun is a plasma cannon that's functionally more or less just a homing rocket launcher, and alongside it there's two new ammo types for the shotgun/grenade launcher (clusterbombs and gas grenades) that while useful felt a bit redundant. There's also new enemy variants, and excepting ones that shoot the aforementioned gas nades, to me they felt like a non-factor to the point that I wouldn't be able to say what was actually different about them. Last but not least there's hardly any "dour" maps like the latter half of the base game.Any more impressions? How long is it compared to the base game? A whopping 130 reviews on steam.
There's three new legit enemies, the rollerskating GDF SMG trooper, the GDF chaingunner and a "dalek" robot that shoots lasers and has a flamethrower. Those and the new boss at the end that reminded me of a dr. robotnik boss fight(in a good way).About 3-4 hours long I'd say, I enjoyed it, overall found it "ogay". Ultimately it's just more of the same but with some vehicle sections and an emphasis on power-ups that, while being fun, mostly just serve to make the game easier, especially in arrange mode since encounters are hardly different. Out of those I found the new tome of power equivalent to be easily the best one since it somewhat makes up for the lack of additions to the arsenal. On that note the only new gun is a plasma cannon that's functionally more or less just a homing rocket launcher, and alongside it there's two new ammo types for the shotgun/grenade launcher (clusterbombs and gas grenades) that while useful felt a bit redundant. There's also new enemy variants, and excepting ones that shoot the aforementioned gas nades, to me they felt like a non-factor to the point that I wouldn't be able to say what was actually different about them. Last but not least there's hardly any "dour" maps like the latter half of the base game.Any more impressions? How long is it compared to the base game? A whopping 130 reviews on steam.
I liked Ion Fury and I recommend it unreservedly, but once I finished it I was ready for it to be done. The idea of more of the same simply doesn't thrill me.Honestly surprised by the lack of splash this expansion has made on the Codex. I thought a lot of people in these parts were enthusiastic about Ion Fury... maybe not!
I have to disagree with the last posts. I don't think the levels are bigger now, they are just more interconnected with an interesting use of backtracking. Comparatively, the originals were more linear and didn't give an intensive use of the available space like this does.
I firmly believe this is superior to the base game, basically what I said a month ago.
Ah well, took a punt anyway. Ni mind.don't bother, it's shit
Of the boomer shooter boom titles I've played, its the best. Weapons are pretty good, the grenade weapon is a bit gimmicky, and you will need to use it to find secrets. You can really tell these guys understand the engine, and levels are just full to the brim with secrets. Perhaps too much so. I also found that the main character is pretty boring despite being intended as one of those Build Engine characters with attitude. She doesn't really have anything going for her beyond "I'm angry."Just popped up on my GoG list, not heard owt about it before but looks cool.
Is it any good and worth getting?
I see it upset the trannies, so that's obviously one of the reasons I'm considering it, but don't want to bother if it's a shite game regardless.
Why would you waste your time playing a 6/10 game?Picked this up during the summer sale. Overall verdict: enjoyable, but it's not reaching the highs I thought it would
Pros:
it looks stunning, the playspaces are ridiculously detailed, a lot of love and care went into the level layouts
I like the sound design, particularly the cue they give the crossbow enemies. Once you hear them ready up, you know to get the fuck out of the way
Cons:
the scenery gets old fast, especially once you move past the city levels. It kind of feels like I'm replaying
arsenal tweaking: I think the grenade launcher sucks and should have been an alt fire instead of its own dedicated weapon
visual clarity/line of sight - it's quite often that enemies are placed in dark places that they get shots off on you. often resulting in a moment where you have to rush in, get bombarded most of the time by the revenants, then reload (playing on the ultra violence equivalent)
samey encounter design: not sure why, but the gameplay/encounters feel repetitious, perhaps it's the samey looking backgrounds (factory levels galore)
Not a fan of the revenant looking enemies in this game, they hit like trucks, but don't seem to have a big enough cue to mark their presence
I'm having fun most of the time, but not nearly as much as I was hoping for. I've just reached the most outdoorsy levels just now so I'm quite excited to explore these levels. Fuck the crawling enemies though, way too many of them and too frequently. Curious to see how the DLC shakes things up.
Thus far this is a balanced/solid for me.
The scenery gets old fast, especially once you move past the city levels. It kind of feels like I'm replaying
These are the prime reasons I don't bother with any of the so called "boomer shooters" at all. They can't offer anything substantial over classic FPS games, which not only have decades worth of much more creative fan made content to back them up, but also offer a better foundation for that content to be built upon.Samey encounter design: not sure why, but the gameplay/encounters feel repetitious, perhaps it's the samey looking backgrounds (factory levels galore)
I hated them too; iirc if you switch to the prod and alt-fire electrocute them it short circuits them and makes them blow up in one hit. It's still a huge pain in the ass but it's better than trying to hit them with the shotgun or w/e.Fuck the crawling enemies though, way too many of them and too frequently.